Tron Legacy Exposed
KingofGnG writes "Disney has chosen the San Diego Comic-Con International to present its new sci-fi project: the sequel to Tron. The classic movie from 1982 dealt with video games, virtual reality and 3D graphics when none of those things were widely popular. The new movie has got an official title and synopsis now, and they've released the very first trailer from the movie (this time without silly censorship) together with some concept art and the teaser poster." No matter how silly the movie is, they'll at least get my money for sheer nostalgia.
Had lots of Atari games in 1982 - like Asteroids.
Wow, those were the days.
Before that, like in the late 70's we had Pong, which I could play for hours - depleting my entire savings of quarters.
Beer is proof that God loves us and wants us to be happy.
::applaud:: and agree.
Here's a blast from the past:
âoePac-Man Feverâ (Pac-Man)
âoeFroggyâ(TM)s Lamentâ (Frogger)
âoeOde to a Centipedeâ (Centipede)
âoeDo the Donkey Kongâ (Donkey Kong)
âoeHyperspaceâ (Asteroids)
âoeThe Defenderâ (Defender)
âoeMousetrapâ (Mousetrap)
âoeGoinâ(TM) Berzerkâ (Berzerk)
William
Sphinx of black quartz, judge my vow.
But, though pacman was popular, were 3D graphics even in existance? Wasn't Wolfenstein, released in 1992 the first game with 3D graphics?
The early arcade first-person shooter Battlezone was released in 1980, and it might not even be the first.
Do not give Disney your money, they will only use it to steal your culture
Before you mod Plunky's post all the way to -1, consider that The Walt Disney Company was one of the two biggest advocates of the Copyright Term Extension Act of 1998 (the other being the Gershwin estate).
Say what you want about Disney (I'm no fan, myself), but they will get my money for Tron.
You should see the trailer for Legacy: It's here.
Somebody already mashed this trailer up with Michael Jackson's "Beat It" - it works disturbingly well.
--Ryv
Not even close. Wolfenstein wasn't even the first raycaster game. It was preceded by Catacombs 3D (also by Id) which itself was preceded by Hovertank (also by Id).
Before those were even a twinkle in Carmack's eye, we had MIDI Maze (1987) and Star Wars Arcade (1983), just to name a few. There were tons of attempts at 3D games before Carmack. He merely popularized the First Person Shooter genre and made 3D Graphics the standard.
Javascript + Nintendo DSi = DSiCade
http://www.complex.com/blogs/2009/07/27/wake-n-watch-tron-legacy-teaser-trailer/
One simple rule for its versus it's
I see the other 10% of their revenue coming from the new game "LightCycles 3D"
Which I sadly will probably buy a copy of.
A video game published by Disney probably won't run on Linux, unlike Armagetron Advanced.
http://www.flynnlives.com/media/video/0xendgame.aspx
He didn't "merely popularize" them in the sense of using star power or deep pockets to get people hooked (since he had neither). Rather, he made 3d (or 3d-ish) games that could run well and look good (better than the competition) on PC-compatible hardware in the pre-acceleration days. This brought 3d to critical mass where it was worth developing 3d acceleration products for the masses. You could look at any of the previous innovators in 3d gaming, including all the ones you mentioned, and say they merely did this or that, since there was no single breakthrough that defined gaming as we know it. But his contribution - his technical contribution - was larger than most.
For Technical contributions Honorable Mention should be given to Ken Silverman: Walkan, Ken's Labyrinth, Build Engine for Duke Nukem 3d, etc Ken was a brilliant young programmer who we all love but never knew. You rock Ken!
- Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
There was NO CGI in Tron.
I see you've been modded down to -1, so there's no that much point in responding, but I might as well: Yes there was. It contained a mix of practical and CGI effects. Certainly more CGI than in any prior film. The light cycles (partially), tanks, ships, landscapes... most were computer generated.
I noticed that too... They've taken a few liberties but overall I'm happy to see that they've mostly kept with the original look and feel. It looks incredible while still being true to the unique Tron environment. It's nice to see what you can do now versus then. The lighting on the suits isn't as blown out and the reflections are awesome.
That's not true. They only left straight walls behind, yes. Once they escaped from the game grid, they did all sorts of chicanes and s-curves when fleeing the army of Flynn's tank programs he'd created before he left Encom. They even "slid" sideways.
MAGI/Synthavision certainly would be surprised to learn that, after all the time they spent creating/rendering the light cycle race, among other scenes.
Please stand clear of the doors, por favor mantenganse alejado de las puertas
Lightcycles could navigate curves in the original movie, and were clearly shown doing so during their escape from the game grid. When I get home tonight I'll pop the DVD in and give you a timestamp to look for.
Please stand clear of the doors, por favor mantenganse alejado de las puertas
They still got it wrong. Choose: free movement OR wall-trails, not both at once.
Circumcision is child abuse.