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From Doom To Dunia — the History of 3D Engines

notthatwillsmith writes "It's difficult to think of a single category of application that's driven the pace of desktop hardware development further and faster than first-person shooters. Maximum PC examined the evolution of FPS engines, looking back at the key technologies that brought games from the early sprite-based days of Doom to the fully 3D-rendered African Savannah as rendered by Far Cry 2's Dunia engine. It's truly amazing how far the state of the art has moved in the last 16 years."

3 of 117 comments (clear)

  1. Re:Wolfenstein 3D? by Lproven · · Score: 5, Interesting

    Not only Wolfenstein - which arguably was the origin of the engine of Doom - but other significant milestones are missing.

    Firstly, Jez San's "Starglider", marketed by Rainbird. Possibly the first 3D game for home computers. ("Battlezone" ran on dedicated vector-graphics hardware.)
    http://en.wikipedia.org/wiki/Starglider

    David Braben's "Lander" and later the full game "Zarch" for Acorn's Archimedes were AFAIK the first /solid/ rendered 3D graphics on home computers:
    http://en.wikipedia.org/wiki/Zarch

    Of course, Braben's Elite was the first computer game to use any 3D at all - Starglider was /all/ in 3D.
    http://en.wikipedia.org/wiki/Elite_(computer_game)

    These seem to me to be worthy of a mention, at least an opening paragraph. So, probably, is Maze War (1973!) - just limited box-drawing, but a display of 3D and a widely-used technique.
    http://en.wikipedia.org/wiki/Maze_War

    It doubtless inspired 3D Monster Maze from 1981 on the ZX81, a machine which didn't even have graphics as such:
    http://en.wikipedia.org/wiki/3D_Monster_Maze

    3D Ant Attack from 1983, which also provided the engine for Zombie Zombie.
    http://en.wikipedia.org/wiki/Ant_Attack

    --
    Liam P. ~ "Intelligence is a lethal mutation." (me)
  2. Re:For the love of... by iVasto · · Score: 5, Interesting

    I for one applaud the editor for using the print link. It saves me from having to click through probably 5-10 pages. I wish all editors would follow suit.

  3. Midwinter for Amiga by Dan+East · · Score: 4, Interesting

    The first real-time 3D engine I ever played or saw was Midwinter for the Amiga. It was released in 1989, 4 years before Doom, and featured flat-shaded polygon rendering in a true 3D environment. I just remember the environment being incredibly huge and immersive, and I spent many hours walking and skiing around desolate white landscapes.

    Wikipedia article (which mentions nothing whatsoever about the game's technical aspects);
    http://en.wikipedia.org/wiki/Midwinter_(video_game)

    Screenshot of the 3D environment (Atari ST version):
    http://www.mobygames.com/game/atari-st/midwinter/screenshots/gameShotId,362797/

    Gamespot seems to be one of the few that actually recognize how groundbreaking this game was:
    http://www.gamespot.com/gamespot/features/pc/unsung_heroes/sec2_10.html

    --
    Better known as 318230.