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Games That Design Themselves

destinyland writes "MIT's Media Lab is building 'a game that designs its own AI agents by observing the behavior of humans.' Their ultimate goal? 'Collective AI-driven agents that can interact and converse with humans without requiring programming or specialists to hand-craft behavior and dialogue.' With a similar project underway by a University of California professor, we may soon see radically different games that can 'react with human-like adaptability to whatever situation they're thrust into.'"

5 of 162 comments (clear)

  1. Bots by Krneki · · Score: 3, Insightful

    Ask WoW developer, they can't spot most of the bots playing the game.

    --
    Love many, trust a few, do harm to none.
  2. Re:Interesting timing... by Chyeld · · Score: 5, Insightful

    Everything Peter does looks impressive while he stands by it. He's like a lesser powered Steve Jobs. However, unlike Steve, Peter's glamour effect only lasts till the product is released. Should Milo ever actually hit the market, it will immediately revert to a simulation of an autistic Eliza with Turrets syndrome and a tendency to stare at crotch rather than your face.

    Peter will then appear and indicate that he knew Milo I was going to be this bad, that's why for the past TWO decades, he's been working on Milo II, which will suppose to do everything he actually promised in Milo I and include a loveable dog character for you to interact with as well.

    When Milo II finally comes out, it'll be an actual stuffed basset hound.

  3. Re:Mister Anderson, welcome back. We MISSED you. by BarryJacobsen · · Score: 3, Insightful

    So they're stealing our body heat and letting us write agent AI for them too? Geez, what lazy AI we invented.

    It was created in our own image.

  4. Re:there are lots of human-like programs by digitalsolo · · Score: 3, Insightful

    Are there any examples of a living being which does not spend the majority of it's life parroting or applying the behaviour of others?

    I'd contend that watching and mimicing others is the most effective method of learning. In fact, it's the ability to take and apply this learned knowledge to other situations that seperates the truly intelligent from the "average" in the world.

    --
    Just another ignorant American.
  5. Misleading Title by Malkin · · Score: 3, Insightful

    If the AI Agents are learning to mimic human behavior by observing how they play a game, then the game design clearly already exists. Therefore, what is described in the article is certainly not anything even remotely close to "games that design themselves."