Slashdot Mirror


Games That Design Themselves

destinyland writes "MIT's Media Lab is building 'a game that designs its own AI agents by observing the behavior of humans.' Their ultimate goal? 'Collective AI-driven agents that can interact and converse with humans without requiring programming or specialists to hand-craft behavior and dialogue.' With a similar project underway by a University of California professor, we may soon see radically different games that can 'react with human-like adaptability to whatever situation they're thrust into.'"

16 of 162 comments (clear)

  1. Ragequit by ComputerDruid · · Score: 5, Funny

    I can see it now.
    Just before loosing, the AI will suddenly shout "RAGEQUIT" and disconnect, thus denying you points for winning.

    1. Re:Ragequit by Anonymous Coward · · Score: 5, Funny

      I herd u leik tentacle pr0n

      Go on..

    2. Re:Ragequit by houstonbofh · · Score: 4, Funny

      Yeah, things like this would happen, but also, how easy would it be for a small but dedicated group of pranksters to deliberately behave in odd, amusing or offensive ways to train the AIs? AI09 says "I herd u leik tentacle pr0n"

      I thought you said odd...

    3. Re:Ragequit by LrdDimwit · · Score: 4, Funny

      I put on my robe and wizard hat?

  2. Me too! by CarpetShark · · Score: 3, Funny

    switch (last_player_action) {
          case QUIT:
                      exit(0);

          default:
                      move_pitiful_player_char(last_player_action.direction, LUDICROUS_SPEED);

                      ai.queue.append(last_player_action);
                      ai.queue.append(new_action(ACTION_SAY_TO, player, "quit following me!"));
    }

  3. Turing Test won with Artificial Stupidity by David+Gerard · · Score: 5, Funny

    Artificial intelligence came a step closer this weekend when an MIT computer game, which learnt from imitating humans on the Internet, came within five percent of passing the Turing Test, which the computer passes if people cannot tell between the computer and a human.

    The winning conversation was with competitor LOLBOT:

    "Good morning."
    "STFU N00B"
    "Er, what?"
    "U R SO GAY LOLOLOLOL"
    "Do you talk like this to everyone?"
    "NO U"
    "Sod this, I'm off for a pint."
    "IT'S OVER 9000!!"
    ...
    "Fag."

    The human tester said he couldn't believe a computer could be so mind-numbingly stupid.

    LOLBOT has since been released into the wild to post random abuse, hentai manga and titty shots to 4chan, after having been banned from YouTube for commenting in a perspicacious and on-topic manner.

    LOLBOT was also preemptively banned from editing Wikipedia. "We don't consider this sort of thing a suitable use of the encyclopedia," sniffed administrator WikiFiddler451, who said it had nothing to do with his having been one of the human test subjects picked as a computer.

    "This is a marvellous achievement, and shows great progress toward goals I've worked for all my life," said Professor Kevin Warwick of the University of Reading, confirming his status as a system failing the Turing test.

    --
    http://rocknerd.co.uk
  4. Okay for behavior, but dialogue? by Chris+Burke · · Score: 4, Interesting

    The idea of an AI that learns from the players sounds great when you're talking about a bot for Multiplayer Shooter 2010 developing tactics and strategies without explicit programming, or an NPC partner in a stealth gaming learning how not to bash their face into walls and then walk off a cliff into lava. Awesome, bring on the learned emergent behavior!

    But dialogue? Oh lord no, please don't let the AI's learn how to "converse" from players. Because the last thing I need is to have AIs in games screaming "Shitcock!" or calling me a fag a thousand times in a row with computerized speed and efficiency.

    --

    The enemies of Democracy are
  5. Bots by Krneki · · Score: 3, Insightful

    Ask WoW developer, they can't spot most of the bots playing the game.

    --
    Love many, trust a few, do harm to none.
  6. What do we do when they become self-aware? by INowRegretThesePosts · · Score: 3, Funny
  7. Blast From the Past by psbrogna · · Score: 3, Funny

    Does this mean somebody's porting Eliza to Ruby on Rails?!

  8. Re:It can never be human like... by johnsonav · · Score: 4, Interesting

    Because programming -IS- Logic.

    A group of neurons can be connected together to form a calculator. But, you can't multiply 20 digit numbers in your head. You don't have access to the "hardware" layer of your brain. Why would a sufficiently advanced AI be any different?

    As such you generally tend to base it against the opponent you are playing. An AI cannot tell if you are an aggressive or passive person, you're strategic abilities or understanding of game mechanics having never met you before playing the game.

    I play online games against people I've never met before too. What magical ability do I have, that a computer could not?

    --
    ... and that's when the C.H.U.D.'s came at me.
  9. Re:Interesting timing... by Chyeld · · Score: 5, Insightful

    Everything Peter does looks impressive while he stands by it. He's like a lesser powered Steve Jobs. However, unlike Steve, Peter's glamour effect only lasts till the product is released. Should Milo ever actually hit the market, it will immediately revert to a simulation of an autistic Eliza with Turrets syndrome and a tendency to stare at crotch rather than your face.

    Peter will then appear and indicate that he knew Milo I was going to be this bad, that's why for the past TWO decades, he's been working on Milo II, which will suppose to do everything he actually promised in Milo I and include a loveable dog character for you to interact with as well.

    When Milo II finally comes out, it'll be an actual stuffed basset hound.

  10. Re:It can never be human like... by sexconker · · Score: 3, Funny

    Shit, when I played WoW I spent lots of time trying to get a /follow train to completely encircle Ironforge.

    Never got a full train (a circle of people following each other, where the "engine" eventually is close to the "caboose" and does a /follow on them) though...

  11. Re:Mister Anderson, welcome back. We MISSED you. by BarryJacobsen · · Score: 3, Insightful

    So they're stealing our body heat and letting us write agent AI for them too? Geez, what lazy AI we invented.

    It was created in our own image.

  12. Re:there are lots of human-like programs by digitalsolo · · Score: 3, Insightful

    Are there any examples of a living being which does not spend the majority of it's life parroting or applying the behaviour of others?

    I'd contend that watching and mimicing others is the most effective method of learning. In fact, it's the ability to take and apply this learned knowledge to other situations that seperates the truly intelligent from the "average" in the world.

    --
    Just another ignorant American.
  13. Misleading Title by Malkin · · Score: 3, Insightful

    If the AI Agents are learning to mimic human behavior by observing how they play a game, then the game design clearly already exists. Therefore, what is described in the article is certainly not anything even remotely close to "games that design themselves."