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Turning Classic Literary Works Into Games

Adventure Classic Gaming is running an interview with Chris Tolworthy, an indie game designer who is working on a project to make video games out of various literary classics. His decision to develop these kinds of games was sparked by a desire to reach out to gamers who want more "serious" subject matter, as well as finding an audience among people you would find in a book store, rather than a game store. Tolworthy has already released one game, an adaptation of Les Misérables, and has almost finished Dante's Divine Comedy. After that is done, he'll move on to other works, including Theogeny, by Hesiod, and Shakespeare's Julius Caesar, aiming for two or three releases a year. He said, "I try to keep as close as possible to the original text. When I create a game I simply go through the book and adapt it chapter by chapter. As far as possible all my puzzles are based on ideas in the original book. So my Dante's Inferno is a lot closer to the book than EA Games' Dante's Inferno that changes Dante into a warrior with a giant scythe! Although I stick closely to the story, I would find it boring to only give the straight text, so my games always give a different twist. For example, I show Les Miserables from the point of view of a minor character who dies early on. In my Divine Comedy I show other points of view as well as Dante's, and they don't see things the same way. Really, what I'm doing is what theater directors do when they put a Shakespeare play into a modern setting. It's the exact same story, but presented in a new way."

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  1. The Divine Comedy? by Kupfernigk · · Score: 3, Informative
    The plot can be summarised thus: Hero goes for a trip through Hell, Purgatory and Heaven, all of which are stuffed with Florentines or other Italians. There is a lot of talking, mostly about politics or philosophy. Nothing actually happens. The moment anything looks like being problematic, an angelic messenger arrives and sorts it out without intervention of the hero.

    I mean, I am genuinely puzzled. I know the Commedia fairly well, and I've read most of it in the original. And I simply cannot imagine how you turn it into a game.

    Unless of course the author has merely nicked the characters?

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
    1. Re:The Divine Comedy? by RogueyWon · · Score: 3, Informative

      I was wondering the same thing. Certainly, for the "big budget" EA adaptation of the Inferno, I think that we're just going to get a God of War clone which lifts the names of its levels from Inferno.

      I suspect you may be familiar with it already, but others reading this thread might not be, so I'm going to give a quick plug here to Larry Niven and Jerry Pournelle's 1976 adaptation of Inferno. It distorts or subverts some of the key theological conceits of the original, but it's a fun and thought provoking read (which populates Hell with a more up-to-date cast). There's a more recent 2009 sequel to it, which, despite being rather luridly titled "Escape from Hell" is also pretty good. The amusing thing is that both books contain sections which will challenge/offend (depending on sensitivity) Christians and atheists alike.

      Like I say, they're not perfect, but they're still a damned sight more faithful to the spirit of the Divine Comedy than what will inevitably turn out to be some action game where you press X, Circle, X, Square, X, Triangle in sequence during a quick-time event to make Dante decapitate the big Demon and springboard off the body onto a motorbike.