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Turning Classic Literary Works Into Games

Adventure Classic Gaming is running an interview with Chris Tolworthy, an indie game designer who is working on a project to make video games out of various literary classics. His decision to develop these kinds of games was sparked by a desire to reach out to gamers who want more "serious" subject matter, as well as finding an audience among people you would find in a book store, rather than a game store. Tolworthy has already released one game, an adaptation of Les Misérables, and has almost finished Dante's Divine Comedy. After that is done, he'll move on to other works, including Theogeny, by Hesiod, and Shakespeare's Julius Caesar, aiming for two or three releases a year. He said, "I try to keep as close as possible to the original text. When I create a game I simply go through the book and adapt it chapter by chapter. As far as possible all my puzzles are based on ideas in the original book. So my Dante's Inferno is a lot closer to the book than EA Games' Dante's Inferno that changes Dante into a warrior with a giant scythe! Although I stick closely to the story, I would find it boring to only give the straight text, so my games always give a different twist. For example, I show Les Miserables from the point of view of a minor character who dies early on. In my Divine Comedy I show other points of view as well as Dante's, and they don't see things the same way. Really, what I'm doing is what theater directors do when they put a Shakespeare play into a modern setting. It's the exact same story, but presented in a new way."

18 of 93 comments (clear)

  1. Spoiler? by tygerstripes · · Score: 3, Insightful

    Kinda ruins the game, already knowing the ending and major plot-devices, doesn't it?

    Anyway, it'd be great to see games dominate the popular iconographic imagery of literary classics in the same way that films have. Will Frankenstein be perceived as a beautiful artifice once again, I wonder...?

    --
    Meta will eat itself
    1. Re:Spoiler? by noundi · · Score: 3, Insightful

      Kinda ruins the game, already knowing the ending and major plot-devices, doesn't it?

      "No, but I've seen the movie" becomes "No but I've played the game" when "Read a book" becomes "Watch a movie". Strange times we live in.

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      I am the lawn!
    2. Re:Spoiler? by Swizec · · Score: 4, Insightful

      Kinda ruins the game, already knowing the ending and major plot-devices, doesn't it?

      Anyway, it'd be great to see games dominate the popular iconographic imagery of literary classics in the same way that films have. Will Frankenstein be perceived as a beautiful artifice once again, I wonder...?

      Why would it ruin the game? Were the LOTR films ruined by the previous publication of the book? And many other examples. If the game is made well and interesting, knowing hte story won't ruin it, knowing the story will make you more immersed and will let you experience the story in a whole new perspective.

      I think it's brilliant, just imagine what fun it'd be to experience the chilling effect of The Pit And The Pendulum in something as immersive as a game, or, I dunno, fighting lobstrosities on a forgotten beach yourself instead of just reading about it.

    3. Re:Spoiler? by Anonymous Coward · · Score: 5, Insightful

      This. I really don't understand the (fairly recent, I think) pop culture obsessive fear of "spoilers", as if knowing the plot beforehand utterly invalidates the experience of seeing the film or reading the book or whatever. Only cheap mystery stories and Dan Brown-style trash work that way. Most everything else, anything with lasting value, is enjoyable regardless of prior knowledge.

    4. Re:Spoiler? by Canazza · · Score: 4, Insightful

      It's because many films released nowadays have no substance besides the plot and big explosions. Once you know the plot and seen the explosions there's no reason to watch it again. No moral lessons to mull over, no questions left unanswered, no bits you might have missed that require a second watch, no scenes that rocked you to the core that you just *have* to see again.

      Movies with twist would normally require more than one viewing just to 'get' everything - revealing the twist would ruin the film if all the film was relied on the twist. You'll get one viewing out of it (if that) and it'll basically be your second viewing, having missed out on that Raw viewing you have when you don't know what's going to happen. The fun of guessing to yourself through your first viewing. Even KNOWING there's a twist at the end may spoil a truely Raw viewing. I remember watching the Usual Suspects for the first time, years after it came out on DVD, expecting a crime thriller like The Untouchables, but got something truley exceptional - which is why it's one of my favourite films, and one I can watch again and again. Once you have watched that film, and got the twist, even after the second viewing, when you're watching it for the third time, it's still an excellent Crime Thriller.

      Or take a film like Watchmen, something that's so layered with plot that you might come out of the cinema underwhelmed and confused. But underneath it is some hard truths about our own society, more than enough morality moments, every plot thread within it having it's own twist revealed was something brilliant.
      Even if people say 'it wasnt as good as the comic' - it was still excellent for a movie.

      A film that's enjoyable with prior knowledge is a rare and fantastic thing. Films like that are also usually more enjoyable that first time round, when everything is a surprise.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    5. Re:Spoiler? by thisnamestoolong · · Score: 5, Insightful

      Agreed -- I would just like to expound on you argument here and state that a properly executed plot twist (Memento, Usual Suspects, etc.) will often encourage repeat viewings, especially when you were blindsided by it the first time, to see what sort of clues are left to the viewer as to the eventual twist. I know the Usual Suspects in particular demands many repeat viewings to pick up on all the subtleties.

      --
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    6. Re:Spoiler? by Jurily · · Score: 3, Insightful

      "No, but I've seen the movie" becomes "No but I've played the game" when "Read a book" becomes "Watch a movie". Strange times we live in.

      If you really want to appreciate some literary work, try translating it into another language while giving back the full literal meaning, the full meaning in context, and preserving the author's style. You'll know it's a good book if you give up on page one, or after the second line in a poem.

      That's something no movie or video game could ever give back. Examples: The Count of Monte Christo, The Hitchhikers' Guide to the Galaxy, and pretty much everything Endre Ady ever wrote.

    7. Re:Spoiler? by OglinTatas · · Score: 3, Funny

      I know the Usual Suspects in particular demands many repeat viewings to pick up on all the subtleties.

      you don't really need to watch it repeatedly. Go to Menu --> Subtleties --> English=ON

      There. All subtleties exposed.

  2. Just like a film adaptation then? by MosesJones · · Score: 4, Insightful

    Now apart from the obvious point of "errr so we know where this is going" which just means its a directed rather than open-ended game this is really just like using the standard film adaptation approach and applying it to games.

    Its not that it is really new, Infocom's Hitchhiker's Guide to the Galaxy did something similar many moons ago. Playing on throw away lines to drive the puzzles (tea and no tea) in some cases but generally following the plot of the book.

    Really not a new idea either in concept or application.

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    An Eye for an Eye will make the whole world blind - Gandhi
  3. Microsoft's attempt by should_be_linear · · Score: 5, Funny

    There is "Outlook" game, based on Kafka's novel "The Trial".

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    839*929
  4. I'm waiting for Pride & Prejudice by benwiggy · · Score: 5, Funny
    I can't wait for the game of Pride & Prejudice:

    Navigate your way through the maze of 18th century social etiquette!

    Avoid Mrs Bennett's attempt to ensnare you with unsuitable gentlemen!

    And of course, there's always the zombie version:

    en.wikipedia.org/wiki/Pride_and_Prejudice_and_Zombies

  5. So, we need higher quality games, what else is new by Targon · · Score: 5, Insightful

    Back in the days of adventure games, there was a bit of focus on the older gamers as well as the younger players. So you could have games with a lot of material that WOULD appeal to the crowd Chris Tolworthy is targeting. The problem is that in those days, you didn't see enough marketing to try to draw in that sort of customer.

    Take a look at Gabriel Knight 3, which came out well before Da vinci Code even was written(1999 for GK3, 2003 for Da Vinci Code). Yes, the 3D engine wasn't very good, and there were things that could have been done better, but the writing was very good, the puzzles were pretty solid, and if it were to get a face lift(using a new 3D engine), it would appeal to those who prefer books to most games.

    After the death of Sierra and Interplay, there has been a shortage of publishers willing to back games targeted at an older audience. It seems like the focus is the teen market, and if you are older than 25 years old and prefer something other than a first person shooter, your choices are more and more limited.

    If every movie were rated PG, with the content of a PG movie, it wouldn't be long before the majority of adults would just stop watching movies. People grow up, and want things that THEY find entertaining. If the movie industry can have a wide variety of movie types, from the really bad formula action adventure movies, to the highly artistic types, to romance, comedy, and drama, then why has the computer and console game industries focused primarily on first person shooters that only appeal to one type of game player?

  6. Let's not do Hemmingway. by jcr · · Score: 3, Insightful

    A video game of The Old Man and the Sea would suck even worse than the book.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  7. Rewarding success vs. failure by dazedNconfuzed · · Score: 3, Insightful

    Methinks the biggest problem with translating a book to a game is: with a book, the main characters usually make some grand mistakes (very specific ones) and then spend the rest of the tale trying to recover, while with a game the emphasis is NOT making mistakes - any mistakes. Readers want to see characters fail and overcome; players ARE the characters, and don't want the hit on their ego. We're fascinated by characters in books, but rarely would want to _be_ that character.

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    1. Re:Rewarding success vs. failure by KillerBob · · Score: 3, Interesting

      Readers want to see characters fail and overcome; players ARE the characters, and don't want the hit on their ego. We're fascinated by characters in books, but rarely would want to _be_ that character.

      You've got it exactly... but some games do a pretty good job with it, though... they can, for example, play a couple of prologue/training levels and then take over in cutscene, depicting the fall, and then you give control back to the player so they can pick themselves up again. The real problem with adapting books to games is that books follow a linear story, where gamers these days expect a go-anywhere-do-anything environment. They expect to be given the choices, where they're made for you in a book.

      Perhaps the answer is to take the setting/universe of a book, and set a game there? That might work for MMO-type stories. The alternative is to tell a story/adventure based on a minor side character in a major literary work... the action is an aside from the main storyline depicted in the work it's based on. The story revolves around the one we all know, and events in the one we all know are referenced, but the main storyline in the game itself is different. In a sense, we get told two different stories at the same time... I'm thinking of the play Rosencrantz and Guildenstern are Dead as a perfect example of the kind of meta-story I'm talking about.

      They could also set the game in either the epilogue or the prologue surrounding the events described in the book we all know. American McGee's Alice is a perfect example of that kind of storytelling.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
  8. The Divine Comedy? by Kupfernigk · · Score: 3, Informative
    The plot can be summarised thus: Hero goes for a trip through Hell, Purgatory and Heaven, all of which are stuffed with Florentines or other Italians. There is a lot of talking, mostly about politics or philosophy. Nothing actually happens. The moment anything looks like being problematic, an angelic messenger arrives and sorts it out without intervention of the hero.

    I mean, I am genuinely puzzled. I know the Commedia fairly well, and I've read most of it in the original. And I simply cannot imagine how you turn it into a game.

    Unless of course the author has merely nicked the characters?

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
    1. Re:The Divine Comedy? by RogueyWon · · Score: 3, Informative

      I was wondering the same thing. Certainly, for the "big budget" EA adaptation of the Inferno, I think that we're just going to get a God of War clone which lifts the names of its levels from Inferno.

      I suspect you may be familiar with it already, but others reading this thread might not be, so I'm going to give a quick plug here to Larry Niven and Jerry Pournelle's 1976 adaptation of Inferno. It distorts or subverts some of the key theological conceits of the original, but it's a fun and thought provoking read (which populates Hell with a more up-to-date cast). There's a more recent 2009 sequel to it, which, despite being rather luridly titled "Escape from Hell" is also pretty good. The amusing thing is that both books contain sections which will challenge/offend (depending on sensitivity) Christians and atheists alike.

      Like I say, they're not perfect, but they're still a damned sight more faithful to the spirit of the Divine Comedy than what will inevitably turn out to be some action game where you press X, Circle, X, Square, X, Triangle in sequence during a quick-time event to make Dante decapitate the big Demon and springboard off the body onto a motorbike.

  9. steinbeck by Speare · · Score: 5, Funny

    [ In the Barn ; 34 points ]
    The air in the main barn is stuffy, almost claustrophobic,
    despite the large size.  Beams of late-afternoon sunlight
    angle down, with flecks of hay and dust suspended in the
    stagnant air.  A barn door leads out.
    There is a broken puppy here.
    There is a broken Candy here.

    > out

    [ Curley's Ranch ; 34 points ]

    > go through gate

    [ Entrance to Curley's Ranch ; 35 points ]

    > go down path

    [ By the Pond ; 36 points ]
    You see a crying Lenny here.

    > ask about the rabbits

    Lenny sits down and tries to explain about the rabbit farm
    of his dreams again, calming him somewhat.

    > shoot lenny

    THE END

    36 points

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