HTML 5 Canvas Experiment Hints At Things To Come
An anonymous reader writes with an interesting and impressive demonstration of modern browsers' HTML 5 capabilities. "From the 9elements blog: 'HTML5 is getting a lot of love lately. With the arrival of Firefox 3.5, Safari 4 and the new 3.0 beta of Google Chrome, browsers support some great new features including canvas and the new audio/video tags. [...] We've created a little experiment which loads 100 tweets related to HTML 5 and displays them using a javascript-based particle engine.' The site warns "(beware: sophisticated browser needed)"; Firefox 3.5 seems to work fine.
It was so awesome it pegged a whole core on my E8400. I expect to web to fuel larger hard drives, but faster CPUs? That's gettinga little out of hand.
This is great, but it really needs a way to mute the audio. Or better yet, make the audio optional [opt-in] from the start.
And no, I don't want to just turn off my speakers. Maybe I'm listening to some music, now all of a sudden I've got some cheezy web-site music blaring in my headphones or out my speakers. Not cool...
Nothing to see here
..what are the advantages of doing this in HTML? If HTML 5 can obviate a bunch of complex, unrelated web technologies that make programming for the Web today such a mess, then great... but if it just adds to the pile, and doesn't build on expertise in "classical" HTML, then it's just adding to the problem.
I was sort of thinking the same things.
Now I'm wondering if the things I hate about Flash wasn't the actual software but what people were doing with it.
That's why I think it's awesome that HTML5 includes sound. You can't block the sound from a plugin that's executable code that does whatever it wants, however browser makers (and extension writers) can put settings options to let you opt-out for the sounds. Or prevent things from playing until you switch to the tab that wants to play them.
Slashdot anagrams to "Sad Sloth"