HTML 5 Canvas Experiment Hints At Things To Come
An anonymous reader writes with an interesting and impressive demonstration of modern browsers' HTML 5 capabilities. "From the 9elements blog: 'HTML5 is getting a lot of love lately. With the arrival of Firefox 3.5, Safari 4 and the new 3.0 beta of Google Chrome, browsers support some great new features including canvas and the new audio/video tags. [...] We've created a little experiment which loads 100 tweets related to HTML 5 and displays them using a javascript-based particle engine.' The site warns "(beware: sophisticated browser needed)"; Firefox 3.5 seems to work fine.
...And I see a lot of floating dots.
"HTML 5 Canvas Experiment Hints At Things To Come"
Seizures?
I like big butts and I cannot lie.
Regardless of what the answer is to this question, I am wondering if HTML 5 can provide most of the functionality of Javascript without posing as much of a security risk.
It was so awesome it pegged a whole core on my E8400. I expect to web to fuel larger hard drives, but faster CPUs? That's gettinga little out of hand.
This is great, but it really needs a way to mute the audio. Or better yet, make the audio optional [opt-in] from the start.
And no, I don't want to just turn off my speakers. Maybe I'm listening to some music, now all of a sudden I've got some cheezy web-site music blaring in my headphones or out my speakers. Not cool...
Nothing to see here
How about some actual cool examples like this instead?
I don't need to test my programs.. I have an error correcting modem.
"Is compiling a bunch of "tweets" really the best use of all the great new HTML5 capabilities?"/em>
It's the only use for it.
Sig this!
I stared at this thing much longer than any sane person should have.
Programming is complete. Return to your normal activities. You will receive instructions when required.
http://michaelsmith.id.au
..what are the advantages of doing this in HTML? If HTML 5 can obviate a bunch of complex, unrelated web technologies that make programming for the Web today such a mess, then great... but if it just adds to the pile, and doesn't build on expertise in "classical" HTML, then it's just adding to the problem.
KDE4's Konqueror handled the page for me much better than did Firefox. I have Firefox 3.5.1 and Konqueror 4.2.98. While Konqueror gave me no sound and Firefox did, when I tried it with Firefox, it ate up so many resources that I couldn't even get my key combo for xkill to work. Fortunately, I was able to get to a virtual terminal and kill it, but it wound up crashing my window manager. Konqueror did much better. I need to try it with Opera (which I understand is supposed to be very good).
Anyway, it's pretty neat. I think I'll start making some pages for the heck of it and put it on my local network.
Omnes tuae crepidines sunt nobis sunt. Ascendo tuum!
That's why I think it's awesome that HTML5 includes sound. You can't block the sound from a plugin that's executable code that does whatever it wants, however browser makers (and extension writers) can put settings options to let you opt-out for the sounds. Or prevent things from playing until you switch to the tab that wants to play them.
Slashdot anagrams to "Sad Sloth"
In fact, it looks just like an Amiga demo from 20+ years ago!
Come now, that's merely a toy!
Explore the raw power of the canvas on an Apple II emulated in Javascript!
http://scripple-2.appspot.com/
Paste this in and press enter:
10 TEXT : HGR
20 HCOLOR=3
30 FOR I = 0 to 279 step 4
40 HPLOT I,0 TO 279-I,191
50 NEXT I
RUN
(Only hires is on the canvas.)
SLM
main() {1;}
Runs fine here on my pentium 3 with windows ME and netscape 4.