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Playing a First-Person Shooter Using Real Guns

Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."

4 of 225 comments (clear)

  1. Re:Does the wall... by galaad2 · · Score: 5, Funny

    more importantly, is there a respawn location available?

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    root@127.0.0.1
  2. Re:Sadly... by Yvanhoe · · Score: 5, Funny

    And they demonstrated it works fine while hitting the damn wall WITH A SHOVEL ! That was the greatest part. Forget the Wii, I want the next zombie game to be played with a wall of concrete and a shovel.

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    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  3. FPS and space shooters by GNUThomson · · Score: 5, Funny

    Ssshhhh, any FPS player knows that bullets travel in infinite straight line at the speed of light.

    Unless you use lasers in space shooters. Contrary to a popular disinformation spread frivolously by those lousy physicists, lasers are actually very slow. With a proper engine upgrades, you can outmanuver them easily.

  4. Re:Sadly... by bgillespie · · Score: 5, Funny

    "I'm not a crazed gunman, Dad, I'm an assassin! The difference being, one is a job and the other's mental sickness!"