Playing a First-Person Shooter Using Real Guns
Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."
more importantly, is there a respawn location available?
root@127.0.0.1
And they demonstrated it works fine while hitting the damn wall WITH A SHOVEL ! That was the greatest part. Forget the Wii, I want the next zombie game to be played with a wall of concrete and a shovel.
The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
Ssshhhh, any FPS player knows that bullets travel in infinite straight line at the speed of light.
Unless you use lasers in space shooters. Contrary to a popular disinformation spread frivolously by those lousy physicists, lasers are actually very slow. With a proper engine upgrades, you can outmanuver them easily.
"I'm not a crazed gunman, Dad, I'm an assassin! The difference being, one is a job and the other's mental sickness!"