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Playing a First-Person Shooter Using Real Guns

Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."

7 of 225 comments (clear)

  1. Re:Does the wall... by galaad2 · · Score: 5, Funny

    more importantly, is there a respawn location available?

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    root@127.0.0.1
  2. Doesn't sound the same by oodaloop · · Score: 5, Insightful

    Shooting at a close wall representing a target far away, and shooting at a target far away are not the same thing, ballistically speaking. Depending on the angle, a shot taken might have traveled past the intended target and missed if it were for real. Also, a closer shot means you don't have to adjust for windage or elevation, or at least as much. In Marine Corps boot camp, we fired at man-sized targets at 500 yards outdoors, which is not easy. I knew someone in the air force who said they did the same thing - little targets much closer indoors. Not surprisingly, he thought it was easy.

    All that being said, this sounds pretty cool. It might liven up range time if nothing else.

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    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
  3. System by TerraGreyling · · Score: 5, Interesting

    When I was in the ARMY we trained on a video game system that had normal ar15's connected to gas lines that would simulate a round being fired. The whole wall in the trailer would be the target zone, close and far distances. This would also have wind, barometric pressure, and temperature so you know how to adjust your fire. And this was back in 2003, so how exactly is this new? This system would also use live ammo, but the ballistics gel isn't a fine surface to project onto.

  4. Re:Sadly... by Yvanhoe · · Score: 5, Funny

    And they demonstrated it works fine while hitting the damn wall WITH A SHOVEL ! That was the greatest part. Forget the Wii, I want the next zombie game to be played with a wall of concrete and a shovel.

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    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  5. Re:Air Force people learn to shoot guns? by Broken+scope · · Score: 5, Interesting

    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

    -Robert Heinlein

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    You mad
  6. FPS and space shooters by GNUThomson · · Score: 5, Funny

    Ssshhhh, any FPS player knows that bullets travel in infinite straight line at the speed of light.

    Unless you use lasers in space shooters. Contrary to a popular disinformation spread frivolously by those lousy physicists, lasers are actually very slow. With a proper engine upgrades, you can outmanuver them easily.

  7. Re:Sadly... by bgillespie · · Score: 5, Funny

    "I'm not a crazed gunman, Dad, I'm an assassin! The difference being, one is a job and the other's mental sickness!"