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Playing a First-Person Shooter Using Real Guns

Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."

2 of 225 comments (clear)

  1. System by TerraGreyling · · Score: 5, Interesting

    When I was in the ARMY we trained on a video game system that had normal ar15's connected to gas lines that would simulate a round being fired. The whole wall in the trailer would be the target zone, close and far distances. This would also have wind, barometric pressure, and temperature so you know how to adjust your fire. And this was back in 2003, so how exactly is this new? This system would also use live ammo, but the ballistics gel isn't a fine surface to project onto.

  2. Re:Air Force people learn to shoot guns? by Broken+scope · · Score: 5, Interesting

    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

    -Robert Heinlein

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    You mad