Pitching Ideas At Gen Con Indy
teknoviking writes "Gen Con Indy is coming up on August 13-16th, and if you are planning on attending, especially if you have an idea you want to pitch to one (or many) of the vendors, artists, or developers at the Con, you should check out this great series of articles by writer and game designer Jess Hartley. She covers the basics of proper planning and making a good impression, and she has some practical tips about how to promote your idea, and what you should do to follow up afterward."
to play a game where you're an insect in a realistic physical 3d environment. like being a fly in a bus. or an ant on a kitchen counter. i don't really care for goals other than having to eat, breed, compete for both and whatever else insects need to do. i'm sure someone has thought of this already.
Almost anyone can have a "great idea" in gaming, but unless you have a proven track record with profitable games to your credit or have your own suitcases full of cash (or backers with same), why should they pay you simply for having an idea that probably isn't all that original? Its a bit cheaper when working with homebrew self-published pen and paper games; but competitive computer or console games cost tens of millions of dollars to produce and with credit being tougher to get now than at just about any other time since the modern game industry was founded, nobody wants to pay simply to hear your "great idea" for a game.
Planning for Gencon started many months ago. Anyone changing plans now will screw themselves.
Uhhh . . .. If you are planning on going to Gen Con and pitching an idea cold, you're setting yourself up for failure.
The major corporate employees that are on site are heavily booked, and heavily assaulted by people with the same "great idea" on how to get their game mass produced/published in the marketplace.
If you want to "play this game", use Gen Con (the player focused event) as a chance to make and create contacts, not a sales opportunity.
Origins is the company focused event, in theory, but it doesn't honestly run much differently than Gen Con does.
Now, if you have previously made the contacts, then you can progress into asking them if they are willing to hear your pitch. If you have to force your pitch on them, you won't sell your game.
I've been a booth monkey at both conventions for several years. Trust me, assaulting people with your "big idea" IS assaulting them. You are handled the same as any other rabid fan.
Spooner always knew what he was trying to say.
TFS is very badly written, and misleading, FYI. TFA is actually about making some contacts at GenCon, in the hopes of finding a future job in the industry. It's not about "I have a cool idea for a game, who do I talk to?".
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Parent is not entirely off topic. It is Gencon after all...