Pitching Ideas At Gen Con Indy
teknoviking writes "Gen Con Indy is coming up on August 13-16th, and if you are planning on attending, especially if you have an idea you want to pitch to one (or many) of the vendors, artists, or developers at the Con, you should check out this great series of articles by writer and game designer Jess Hartley. She covers the basics of proper planning and making a good impression, and she has some practical tips about how to promote your idea, and what you should do to follow up afterward."
Yep. Been done. Mr. Mosquito is actually very good.
blarg.
Do you really need tens of millions of dollars? Sure, there are games that cost that, but plenty that don't. And we're talking indie games here, so presumably more of the latter. World of Goo is one recent example of a very successful game made for peanuts (supposedly $10k, plus free labor from the two founders). This year's Indie Game Festival winner, Blueberry Garden, presumably didn't cost tens of millions either.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
It doesn't have to cost a lot. World of Goo cost only $100,000 to make. Which sounds like a lot of money to some people, but is way less than the tens of millions of dollars that other games cost.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
TFS is very badly written, and misleading, FYI. TFA is actually about making some contacts at GenCon, in the hopes of finding a future job in the industry. It's not about "I have a cool idea for a game, who do I talk to?".
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard