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Comparing the MMO Industry With the Silver Screen

Karen Hertzberg writes "With video gaming — specifically the massively multiplayer online titles — quickly surpassing Hollywood's cash flow, it seems logical that the silver suits at Tinsel Town would begin paying attention to their digital brethren. On the same line of thought, Hollywood provides the MMO industry with a history in the entertainment medium that we simply don't have. Ten Ton Hammer's Cody Bye sat down with four industry experts to draw together some similarities between MMOs and films, and he attempted to use those points to draw out some predictions for the future of the MMO gaming industry."

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  1. Re:lolwut? by Red+Flayer · · Score: 5, Informative

    Each of the Hollywood studios brought in around $8-12 billion each last year.

    World of Warcraft is the most successful MMO to date and it grossed around $1.1 billion last year.

    How many movies did each of the Hollywood studios release last year? If you're going to compare game vs. movie, then it's erroneous to look at total revenues for the Hollywood studios.

    As for the aggregate for each industry... well... movie ticket sales in 2008 (a record high, btw) was approx 9.8 billion dollars. Videogame software sales were 11 billion dollars (hardware sales were just under 8 billion). See, anyone can pick irrelevant numbers to make their case (notice I left out home video purchases and rentals, around 30 billion IIRC).

    What's made so many people take notice is that blockbuster videogames now take in more cash than blockbuster movies, which was the point of the quote that you argue with.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai