Xbox Gaming Platform To Span Web, Console, Mobile
An anonymous reader writes with this excerpt from Ars Technica:
"According to a job posting from August 10, 2009, Microsoft is looking for a LIVE Community Director in the Entertainment & Devices Division. The job posting seems to suggest that Microsoft is looking to bring the Xbox Live, Windows Mobile, and other similar properties closer together. More specifically, there's talk of a 'casual and social gaming platform' that would be available via more than just one device: 'The LIVE Engagement Team is looking for a LIVE Community Director to manage its LIVE community strategy and execution across a range of properties, from Xbox LIVE to Windows Mobile. This senior position will play a vital role in the community space as the LIVE Engagement team builds and program's Microsoft's next-generation, LIVE-enabled casual and social gaming platform across the Web, the console, mobile and beyond.' The first key responsibility listed in the job posting is to '[d]evelop a community strategy that leverages all parts of the LIVE Services team to deliver scenarios and engagement across three screens.'"
How could things as different as mobile, web, and console gaming ever be part of the same platform? Unless by platform they mean made by MS.
Can we please stop using BiCapitalization, using ALL CAPS for a name, and prefacing everything with either e, i, or x?
#fuckbeta #iamslashdot #dicemustdie
What the difference between Xbox Live, Windows Mobile, and other similar properties? Dazzle White Pro
With Microsoft's XNA programming wrappers for the DirectX SDK, I thought this was already in the process of happening. XNA games already run on the XBox 360, Windows and Zune. The next logical step is to take it into the mobile community much like iPod apps work on the iPhone. In reality this shouldn't be that big of a surprise to anyone.
"If all the world's a stage, I want to operate the trap door." - Paul Beatty
Who knows, maybe they will get a LIVE person...
Burnout Paradise (The Ultimate Box), and Warhammer 40k Dawn of War II for the PC require a Windows LIVE account to play online. In fact, Warhammer is especially annoying in that *requires* both Steam and Windows LIVE just so I can play a local campaign by myself.
Life is not for the lazy.
Might this deal be a dipping of the toe for MS and Nokia?
Will they collaborate to produce a Symbian based phone for Windows xBox mobile gaming?
Might MS tie into Nokia's NGage platform...
Might an unholy alliance between MS and Nokia topple the Jesus phone?
Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
Well, I know for certain that Burnout doesn't. It requires an EA online account and is not a GFWL game, at least in Europe. The worst offender by far is GTA IV, which requires a useless Rockstar Social Club account, a Xbox Live account, and then there's the process of linking those together.
the Games for Windows BS was all about bring live to the PC and there were talks about bringing it to Win Mobile devices too. As far as I know, no Win mobile device is live capable and Games for Windows failed and I don't expect that to change.
Am I the only one who read "Xbox Gaming Platform To SPAM Web, Console, Mobile"?
I have an Xbox and I'm going to pay my $50/yr to use live. It would be nice if that experience, games like the online version of 1vs100, the facebook integration that's coming, and just the general messaging services of Live itself, could be extended more thouroughly to my PC and mobile device. The trick is, I won't pay any extra, or for seperate access to all three platforms. I also won't pay $5 for a lightsaber for my avatar.
Microsoft is trying to monetize all multi-player gaming (and eliminate piracy) by creating an extremely large pay-to-access community for multi-player gaming software -- which also acts as a central authentication hub.
They began with a captive console audience and forced them to pay for multi-player gaming on their Xbox consoles, because PC users wouldn't pay. They now wish to expand on this user-base with people on other platforms. The idea is that once their user-base reaches a certain critical mass, game developers will be practically forced/obligated to build LIVE-ONLY multi-player into their products, including the PC versions.
This job offering is simply the beginning of the next stage in that plan.
If I could boost my gamerscore by playing some bejewelled knockoff on my windows mobile phone, I'll be a happy camper. Those achievements are like a crack addiction and all video game companies know it.
After hearing about and seeing all the possiblilities of apps on the iPhone I believe this is a very logical step for Microsoft. If they can (effectively, intelligently, and competently) integrate those kinds of apps and games with xBox Live we could see some cool shit for WM soon.