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EVE Online's Fight Against Currency Farmers

Massively has a writeup discussing the way CCP Games is battling ISK-farmers in EVE Online (ISK is the game's currency). The developers felt that merely banning sellers whenever they could was not enough, so they introduced a system where players could purchase game-time codes that could then be sold within the game to other players. Since players are unlikely to give up buying ISK voluntarily, CCP's thought is that they can at least keep the money and currency distributed among the real players. Some of the player-base has been critical of the plan, but it's becoming more and more popular as time goes on — and the old ISK-sellers aren't pleased.

6 of 208 comments (clear)

  1. Re:GTC are cheaper by Barny · · Score: 5, Interesting

    Yup, pretty much they made a system better than ISK farmers could do. They win the fight :)

    Unfortunately they still bring their servers down in the middle of aussie prime time every night, so won't be collecting my money.

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    /me sighs
  2. Re:How lucky we are to bother ourselves with this by Tom · · Score: 4, Insightful

    Taiwan has recently been hit with a devastating typhoon. Some of the pictures show devastation similar to New Orleans after Katrina.

    So, yeah, I'm glad I live here where I can worry about some schmuck in his basement spending his allowance on Eve Online and not over there where landslides are causing whole towns to disappear.

    There was a supernova in NGC 1559 just a few days ago. Whole towns disappear? Try whole planets.

    It's a big world, you know? Worrying about things that happen a thousand miles or a million light years away is just as much a luxury as spending your time playing some game.

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    Assorted stuff I do sometimes: Lemuria.org
  3. Puzzle Pirates did it by Mr2001 · · Score: 4, Interesting

    This sounds a lot like what Puzzle Pirates did with "doubloons": a second in-game currency, used to buy game badges (i.e. subscriptions), which you can purchase with real money or trade on a market for the main in-game currency (pieces of eight). Players with more money than time can buy doubloons and sell them for POE; players with more time than money can collect POE and trade for doubloons to extend their subscriptions.

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    Visual IRC: Fast. Powerful. Free.
  4. Re:GTC are cheaper by Chatterton · · Score: 4, Funny

    Like Australia ?

  5. Re:Well, it's about time by Sobrique · · Score: 4, Insightful

    As someone who does buy money in an MMO, permit me to share with you why I do it - I've been playing EVE for something like 5 years now. Over that time, I've made a lot of ISKs, and have similarly blown up collossal chunks of the stuff, playing EVE. I'm currently involved in a fairly active PvP alliance, and am enjoying it immensely. But one of the things about PvPing is that fundamentally, it's a loss making activity - ships die, tend to be expensive, and it's quite rare to reclaim the cost from your combat activity (loot is profitable, but you need a lot of kills to replace one ship, as most 'loot' is destroyed).
    So I have a secondary income stream, to finance combat activity - I do industry, and go ratting/missioning to make some isks, to buy new toys, to get back on the front line, which is where I'm have most fun.
    However, 'going missioning' takes me time in game, and it's somewhat fun, but I enjoy getting into combat more. So for me, dropping about an hour of overtime pay on 60d GTC for resale, netting me 600mil isks, is equivalent to _not_ spending 20 hours running missions, and instead going and killing pigdogs.
    I don't _like_ the real money for in game cash particularly - I think it's somewhat unfair. But none the less, as the option exists, I'll use it. EVE is one of the few games that is 'self balancing' there though - a bad pilot cannot buy the kind of advantage to stop them being a bad pilot. More, they get a bit of an edge, and someone else gets a nice killmail and a pile of valuable loot.
    Now, if I were to lose my job, and end up with more EVE time, and less payscale, I'd probably change my mind about it - going the other way and 'playing for free'.

  6. Re:They need... by Opportunist · · Score: 4, Interesting

    Why? So new players could never possibly catch up?

    One of the things that kept EvE stable was that inflation was nominal, if existant. It's the only MMO I know where prices remained almost rock solid stable over the course of its existance.

    One of the key reasons why MMOs eventually crumble was always inflation and the problem associated with it for new players. You wanted to have X. X costs 2000 $money when you start. So you start hacking and playing and finally you have 2000 $money. By that time it costs 4000. You continue the grind, you have 4000. It costs 8000 by now. Will you continue? Or notice that you'll NEVER have the money to buy it and play with the "big boys"?

    Inflation has never hurt gold sellers. Quite the opposite, inflation drove people to them because they noticed they couldn't get the money they need with normal means (i.e. farming themselves), they pretty much had to buy money from goldsellers to get whatever they wanted to have.

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