Slashdot Mirror


On Transitioning To an Asian-Style MMO, Such As Aion

A. Harvey writes "Ten Ton Hammer has an interesting article about the transition to Asian-style MMO games, specifically Aion. 'In many ways, the West is catching up to the East in terms of gaming. Per capita gaming ... and broadband proliferation is markedly higher in Asian markets. Gaming is much more social in the East as well; many players gather together in internet cafes to spend their game time with each other. Another surprising difference in most Asian-based games is that most functions of game control are mouse based.' I think the author hit the nail on the head that Aion will be a big success in North America and will introduce a lot of players to games with an Eastern feel."

21 of 256 comments (clear)

  1. Asian style gaming by Anonymous Coward · · Score: 5, Funny

    It is pitch black. You are likely to be eaten by a grue...who will be hungry again in an hour.

  2. Aion will Flop by Anonymous Coward · · Score: 5, Interesting

    Aion will go the way of every other non-WoW MMO, because it can't compete with the dumptruckloads of development money and years of lead time that game has had. It is just a poor copy of The One MMO that yet again tries to outdo it with the graphics, while the developers continue to ignore the fact that part of WoW's mass market appeal is that it will run on any piece-of-crap computer with some sort of 3D accelerator in it.

    Aion will have a couple hundred thousand subscribers if it's lucky, and those will churn out in a few months, the numbers will stabilize somewhere around 80K, and NCsoft will still be scratching their heads wondering why they can't publish a GOOD MMO.

    Age of Conan had BOOBIES and awesome graphics and some new game mechanics, but it was poorly balanced and the highly polished tutorial was just a facade. Once you went to the mainland the game got dull and boring with a quickness. Plus, low-level male characters looked like gay pirates and the sexiest female clothes you'd see were the ones a character started with. And Age of Conan flopped.

    Warhammer Online was accessible, with graphics comparable to WoW's; it had fun gameplay comparable to some of WoW's more recent additions, and it still flopped. Why? Because it was TOO MUCH of a WoW clone on the surface, and many of its systems were not polished or balanced and relied too much on social interactions where "alone together" is king.

    For what it's worth, I think Bioware's KOTOR Online thing will have huge box sales and big initial numbers, and it will be a great Bioware RPG, but static content does not make for MMO subscriber retention. They'll have huge initial numbers and huge churn. But they at least have a little bit of a chance, if only because it's not more cookie-cutter mythical fantasy; It's STAR WARS.

    The MMOs that are succeeding these days are not MMORPGs. They are MMO-strategy like lighter-fare Web/social network games. To make a new MMORPG be massively successful, it's going to take a re-invention of the genre. EVE Online has carved out a nice niche for itself and is clearly a shining star. The current MMORPG monoculture sucks and it's time for more experimental and different kinds of MMO games.

    1. Re:Aion will Flop by blackraven14250 · · Score: 4, Informative

      Have you played the Chinese game? How about the Closed Beta? I have, so I'm going to comment from actually playing the past 2 months, both in beta and on Chinese servers.

      Speculation on numbers is rubbish if you don't have any reason for them other than "it happened to every WoW-clone before it". This isn't quite a WoW clone. It's familiar, but no the same.

      Aion is actually very well polished compared to AoC. It's at 1.0.12 in China, and it's supposed to be at 1.5 by the NA release. That will make it much better than it already is, which is on the level of good. AoC fucking BLEW at launch. Completely.

      I never played warhammer, won't comment.

      You negelct to realize that every day brings WoW closer to it's death. You know how many people jsut get so damn bored of it already? Do you think eternal life is possible, even for a given product?

      Granted, reinvention is usually the winner during a change between generations. But you don't need to reinvent the Corvette to sell more; you need to give it a bigger engine. Then, when that doesn't catch people atttention anymore, change the body. Then, some large number of years later, scrap it for a new kind of car.

    2. Re:Aion will Flop by blahplusplus · · Score: 4, Insightful

      "To make a new MMORPG be massively successful, it's going to take a re-invention of the genre..."

      I'd like the see the MMO genre die, single player RPG's have all but been abandoned in an attempt at a cash grab for monthly fee's from MMO's.

      The real problem is RPG's can't evolve within an MMO framework since the gameplay is ALWAYS the same in every god damn mmo, it's ALWAYS auto controlled and non-action (twitch/full control ala God of war) based.

      That's one of the things I can't stand about MMO's is the focus is on a single character and yet everything is automated out the ying yang and there is barely any skill involved. Not only that, the lag prevents certain kinds of design in terms of action and effects from happening due to latency.

      I hope all MMO's start to fade away as players get sick and tired of their monthly fee's. IMHO I've hated the MMO trend since the beginning how gamers can stand to get dinged $15 a month on top of full price for a game is pure insanity.

    3. Re:Aion will Flop by dnaumov · · Score: 4, Insightful

      You are confused. Not reaching the userbase of WOW does not make an MMO a flop. EVE has been thriving for years with just ~250,000 users.

    4. Re:Aion will Flop by introspekt.i · · Score: 5, Funny

      I'm seeing a paradigm shit here

      A paradigm shit? I didn't even know they had anuses, or could even eat or drink for that matter. Do you have a camera? Could you take a picture? Or tell me where it is shitting?

    5. Re:Aion will Flop by dnaumov · · Score: 4, Informative

      Aion will have a couple hundred thousand subscribers if it's lucky, and those will churn out in a few months, the numbers will stabilize somewhere around 80K, and NCsoft will still be scratching their heads wondering why they can't publish a GOOD MMO.

      You do realise that the game has been out since November 2008 and has millions of active subscribers in Asia?

    6. Re:Aion will Flop by ghostdoc · · Score: 4, Insightful

      Like I said in another post, MMO's are about community.

      Not any more.
      I played DAoC, then switched to WoW at launch and watched my guild fall apart because they could solo in WoW.

      People's preferences are clearly and absolutely:
      1: Group with a small number of very good friends
      2: Solo
      3: Group with guild mates (or people they know a bit and trust a bit)
      (and way down there)
      457657465674: Group with strangers

      For some people, 1 and 2 are interchangeable. I know people who play WoW daily and have *never* grouped to quest, only to pug instances.

      I think that part of WoW's huge success is because you can solo effectively in it, and that suits a lot of people just fine. I don't think any MMO that forces you to group up will get anywhere near WoW's numbers.

      It's sad, because my best memories are of times spent grouped up and laughing in either game.
      On the other hand my worst memories from either game are from other people too. I can understand not wanting to risk the bad stuff to possibly get the good stuff.

      --
      Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
    7. Re:Aion will Flop by Toonol · · Score: 4, Interesting

      This is true. Warcraft is a tough game for a new subscriber to start, now. Not the game itself; that's fine. But the culture, the MMO part of the RPG, is not at all friendly. It's great, I assume, if you've been playing for years and know all the lingo and social conventions.

      I never played. I watched my son try for a few weeks. He ended up canceling because nobody wanted anything to do with somebody who didn't already know all the proper etiquette on how to do multiplayer raids or whatnot. He was accused of pretending to be new; one guy said something like "You just started playing Warcraft NOW? You're lying."

      And without the promised extensive social interaction, Warcraft looked like a pretty mediocre RPG. I'm sure he could have stuck it out, eventually wormed his way into some guild or another, but why would he WANT to? That sounded about as thrilling as repeating your freshman year of high school. The startup of a new MMORPG would be far more attractive.

    8. Re:Aion will Flop by Impeesa · · Score: 4, Insightful

      If a game doesn't allow solo play, then the corollary is you need a group to do anything. Groups can be hard to assemble and coordinate - sometimes it takes a while to get going, and sometimes you just don't feel like dealing with it, even if you normally enjoy it. If you can't do anything useful ungrouped, then why bother logging in for anything other than a scheduled guild raid? And if you're logging in that infrequently, why keep logging in at all? This is the downward spiral of a strictly group-only MMO.

  3. Unintended consequence? by Guppy · · Score: 4, Insightful

    From the Article, concerning killing a PKing player (a "slayer"):

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    Is the buff substantial? It sounds like it may be possible for players to use an alternate char to PK deliberately for the purpose of getting themselves killed, to buff their main characters. This might have the unintended consequences.

    1. Re:Unintended consequence? by blackraven14250 · · Score: 4, Informative

      You'd need a separate account, as in, if you roll an Asmo, you can't roll an Elyos on the same server. So, it's possible, but costly just for the buff. Plus, PKing is such a huge problem in the Chinese Aion, it's ludicrous. Capped chars (45) run into lv. 20 areas all the time. They needed to do something, and I hope it works out. I don't know, as they haven't rolled out the patch with this upgrade to all the Chinese regions yet.

  4. This is reverse corniness by TheModelEskimo · · Score: 5, Funny

    Right now someone in Japan is writing an article about how he's going to try putting on 300 pounds and importing a La-Z-Boy, just to get the full Western experience. Then he's going to see about getting one of these "basements." The idea is appealing to him; it's like an underground lair of sorts, typically accompanied by a pronounced lack of responsibility for personal development and a corresponding absence of hygiene. Sugee!

    1. Re:This is reverse corniness by brogdon · · Score: 4, Interesting

      As in many other things relating to computers, Japan already has the lead in sexless, marginally employed men who live with their parents and play on the internet. They call them "herbivores."

      http://www.reuters.com/article/newsOne/idUSTRE56Q0C220090727?pageNumber=1&virtualBrandChannel=10522

      --


      This tagline is umop apisdn.
  5. "Asian Style"? by countvlad · · Score: 5, Insightful

    Can someone explain to those of us "stuck in the west" exactly what an "Asian Style" MMO is? Is it a game where the men look like women and the women are hot? Mouse-driven gaming sounds scary, kind of like using Macs before the switch to OSX and multi-button mice.

    1. Re:"Asian Style"? by blackraven14250 · · Score: 4, Informative

      They usually let you use the keyboard alot too. I dunno what the mouse thing is about.

      There really isn't much of a difference between Western and Eastern MMO's IMO. There's the difference in raw ridiculousness of the graphics, and sometimes the quality because if you target China, the shittiest MMO will bring in some players. Sometimes there's a difference in ridiculousness of story and various mechanics, such as Aion's flying vs. WoW's only-walking. I don't know what else is really different between the two. Maybe level of grind is one thing, and wether grinding PvP or PvE is better for equip at endgame.

      The biggest difference wouldn't be in the game itself, but in the players, IMO. Chinese players on Aion don't give a fuck about killstealing or anything. Ganking is ubercommon. One time, I was gathering some oysters, and a guy running up to me says stop, so I go to type "Why?" (I was in Asmo territory, in an area where Elyos were common and there was a rift open for them to get there). As I hit enter, I get back to him gathering the last oyster right there, and he sends a message going X-P. That would definitely empitomize the difference in culture when it comes to playing MMO's.

  6. What I want to know is by introspekt.i · · Score: 5, Funny

    Why all these games have pictures of half naked women running around in the snow like it's no big deal. They look really, really cold.

  7. Re:sweat shops by Runaway1956 · · Score: 4, Informative

    To better answer your question - online games are "gamed" for in-game currency, which is converted into real life currency, by one means or another. There are companies in poor countries that employ dozens or hundreds of people to farm MMO's for ingame currency, to be sold on the black market to wealthy gamers. It is a lucrative business for them, considering that most come from poor countries, and they can pay people a bowl of rice of two for a day's work in front of the computer.

    The same guy might be logged into 4, 6, or more online games, and he has a quota of gold, or whatever, to harvest before his shift is over. He never gets to adventure, or explore - he performs rote actions, with the purpose of increasing his bank.

    --
    "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
  8. Western vs Eastern RPG's - W vs E MMORPGS by Cordath · · Score: 5, Insightful

    One thing that I think the article is absolutely wrong about is that Western RPG's or MMO's are in any way behind Eastern ones. From Baldur's Gate to Planescape: Torment to the KOTOR series, single player western RPG's have really pushed the boundaries and given us compelling and unique experiences. While the West churns out fewer RPG's than the East, they tend to be much more varied and innovative, especially in terms of characterization and plot. When a good Western RPG comes out I can look forward to a fresh experience, while most Eastern RPG's feel annoyingly familiar. Playing them, I always experience deluges of deja vu and have to carefully switch off parts of my brain. (e.g. The part that doesn't want to play a bitchy adolescent male prodigy saving the universe... again.) The things that appeal to Eastern audiences, like those fucking chocobo's, aren't what float my boat. Likewise, to say that the West is behind in the MMO department, with WoW absolutely stomping Eastern MMO's in their own bloody markets...

    Aion looks like a solid eastern MMORPG, but nothing compelling enough to dethrone WoW. It's artwork also feels distinctly Eastern, which means it will flop in the West. Lots of people in the West love anime, love Kurosawa, love Chan-wook Park, but they're still a very small minority. The majority of people will not go for something that feels too Eastern, just as Eastern audiences flocked to Lineage but not to western MMOs. Cultural barriers definitely do exist between the East and the West and Aion doesn't look like a MMO that transcends them. It really is extraordinary that WoW has somehow managed to appeal to both the East and West, and I'm not sure even Blizzard knows how they managed it.

    So, what's going to dethrone WoW? Slap me silly with a mackerel if I have a clue. Probably WoW2. It's not really a terribly interesting question. What is an interesting question is when we're going to see hugely popular MMO's on the scale of WoW in genres other than fantasy. There are a lot of people out there who love sci-fi and not fantasy, or who love historical settings and not sci-fi or fantasy. These are largely untapped markets. There is probably room for several big MMO's to do well at the same time, provided they target different genres. (another reason why Aion is probably doomed.)

    Bioware's KOTOR MMO looks promising. It's sci-fi, which hasn't really been done well in a MMO sense except possibly for Eve Online, but the space-sim market is arguably a different genre from what KOTOR targets. Bioware has a long track record of excellent single player RPG's, but it remains to be seen if they have what it takes to put out a MMO, especially now that they have their own sort of "imperial entanglement" predicament now that they're under EA's umbrella. (You can bet there will be pressure to release early coming from EA, no matter how much Bioware claims they are the master of their own domain!) A lot of single player RPG fans are up in arms over KOTOR being turned into a MMO, since KOTOR's strength was it's compelling stories, which are remarkably hard to do in a MMO that is more about player dynamics. Bioware claims they've found the holy grail of MMO's though, a way to bring single player plots to massive online environments. That's a bold claim, if ever there was one. I wish them luck.

  9. I concur, i ahd the same experience by aepervius · · Score: 4, Informative

    I started playing WoW in march 2009. I kept hearing stuff like I am "faking being a newb" that I am a "fucktard" for not knowing what to do or not to do during boss fights, I was disbelieved when saying I had no alt (shortly after they laughed at me because I did not know what an alt was or an "owl" or a "dudu"). When i reached the burning crusade floating island this went even worst so I decided to stop, and I will only flock to new MMO now. So I am pretty sure everybody is about as newb as I am.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  10. West vs Asia? by andersh · · Score: 4, Informative

    What a bunch of nonsense. The "West" is not exactly lagging in broadband, however the US is. The West is not synonymous with the US. Europe is doing quite well in the broadband ratings, especially Western Europe [or Northern Europe].
    Furthermore Asia as a whole is not exactly leading the broadband race either. While Japan and Korea are of course very well developed, try making the same comparison with India or other large nations such as Indonesia.