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A Mathematical Model For a Spreading Zombie Infestation

cloude-pottier writes "What do you do when zombies attack? Turn to a mathematician to come up with a model for the spread of a zombie infestation, of course! Students at Carleton University and the University of Ottawa have published a paper in a book titled Infectious Disease Modelling Research Progress detailing how to model the spread of a zombie population and various complications in managing the spread of the infestation. They even give humans a fighting chance in some cases! The original paper (PDF) can be found at their professor's website."

121 comments

  1. Been done by computer scientists already by The_mad_linguist · · Score: 4, Informative
    1. Re:Been done by computer scientists already by FudRucker · · Score: 0, Troll

      even older prior art older_zombie

      --
      Politics is Treachery, Religion is Brainwashing
    2. Re:Been done by computer scientists already by Jurily · · Score: 1

      It's hard to find a geekier programming topic than zombies. Maybe Star Trek. Or the Babylon 5 space fights (you know, the one where you obey Newton's laws).

    3. Re:Been done by computer scientists already by exploder · · Score: 1

      It was done already by one of the groups in a mathematical modeling course I took, too. And I'm sure they weren't the first to consider the problem. I suspect there's a ton of prior art here.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
    4. Re:Been done by computer scientists already by HidingMyName · · Score: 2

      Perhaps the parent comment should have been rated funny, the zombie simulator at kevan.org is a model of a city where humans are getting infected. However, the work by Kephart and White is prior art which wasn't cited. However, the models used in this paper are pretty standard fare for population dynamics and epidemiological modeling, and use the classical simplifying modeling by treating the population as continuous (i.e. they aren't using a discrete individual based modeling approach). Additionally, these are homogeneous mixing models (every host can reach every other host with equal intensity). I'll need to look closer, they did ask an interesting question about how to model a system where some of the infected machines are repaired, I'm not sure that this is truly novel (Bilogists have Susceptible Infective, Susceptible Infective Removed models and Susceptible Infective Removed Susceptible models) so this may be old hat.

    5. Re:Been done by computer scientists already by iggymanz · · Score: 1

      be more fun if some of the humans could get to tool sheds with chainsaws

    6. Re:Been done by computer scientists already by Anonymous Coward · · Score: 0

      I built a fairly decent zombie mod file for Enigma Sand 4, one of those Falling Sand Games.

      There are some bugs though. BIG bugs. Never bothered finishing it.

      I created the humans with traits similar to ants, ie leaving trails for other ants. (also the same for the zombies)
      All this talk of it makes me want to continue it again, that thing was fun, but i'm busy... doing nothing.

    7. Re:Been done by computer scientists already by Spacelem · · Score: 1

      Heterogenity and stochasticity are very important in modelling. Diseases are far less likely to die out in a deterministic model, and you end up modelling infinitesimally small individuals which can still affect the disease, such as "atto-foxes" allowing the persistence of rabies (Mollison, 1991).

      Space is important too, as predator prey cycles seen in deterministic simulations (which are fairly similar to an SI model) don't occur in a stochastic model, unless you include space, and then you only get localised cycles.

      Finally the most common model I've seen is actually an SEIR model, where the E is an exposed group, who are infected and infectious, but who are not yet symptomatic. They're the tricky group who can make stopping a disease very difficult. In zombie terms, it's the ill looking guy in your group who has been following you for the last 2 hours holding a bloody rag around his arm.

      --
      Mollison, D. (1991) Dependence of epidemic and population velocities on basic parameters. Mathematical Biosciences 107, 255-287.

    8. Re:Been done by computer scientists already by kybur · · Score: 1

      I don't like how in that simulation, there is a 0% chance of a survivor killing a zombie. How about some hope!

    9. Re:Been done by computer scientists already by The_mad_linguist · · Score: 0, Troll

      None of the inhabitants are Barack Obama.

    10. Re:Been done by computer scientists already by The_mad_linguist · · Score: 1

      Oh, come on. How is it trolling to say that Obama could probably kill a zombie?

    11. Re:Been done by computer scientists already by badkarmadayaccount · · Score: 1

      Who is the stupid git that modded the parent down?

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  2. Sick of zombies by lyinhart · · Score: 5, Funny

    I am officially sick of the concept of zombies. Yes, they used to be cool and frightening, but nowadays, they're everywhere. In video games (Left 4 Dead, Dead Rising, Plants vs. Zombies (what the heck?), etc.), lots of movies (movies about Nazi zombies, Woody Harrelson versus zombies, even another Romero movie), comics books (Marvel Zombies), and even classic literature (Pride and Prejudice and Zombies?). Now they're in math too?

    It's time that someone called for a moratorium (no pun intended) on zombies in the media.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:Sick of zombies by digitalunity · · Score: 2, Insightful

      But its on digg, and therefore Slashdot is required to post it...

      Maybe I'm trolling here, but it seems like a voluminous number of articles these days are already on diggs front page. Not sure whats so hard about finding new and interesting things to post.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    2. Re:Sick of zombies by FlyingSquidStudios · · Score: 5, Funny

      You're just jealous because none of them think your brain is worthy of eating.

    3. Re:Sick of zombies by Anonymous Coward · · Score: 1, Interesting

      Don't worry, the Decade of the Zombie is nearly over (also, I think it's clear that 2009 is the Year of the Twat).

      Except in this scenario: people obsess so much over how to protect themselves from zombie infestation that scientists, possibly working for the military or NIH, start working on serious protections from zombie-like scenarios. In order to realistically simulate cures and containment tactics, of course, one will need working models... But these tests will all be safely under the control of experienced security experts. Like anthrax.

      Yup, we're boned.

    4. Re:Sick of zombies by Lord+Kano · · Score: 5, Interesting

      Outside of entertainment, Zombies are a metaphor for social unrest. When I was house shopping, my girlfriend asked me what criteria I was using to evaluate properties. I explained that there was price, location, condition, number of bedrooms, yard space, parking, garage space, and defensibility in the event of a zombie holocaust. She thought that I was joking with that last one. Then I explained that I wasn't talking about movie zombies. I was talking about small to medium sized groups of attackers in the event of widespread social unrest. If the economy goes south and we have people robbing and looting, how well can I defend this property? The house that I eventually chose wasn't the highest on the zombie defense mark, but it was in the top third.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:Sick of zombies by Anonymous Coward · · Score: 0

      That's because the democrats are in power. It's time to break out the vampires movies and stories.

    6. Re:Sick of zombies by Hellhog · · Score: 2

      If I had mod points, I'd be giving them. Amen to everything you said. Zombies are abso-fucking-lutely played the hell OUT. Sadly, it seems we're going to be back on overusing vampires very soon. This stuff's cyclical, you know.

      --
      Your sig sucks and so does mine. Now watch my videos.
    7. Re:Sick of zombies by Hellhog · · Score: 1

      That's because the democrats are in power.

      Yeah uh.. this has what to do with anything?

      It's time to break out the vampires movies and stories.

      No, as much as I hate to say it, we're getting vampires as the Next Big Thing because of Twilight.

      --
      Your sig sucks and so does mine. Now watch my videos.
    8. Re:Sick of zombies by vantar · · Score: 2

      That's because the democrats are in power.

      Yeah uh.. this has what to do with anything?

      There is a frequently referenced correlation between the political party in power and the popularity of vampires or zombies. Source:

    9. Re:Sick of zombies by mOdQuArK! · · Score: 2

      I refuse to accept anything that "sparkles" in sunlight as a true vampire.

    10. Re:Sick of zombies by LandDolphin · · Score: 1

      Sounds like the train of thought the Militia type in Michigan go through.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    11. Re:Sick of zombies by Artifakt · · Score: 1

      Zombies and Vampires, and maybe some others. But one thing that makes zombies the most overused cliche evah is that ALL these zombies are just a subset of Night of the Living Dead's zombies. The whole sudden lunges, eat brains, massively multiplying zombies trend ignores Zombies as they used to be in film and print fiction before Romero. The only films I can think of offhand that portrayed old fashioned Zombies after NotLD is the two Phil Lovecraft Private Eye movies made for HBO - "Cast a Deadly Spell" and "Witch Hunt". Even though those two films went straight back to old shambling occultly animated corpses for the zombie parts, they also had more originality, novelty and style overall than a whole host of modern zombie flicks put together.
            It's like somebody (the George Romero equivalent in my car analogy) had the idea to make NASCAR, and practically everybody else on the planet took one look, and stopped doing Formula One racing, Drag racing, Motocross, and even the Olympic Luge to take their best shot at creating a thousand identical clones of NASCAR.
            Something that has the potential to either eat or infect you may stay frightening for a long time, but they lost any traces of cool remaining about 20 years ago, in the same way that you can't have a guitarist, a bassist, a keyboard player and a drummer in your four guy group, record a bunch of tracks that are all 3 min. 14 sec. long, and still be cool. A moratorium hell! - somebody needs to tell these people they are so far from cool they would barely approach lukewarm if somebody gave them a liquid helium enema on Pluto.

      --
      Who is John Cabal?
    12. Re:Sick of zombies by techno-vampire · · Score: 1

      Defense against zombies is actually trivial if you know what you're doing. All you need to do is put out bowls of potato chips, popcorn, pork rinds and other salty snacks. Once they eat them and taste the salt, they'll remember that they're dead and go back to their graves forever.

      --
      Good, inexpensive web hosting
    13. Re:Sick of zombies by osu-neko · · Score: 1

      But its on digg, and therefore Slashdot is required to post it...

      Maybe I'm trolling here, but it seems like a voluminous number of articles these days are already on diggs front page. Not sure whats so hard about finding new and interesting things to post.

      That's the point. It's not hard at all. Just check digg. :p

      --
      "Convictions are more dangerous enemies of truth than lies."
    14. Re:Sick of zombies by bogjobber · · Score: 1

      I prefer tall nuts, gatling peas, and flame bushes. Of course you have to strategically place some magnets to defend against football players and diggers, but you should be able to last 12-13 levels at least.

    15. Re:Sick of zombies by Lord+Kano · · Score: 3, Insightful

      Sounds like the train of thought the Militia type in Michigan go through.

      Or shopkeepers in Los Angeles.

      Or anyone who's aware of events that took place in the 1960s.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    16. Re:Sick of zombies by Anonymous Coward · · Score: 0

      Which of course is utter BS. Just because events SEEM correlated, it doesn't mean that they ARE. This is statistics 101, but also forgivable since it is often hard to find the cause of correlation. And to be true, it is more fun to have a juicy statement than a true statement, no?

      Check out Freakonomics. It has some really interesting points.

    17. Re:Sick of zombies by Vahokif · · Score: 1

      Zombies don't have guns, or ladders, but rioters do.

    18. Re:Sick of zombies by Eudial · · Score: 1

      Fortunately, a silly concept like "zombies" is not the only application for this theory. As far as I understand things, it should work perfectly well to simulate the much more realistic spread of an infection of Borg nanoprobes in a society as well.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    19. Re:Sick of zombies by ultranova · · Score: 1

      I was talking about small to medium sized groups of attackers in the event of widespread social unrest. If the economy goes south and we have people robbing and looting, how well can I defend this property?

      Well, in that case, get a house that's in the middle of a thick forest, as far from any civilization as possible. You can't defend a house in urban areas, not only because there's too many attackers and widespread fires but also because there's no source of food or water in the case of social meltdown. Oh, and make sure that your neighbours like you.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    20. Re:Sick of zombies by shutdown+-p+now · · Score: 1

      Actually, it's the other way around - we're saving the tastiest brains for the dessert.

    21. Re:Sick of zombies by Trogre · · Score: 4, Funny

      FREE O.J.

      Where? And do we need to bring our own cups?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    22. Re:Sick of zombies by Anonymous Coward · · Score: 0

      Same deal here. When looking at Real Estate with my wife, for our next residence, she asked me about one and my answer was something like:

      "Nice. Looks defensible. High street-facing balcony, I can see them coming from a mile off and drop them before they get to the front door."

      My main concern is actually protecting against robbery rather than armed defense of my property. What we actually bought is reasonably secure; people won't be able to just walk into our property.

    23. Re:Sick of zombies by Anonymous Coward · · Score: 0

      I'd love to hear a realtor pitch that one.

      "Yes, this house needs a bit of tender loving care. But with some bars on the windows and a few autoturrets, it has excellent zombie apocalypse defense potential."

    24. Re:Sick of zombies by The+Archon+V2.0 · · Score: 1

      My main concern is actually protecting against robbery rather than armed defense of my property. What we actually bought is reasonably secure; people won't be able to just walk into our property.

      You bought Mordor? Dude, doesn't work. Last owner had a valuable gold ring vandalized by two short guys with body hair issues and their freak friend.

    25. Re:Sick of zombies by Anonymous Coward · · Score: 0

      Almost anything is better "...with zombies". I mean, look how much it helped "Pride and Prejudice"! It's like "...on the internet" years ago.

      I'm sorry, but the zombie meme is an unstoppable horde.

    26. Re:Sick of zombies by The_Wilschon · · Score: 1

      people won't be able to just walk into our property.

      You have a moat, I take it?

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    27. Re:Sick of zombies by greyhueofdoubt · · Score: 1

      I second your usage of 'zombies' but I think there is a darker side to it... I wind up on various libertarian/survivalist/gun-related forums every now and then trying to find obscure information (how to remove front post sight from AK-47, for example. Innocent little things). Something I noticed, and it took me a while, is that 'zombies', for them, is a euphemism for minorities.

      Now, there is a distinction here- You and I using it as a euphemism for civil unrest and they using it for civil unrest of dark people. It's something that always kind of bugged me, and part of why I don't post on those forums.

      It's sort of like how Urban has come to be a blatant euphemism for african american/black. I mean, there are sections in music catalogs, "Urban", where all the black artists' music goes. If you're proud of your beliefs and one of your beliefs is that you don't like black people, then have the balls to just come out and say it.

      Anyways, yeah. My house has poor zombie defensibility (too many windows at ground level, only one level, forest comes almost up to the house) but because of my neighbors the zombies might go elsewhere looking for brains.

      -b

      --
      No offense, but I've stopped responding to AC's.
    28. Re:Sick of zombies by Lord+Kano · · Score: 1

      This must be a recent phenomenon, I spend a fair amount of time on survivalist forums back in the mid 90s. The thing that stands out most in my mind was the advice I gave some people on avoiding lice. The reason it stands out is that there was a typo in my post and for some reason it was copied and mirrored all over the place. If I'm really inclinedBeing that I am a member of a minority group, I'm sure that I would have noticed such usage.

      I see "Urban" as being an accurate representation of a certain segment of the black community. I grew up in the suburbs, there are profound differences between me and even some of my relatives who grew up in "Urban" settings. I don't take offense when people say Urban meaning a certain kind of black people. It's a fairly accurate way to say it.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    29. Re:Sick of zombies by Lord+Kano · · Score: 1

      I have enough. All of the guns in the world will be useless if the structure you're defending has blind spots that attackers can use to get close.

      OK, we'll delve a bit into make-believe here just because I enjoy that sort of thing. The vast majority of damage done by a high velocity rifle bullet, like a .308, is the result of hydrostatic pressure. Basically the water inside of a body transfers the force of the bullet to the surrounding tissue. That's not an issue for zombies. They don't drink water, but they're subjected to the same environmental factors as everything else, as a result they'd dessicate. There's be less water inside of them to transfer the force. So, perhaps a fresh zombie could be incapacitated by a .308 in center of mass, but one that's been undead for a while would be unaffected. It would be like shooting into a bag full of raisins.

      I have a good deer rifle, it's a 30-06 so the bullets carry a little bit more kinetic energy than a .308.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    30. Re:Sick of zombies by Lord+Kano · · Score: 1

      There's an easy way to deter burglary. Dogs. Even little dogs make enough noise to alert you to unwelcomed visitors.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    31. Re:Sick of zombies by Lord+Kano · · Score: 1

      Well, in that case, get a house that's in the middle of a thick forest, as far from any civilization as possible. You can't defend a house in urban areas,

      Compromise my friend. Suburbs. My neighbors are far enough away that a fire at one of their houses will not easily spread to mine. I live in an area that could be defended by a handful of motivated individuals. Rioters or looters would simply move on to easier prey.

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    32. Re:Sick of zombies by ThaddaeusV · · Score: 1

      Not too thick a forest. You need to be able to see people approaching, and not provide assailants with cover within range. As ultranova points out, a typical residential house in an urban or suburban area is not defensible over the long term. My emergency plan involves a little place in the North Ga. mountains - limited approaches, fresh water, good hunting and arable land adjacent, and you can't find it unless you know how. Google Maps and Mapquest will both get you totally lost.

      --
      Thaddaeus A. Vick, Speaker for the Coyote
    33. Re:Sick of zombies by Anonymous Coward · · Score: 0

      Or any of us who were near new orleans during hurricane katrina.

    34. Re:Sick of zombies by Lord+Kano · · Score: 1

      Or any of us who watched TV in the aftermath of hurricane Katrina.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    35. Re:Sick of zombies by EdIII · · Score: 1

      It took me about a minute to get that.... and then a few more to get the ice tea off my monitors :)

    36. Re:Sick of zombies by Tycho · · Score: 1

      A better way to deter burglary is to remove the motivation for burglary, but that would most likely mean additional taxes for job training programs, decent housing, etc. for potential burglars as well as additional police services and equipment for the police. In the end, however, you and the other guy would both be better off in this scenario. It ends up increasing your standard of living and is cheaper than other methods when you help the other guy out as well.

      Off the top of my head, moderate scale rioting usually happens less often than once every decade, in a single city, in the entire US. The circumstances in which it happens depends largely on several things going wrong. Additionally, while apocalyptic scenarios are fun to think up, what will more likely get you is something you hadn't thought up before hand and for which your defenses would be useless. For instance, having a defensible location is useless when forest fires, industrial accidents, or chemical spills make your house and the area around it not worth defending, forcing you to leave.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    37. Re:Sick of zombies by Lord+Kano · · Score: 1

      A better way to deter burglary is to remove the motivation for burglary, but that would most likely mean additional taxes for job training programs, decent housing,

      I'm all for job training programs, employment assistance programs and housing assistance programs. I think we should be doing all of that. Even so, there WILL be people who don't want to do it that way, they will want to make their living as parasites on others. Like it or not, these people are the reason why you shouldn't leave your doors unlocked at night. They're the reason why you should never leave valuables in plain sight in your car.

      For instance, having a defensible location is useless when forest fires, industrial accidents, or chemical spills make your house and the area around it not worth defending, forcing you to leave.

      The biggest potential disaster in recent memory was about 7-8 years ago when the military moved a decommissioned nuclear weapon nearby, it passed somewhere in the neighborhood of 3-4 miles from my house.

      I'm far enough away from any industrial site for a large scale spill to be a problem, and there is a highway about 3/4 of a mile away but if there is a spill there it would be isolated to a low number of trucks.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    38. Re:Sick of zombies by Rato+Ruter · · Score: 1

      You're just jealous because none of them think your brain is worthy of eating.

      Come on! How can you condone a creature for trying to survive? After all arenÂt they out the just after their next meal? They are not evil per se. Why all this talk about extermination and all... in ten year time (http://news.bbc.co.uk/2/hi/technology/8164060.stm) weÂll be able to lice in harmony! WeÂll just feed them these artificial brains! Imagine what cooperation can achieve! Imagine how the zombies can help us in case of disasters or helping in hazardous invironments!

    39. Re:Sick of zombies by kalirion · · Score: 1

      You won't eat our eyes, at least, will you?

    40. Re:Sick of zombies by Anonymous Coward · · Score: 0

      I have a good deer rifle, it's a 30-06 so the bullets carry a little bit more kinetic energy than a .308.

      LK

      So in your opinion, what would be the relative effectiveness of musket/mini balls against the dessicated undead? Would it be better than the sterotypical shotgun?

    41. Re:Sick of zombies by bhiestand · · Score: 1

      Not too thick a forest. You need to be able to see people approaching, and not provide assailants with cover within range. As ultranova points out, a typical residential house in an urban or suburban area is not defensible over the long term. My emergency plan involves a little place in the North Ga. mountains - limited approaches, fresh water, good hunting and arable land adjacent, and you can't find it unless you know how. Google Maps and Mapquest will both get you totally lost.

      Funny, my survival plan involves following somebody like you to his survival house and killing him once he shows me where everything is hidden. :)

      --
      SWM seeks new sig for a brief fling
    42. Re:Sick of zombies by ThaddaeusV · · Score: 1


      <p>Funny, my survival plan involves following somebody like you to his survival house and killing him once he shows me where everything is hidden. :)</p></quote>

      Good luck finding someone smart enough to have a good contingency plan, yet dumb enough to show all his secret holdouts to a stranger. That's a fine line. :)

      --
      Thaddaeus A. Vick, Speaker for the Coyote
    43. Re:Sick of zombies by bhiestand · · Score: 1

      Funny, my survival plan involves following somebody like you to his survival house and killing him once he shows me where everything is hidden. :)

      Good luck finding someone smart enough to have a good contingency plan, yet dumb enough to show all his secret holdouts to a stranger. That's a fine line. :)

      You're right, I'm going to need breasts and a sex change...

      --
      SWM seeks new sig for a brief fling
    44. Re:Sick of zombies by Lord+Kano · · Score: 1

      I've taken some time to think over your question. I belive that the shotgun would be a far more effective weapon against the undead for the following reason(s)...

      The shot pattern, especially with a properly choked barrel will allow for better saturation of the neck/head area per shot. Any one of the pellets penetrating the skull would inactivate(not really "kill") the zombie. Because an older one would be more dessicated, the flesh would pose less of an obstacle. Dry bone is brittle, there is even a possibility(though a remote one) that a pellet that did not penetrate the skull could cause a corresponding piece of bone on the inside of the skull to break away and damage the brain.

      I'm completely discounting pumpkin/mini/musket balls because the thing that makes them so effective against living organisms would make them near useless against the undead. Hydrostatic pressure and damage to vascular tissue is what makes them so lethal. With a target that does not need its organs or blood, you are only left with a relatively heavy ammunition that's not as accurate as a much more manageable one.

      For my money, 22 rimfire is the way to go. If you hunt the bargains, you can get nearly 1000 rounds for under $20. You can practice for hours on end for very little money. It's very accurate, especially at short-intermediate ranges. Standard and high velocity ammunition have more than enough power to penetrate a skull. It's not impossible to fabricate a field expedient silencer for emergencies.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  3. Hum.... by Mishotaki · · Score: 1

    Somebady got too much time on their hands....

  4. Oblig. by dln385 · · Score: 3, Funny
    1. Re:Oblig. by JoshuaZ · · Score: 4, Funny

      Oh great. Earlier I worried about zombies. And I worried about velociraptors. Now I need to worry about zombie velociraptors? How about I just curl up under my covers and pretend the world isn't out to kill me.

    2. Re:Oblig. by sconeu · · Score: 2, Funny

      Probably more appropriate: http://xkcd.com/348.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    3. Re:Oblig. by Anonymous Coward · · Score: 0

      http://xkcd.com/599/ [xkcd.com]

  5. "Turn to a mathematician..." by Anonymous Coward · · Score: 0

    In case you wanted to know _exactly_ how screwed you are.

  6. Oh please .... by taniwha · · Score: 1

    This is just posturing - when the zombies come the mathematicians will be the first to go - the human race will be repopulated by whoever can run the fastest

  7. Zombie Modelling by BrightSpark · · Score: 2, Insightful

    Many of today's top models look like zombies. :-p I have had many zombies on my unix systems and Wikipedia here shows how to kill them.. http://en.wikipedia.org/wiki/Zombie_process Not as satisfying as Left 4 Dead, but it does the job.

  8. Interesting, but... by russotto · · Score: 4, Insightful

    Until we manage to create real zombies and release them on the population, we'll never be able to test the model.

    1. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Until we manage to create real zombies and release them on the population, we'll never be able to test the model.

      Ya don't think so, do ya? Well let me give you some "straight talk." *wink* We've got an army of supporters who believe in my common sense message, you betcha!

    2. Re:Interesting, but... by Anonymous Coward · · Score: 0

      be careful what you wish for

    3. Re:Interesting, but... by Tumbleweed · · Score: 1, Troll

      Until we manage to create real zombies and release them on the population, we'll never be able to test the model.

      There are already three different test cases that have been released into the populace: teabaggers, birthers and deathers.

      In all cases, mental activity is absolutely zero, yet they keep moving around, menacing the living, going after anyone who looks like they have a brain. The teabagger test case flamed out fairly quickly, the birthers took quit a bit longer, and the deathers are still going.

      There's even a new game coming out, a sequel to the Left 4 Dead franchise, to be called 'Jingos 4 Jesus'. Can't wait!

    4. Re:Interesting, but... by mapkinase · · Score: 1

      Rabid animals are probably the closest subjects in the real world for candidates of such testing.

      --
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    5. Re:Interesting, but... by selven · · Score: 1

      Zombies aren't the threat people make them out to be. Under the rules in the Zombie Survival Guide (if you get bitten, you feel symptoms in 4h, fall unconscious in 16h, become a zombie in 24h; zombies move at 1.5 feet per second (45cm/s) and their gait makes it easy to tell them apart; zombies have the brain of an insect, so they can't use guns or even knives; the zombie's brain (the only way to kill a zombie is by taking out the brain) is located in the frontal lobe), even if 5% of the population instantly became zombies and started biting people the military would quickly kill them all.

    6. Re:Interesting, but... by Anonymous Coward · · Score: 0

      As long as this greedy government withholds our funding, we may never know.

    7. Re:Interesting, but... by Sulphur · · Score: 1

      Wes Craven's Serpent and the Rainbow http://www.imdb.com/title/tt096071

    8. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Anon because I've already modded a few posts in this thread: I was going to mod you too, but I couldn't find "+1 I want what he's smoking" in the drop-down.

    9. Re:Interesting, but... by Anonymous Coward · · Score: 0

      I take it you haven't been to a town hall meeting on health care reform in a district with a Democratic Congressperson.

  9. Convergent serie by gmuslera · · Score: 4, Funny

    It grow fast but always is limited by the absolute numbers of installed windows PC.

    1. Re:Convergent serie by techno-vampire · · Score: 2, Interesting

      Oh, good! It's nice to see that I wasn't the only slashdotter to read the summary and think it referred to zombified PCs.

      --
      Good, inexpensive web hosting
    2. Re:Convergent serie by Anonymous Coward · · Score: 0

      Sorry, I didn't read the article, summary, or even really the title. Isn't the story about zombified computers?

  10. Re:GNZAA by Hellhog · · Score: 1

    The zombies are already here - only in this case, they spam racist troll bullshit instead of eating brains. I'd rather have the brain-eating, thank you.

    --
    Your sig sucks and so does mine. Now watch my videos.
  11. This goes well with similar work about vampires by JoshuaZ · · Score: 1

    Similar work has been done previously with vampires: See http://www.hphomeview.com/Tips/Vampire%20Ecology%20in%20the%20Jossverse.pdf which uses vampires functioning in the Buffyverse.

    1. Re:This goes well with similar work about vampires by pwagle · · Score: 1

      Something may be odd with this pdf. My debian system freaked (load average spike, failed attempt to make network connection) when I opened it with evince.

  12. If movie studios pick up on this by Anonymous Coward · · Score: 1, Interesting

    ...it should make zombie movies more interesting, not to mention more scary. Human brains (at least the ones not eaten by zombies) are usually fairly good at determining when something is logically consistent.

  13. They're wrong... by Anonymous Coward · · Score: 1, Informative

    If Shaun of the Dead (movie) is any indication, being aggressive and fast isn't the way to go about defeating hordes of zombies.

    1) Relax, ignore them at first. Be completely oblivious, not knowing they're even around is useful.

    2) Once they can't be ignored anymore, stand back a little and have a pleasant conversation with a friend about it if you have any left. Maybe throw a few vinyl records.

    3) Don't try to survive by staying somewhere safe like a hi-rise flat, head to the nearest pub with easy to break windows and poor locks.

    4) Walk, don't run and bicker a lot with the other survivors, shouting helps.

    5) If someone gets bit, keep them around a bit, even drive with them or hug them if you can.

    6) Try playing dead, moan and walk like a zombie this always tricks them.

    7) Wait for the calvary to arrive, your government is probably playing it cool. They'll be around in due time.

  14. Noted... by ae1294 · · Score: 1

    In summary, a zombie outbreak is likely to lead to the collapse of civilisation, unless it is dealt with quickly. While aggressive quarantine may contain the epidemic, or a cure may lead to coexistence of humans and zombies, the most effective way to contain the rise of the undead is to hit hard and hit often. As seen in the movies, it is imperative that zombies are dealt with quickly, or else we are all in a great deal of trouble.

    Hummm so the moral we should all take from this is if you are in an area with a zombie outbreak you should get the fuck out before the nukes start falling...

    Good to know...

  15. Ahhh the possiblities... by ae1294 · · Score: 2, Insightful

    The key difference between the models presented here and other models of infectious disease is that the dead can come back to life. Clearly, this is an unlikely scenario if taken literally, but possible real-life applications may include allegiance to political parties, or diseases with a dormant infection.

    Did anyone else RTFA? Note the bold part... I always knew there was more to political fandom than met the eye. Apparently it involves your brain being consumed...

    1. Re:Ahhh the possiblities... by Anonymous Coward · · Score: 0

      I assume you haven't talked to neo nazis. Completely brainless, yet somehow able to infect other people with their ideas.

  16. Or just wait until winter... by Dr.+Manhattan · · Score: 1
    ...and go out and smash up the corpsicles.

    (Okay, yeah, tropical zones, waves of reinfection, etc. But there's a reason zombie movies always take place in the summer.)

    --
    PHEM - party like it's 1997-2003!
    1. Re:Or just wait until winter... by Jarlsberg · · Score: 1

      The new norwegian zombie movies takes place in the winter, with nazi zombies crawling out of the snow.

  17. Pass along to Obama by Rehnberg · · Score: 2, Funny

    Once we get done reforming healthcare, perhaps someone could pass this up to Obama and get a plan for a zombie infestation drawn up. Never a bad idea to have one of those...

    1. Re:Pass along to Obama by maxume · · Score: 1

      I prefer it if the government were drawing up a plan for dealing with zombie infestations.

      --
      Nerd rage is the funniest rage.
  18. Missing variables... by Dahamma · · Score: 5, Funny

    Unfortunately, after reading this study there seem to be several missing elements:

    1. zombie speed and effectiveness. Are these 28 Days Later psycho zombies or Shaun of the Dead shambling loser zombies? And sure, they modeled an "encounter" but it's a simple one-on-one winner takes all. Any good zombistician knows most zombie encounters are between a small band of survivors and a horde. It needs to be modeled!

    2. It appears that any individual can transition between the "Zombie" and "Removed" state. There needs to be a 4th (end) state: "Brains Splattered By Shotgun".

    3. Bruce Campbell.

    1. Re:Missing variables... by Cramit · · Score: 1

      3. Bruce Campbell...and his boom stick!

    2. Re:Missing variables... by sconeu · · Score: 1

      Good. Bad. I'm the guy with the gun.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    3. Re:Missing variables... by Anonymous Coward · · Score: 0

      1.) They explicitly state that these are not intended to be 28 Days Later style zombies.

      2 & 3.) Agree.

    4. Re:Missing variables... by schmu_20mol · · Score: 1

      1.) 'Shaun of the dead'-style, page 2 second to last sentence.

      2.) Already there. Zombies can be 'killed' and then enter the Removed group, final defeat is modelled by the parameter alpha (page 3).

      3.) Touché.

      --
      "Nae Kin! Nae Quin! Nae laird! Nae master! We willna be fooled again!"
    5. Re:Missing variables... by Scrab · · Score: 1

      Not to mention, what damage does it take to kill a zombie? Headshots only, or just a savage beating, possibly with a frying pan? Details, people!

      --
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  19. Re:GNZAA by Anonymous Coward · · Score: 0

    Don't feed the trolls.

  20. Z-Wars by Archfeld · · Score: 1

    Do you have your Redeker Plan ?

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  21. Senior author by plasmidmap · · Score: 2, Informative

    The senior author is a professor at the university I attend--he is a super nice guy and does very interesting non-zombie related research too.

    1. Re:Senior author by Anonymous Coward · · Score: 0

      To think I almost missed this vital clue... Thanks!

  22. Let us by Anonymous Coward · · Score: 4, Funny

    Consider a spherical zombie in simple harmonic motion...

    1. Re:Let us by Anonymous Coward · · Score: 0

      Consider a spherical zombie in simple harmonic motion...

      Only if you ignore friction.

  23. Re:Ho80 by IRoll11!s · · Score: 1

    are about 7000/5 be on a wrong your spare timE parties, but here

    Thanks, until I read your post the universe was starting to make sense. I'm going to go crawl into a corner and cry a little now.

  24. The Lucifer Effect: How Good People Turn Evil by ciaran.mchale · · Score: 1

    There is a great book called The Lucifer Effect: How Good People Turn Evil by Philip Zimbardo. The author was the guy who conducted the Standford Prison Experiment a few decades ago. The book discusses that experiment and how it relates to other well-known acts of evil that have occurred, such as massacres during war, genocides, and abuse of prisoners at Abu Ghraib.

    In the book, the author argues against the idea that some people are intrinsically good and other people are intrinsically evil. Instead, the evidence from the Stanford Prison Experiment indicates that if you put good people into an evil situation then they will behave in evil ways. Of course, this viewpoint is exactly the opposite of the assumption made by the person who wrote the AI program in the article.

  25. Spatial stochastic disease modelling by Spacelem · · Score: 3, Insightful

    Modelling a zombie outbreak?

    That's entirely similar to the work I've been doing for the last year, modelling the spread of a disease among an animal population. I've been trying to work out under what situations culling will lead to an increase in the number of infecteds.

    So, if I name the particular species I've been working on "zombies", and adjust some of the parameters, I've got an SI model that is not only very similar to this, but also includes spatial structure and stochasticity, which is crucial for describing the stability of the disease, and modelling the spread when the population size is low.

    1. Re:Spatial stochastic disease modelling by Taikutusu · · Score: 1

      That's because the model they use is pretty much the stock standard SRI (Succeptible-Recovered-Infected) infection model. They even say so themselves (while showing that their model contains an extra non-linear term, included via Mass-Action - another pretty common modelling "law").

      Still, a fun application of stability analysis.

  26. Now we know for sure... by koolfy · · Score: 1

    ...from computer simulation, that this year is going to be the year of Zombies on the Desktop !

    --
    Segmentation Fault in "Life, Universe and Everything" at line 42. Don't Panic.
  27. Trivial mathematical modeling by magi · · Score: 1

    Nothing scientifically interesting here. This is just basic 101 mathematical modeling, straight from the text book. They start with the most basic SIR model, building it from the elementary reactions and do the basic analysis: solve the equilibria and determine their stability with eigenvalues. They have just renamed the generic "infected" as "zombies". We did these calculations for dozens of different models as part of course exercises. For some reason, they don't do phase plane analysis, which is a very basic method, for any of the models, which is a bit strange.

    I don't see why any scientific magazine would publish such basic text book stuff, except for fun. Sure, it's fun.

  28. One of the best scenes... by VinylRecords · · Score: 1

    One of the best scene in the film 'The Thing' (1982) was when the scientist realizes that they are dealing with an alien foe who can replicate and imitate other species. He rapidly writes a computer program and creates his own equations within it to accurately calculate, based his cellular observations of the alien organism, the best projection of how quickly the alien could take over earth's population should it reach mainland (they are stranded on an arctic base with the alien creature).

    Below is the IMDB link to the movie (and as a /. user if you haven't seen The Thing yet please deactivate your account and hand in your geek card) and the exact start of the scene in question courtesy of YouTube.

    http://www.imdb.com/find?s=all&q=the+thing&x=0&y=0
    http://www.youtube.com/watch?v=AUxPer4lmGo&feature=related

  29. but...it's wrong! by bcrowell · · Score: 1

    Okay, I know the first rule of slashdot is that you don't read TFA. But I did, and they messed up. On p. 135 they describe a process that occurs at rate alpha where normal humans decapitate or destroy the brains of zombies. This reduces the population Z of zombies, and increases the population R of "removed" individuals. But they also have a process that occurs at rate zeta, where "removed" individuals are resurrected and become zombies. No way! Once you decapitate the zombie or destroy its brain, it can't be resurrected! R should just be the group that's dead with an intact brain, and then the R'=...+alpha SZ ... term shouldn't be there. There should only be a -alpha SZ term in the Z' equation.

  30. FTA by Anonymous Coward · · Score: 0

    But possible real-life applications may include allegiance to political parties

    As I suspected, he was under contract from Obama to develop this.

  31. Problem. by Nekomusume · · Score: 1

    Meh. Zombies are mostly a problem due to horror movie tropes like "running away never works", "the authorities are useless when it comes to anything important" and "nobody in the movie has ever seen a zombie movie". Chances are it wouldn't get beyond a small initial outbreak.

    Even if they get established in a city, once the military gets called in, tanks and other armored vehicles will make short work of the milling throngs - if the "zombies are attracted to noise" rule is in effect, you could get them all by just driving tanks through the streets constantly for a few weeks.

    Modern zombies pretty much always stem from a single case 0 and don't have an airborn infection vector, so unless you get really unlucky, you're looking at losing one city at most.

    That said, if animals can spread it, you're hosed. Forget about packs of zombie-dogs, what you'd have to worry about is crows...

  32. Been there by fm6 · · Score: 1

    What do you do when zombies attack?

    Most people buy popcorn.

  33. Re:Poor realtors... by GargamelSpaceman · · Score: 1

    You might be the best realtor in the world, but you'd probably never guess that the homebuyer was looking for zombie attach defensibility. Probably would never ask.

    --
    ...
  34. Define... by mujadaddy · · Score: 1

    "better" in this sentence: "A better way to deter burglary is to remove the motivation for burglary, but that would most likely mean additional taxes"

    --
    Populus vult decipi, ergo decipiatur...
    "Force shits upon Reason's back." - Poor Richard's Almanac