Mac, Linux Support For Quake Live, Preview of Rage
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity."
John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.
why would I want to run it instead of ioquake3? I think most of long-term hardcore quakers already have their servers configured, other can easily play with ioquake/cpma too. Not sure if they make any profit out of it...
I don't know, maybe it's because of the uncanny valley effect on a larger scale but these new games seem increasingly unrealistic to me. I see it takes a lot of skill and C/GPU power to do a real-time image like this: http://multiplayerblog.mtv.com/wp-content/uploads/2009/08/rage_quakecon2009.jpg but realistic? I don't know - something's missing there. Sometimes I think Q3A was more "realistic" than Fallout3 and newer games. *shrug*
-- Sig down