Mac, Linux Support For Quake Live, Preview of Rage
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity."
John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.
The link under "extensive preview of rage" is wrong. Should link to here, I think: http://kotaku.com/5337404/rage-impressions-gun-rage-road-rage-and-a-monster-closet-joke?skyline=true&s=x
I'm from Europe and I'm able to watch it
You can also check out the full video of Carmack's keynote here: http://www.quakeunity.com/file=2919
Don't forget that they were nice enough to let us watch the advert first then tell us that we can't watch it. Alternative link: http://www.gametrailers.com/game/rage/5315
my band is more brutal techno punk than yours
I thought I'd say a big thanks from the Mac community!
my band is more brutal techno punk than yours
For those outside the US, or who simply prefer Youtube (and it's a bigger version, too!)
http://www.youtube.com/watch?v=YfeErZt3emc
I'm from Canada, and I can't. For those having trouble, try: http://www.gametrailers.com/video/quakecon-trailer-rage/54146
Direct download link: http://trailers.gametrailers.com/gt_vault/5315/t_rage_quakecon_80ac8088_hd.flv
As I understand it, basically the virtual texturing is how they organize the chunks of megatextures (upwards of billions of pixels in size) so that they can be streamed into memory in an effective manner even while the textures reside on media. This is targeted at the XBOX 360 for example where the textures might still reside on the game disc and you'd want to avoid game stutter from loading those huge textures on the fly.
The "EVE online Linux client" is not native, it's just a wrapped version of a Windows EVE executable with old Wine (Cedega).