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StarCraft II Single-Player Details Revealed

As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.

13 of 206 comments (clear)

  1. the next lost generation of koreans by jollyreaper · · Score: 5, Funny

    As if Starcraft wasn't damage enough, now comes Starcraft 2. Millions of young South Korean men idling away their lives on multiplayer servers. I think Blizzard's done them more damage than the Japanese occupation.

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    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:the next lost generation of koreans by Chris+Burke · · Score: 5, Funny

      Next up....Pirates and Ninjas! Then the triumvirate will be complete!

      Off in the corner, unnoticed and unloved, a single drop of hydraulic fluid leaks from a robot's optical sensor.

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      The enemies of Democracy are
    2. Re:the next lost generation of koreans by theheadlessrabbit · · Score: 5, Informative

      On the bright side, that's millions of available South Korean women.

      you've obviously never been to South Korea.

      in starcraft, my ass was handed to me by just as many female gamers as male gamers at the PC bang.

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      -I only code in BASIC.-
  2. Every five minutes by Daimanta · · Score: 5, Funny

    An unstoppable message stating: "What A Horrible Night To Have A Curse" or "The Morning Sun Has Vanquished The Horrible Night".

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    Knowledge is power. Knowledge shared is power lost.
  3. Can they do anything wrong? by Stenchwarrior · · Score: 5, Funny

    Warcraft(s), Diablo(s), Starcraft(s)....These guys are the Tom Petty of video games; they just can't write a bad game.

    Maybe they'll get smart and include 40 hours of marriage counseling with this one...

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    1. Re:Can they do anything wrong? by space_jake · · Score: 5, Insightful

      I think they can create a bad game, they are smart enough not to release it.

    2. Re:Can they do anything wrong? by caladine · · Score: 5, Insightful

      Now, if only they'd add LAN play back.

  4. Re:Sounds like a Standard Tower Defense Game by Turiko · · Score: 5, Informative

    tower defence isn't exactly right... tower defence always makes the enemy come from one certain direction, or a few. In this one mission, they'll more then likely come seeping out of every hole.... oh, and they aren't so stupid to run right past your base either :).

  5. Re:Sounds like a Standard Tower Defense Game by StreetStealth · · Score: 5, Insightful

    If just one mission is tower defense, I think that leaves a good degree of potential for the rest of them.

    I wouldn't worry much about mission variety here -- if the originality Blizzard has been cranking out for of World of Warcraft quests in the expansions is any indicator, they'll have their hands full experimenting with mission structures.

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    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
  6. Re:Sounds like a Standard Tower Defense Game by BassMan449 · · Score: 5, Insightful

    You stated your self what revolutionary things Blizzard has done. The big one being non-identical sides. Think of the major games before Starcraft. I honestly can't think of a single one that had teams that were more than different models and maybe a few variations on special abilities like Warcraft had. The idea of having 3 completely distinct and yet balanced races was extremely revolutionary. What Starcraft did was show that you could have races that were absolutely nothing alike and yet the battles would still be balanced and fun.

  7. Starcraft 2 will not be defined by single player by Daveznet · · Score: 5, Interesting

    Starcraft Broodwar was not defined by how good it's single player campaign, it was defined by how balanced the game was in multiplayer mode. Sure Blizzard games usually have really great story lines and awesome cinematics but there is a reason why it has been delayed till 2010. Battle.net. For this game to succeed the multi-player aspect must be up to par with Starcraft Broodwar, Blizzard is currently having difficulties with the latest version of Battle.net and this is why it has been delayed till 2010. This single player stuff is nice to see but it is just a very small portion of what is in store for Starcraft 2.

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    GL HF!
  8. Re:Sounds like a Standard Tower Defense Game by BassMan449 · · Score: 5, Insightful

    They had differences among units sure, but on the whole the races were very similar. With Starcraft playing Zerg requires a completely different style than playing Protoss. As Zerg I can throw Zerglings at you and if they die I don't really care. They are cheap and easy to produce. With Protoss your economy can feel every unit lost. As far as I know no other game had tried something so radical at the time.

  9. Re:Question is... by m.ducharme · · Score: 5, Funny

    Hmm, I can see it now. " BRAINS! BRAIIIII- what? Oh, right, well we're attacking your bunkers, you see, we're all hungry for BRAINS! BRAAAAII--right, sorry. ...The Supply Depots? Really? Are there brains there? No. So what.....munitions. Er, munitions? ARe they delicious? No? So why would....the contract? What contract? I see. Yes. Section 11(b)...in every case the zombies shall attack the supply depots.....bunkers are off limits until such time... Hm. I had no idea. Well let us get to it then, and we'll meet again here in a few. Off we go chaps! MUNITIONS! MUNIIIIIITTIOOOOOONS!"

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