StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
As if Starcraft wasn't damage enough, now comes Starcraft 2. Millions of young South Korean men idling away their lives on multiplayer servers. I think Blizzard's done them more damage than the Japanese occupation.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
An unstoppable message stating: "What A Horrible Night To Have A Curse" or "The Morning Sun Has Vanquished The Horrible Night".
Knowledge is power. Knowledge shared is power lost.
Warcraft(s), Diablo(s), Starcraft(s)....These guys are the Tom Petty of video games; they just can't write a bad game.
Maybe they'll get smart and include 40 hours of marriage counseling with this one...
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This sounds suspiciously like a standard tower defense game. They were wildly popular when I played starcraft (9 way lurker defense anyone) and if you visit any flash gaming website you'll find a dozen. I'm not saying this is a bad thing (I'm addicted to gemcraft), but it does seem unoriginal. I wonder if they'll give you the ability to change it to nighttime at will.
Starcraft Broodwar was not defined by how good it's single player campaign, it was defined by how balanced the game was in multiplayer mode. Sure Blizzard games usually have really great story lines and awesome cinematics but there is a reason why it has been delayed till 2010. Battle.net. For this game to succeed the multi-player aspect must be up to par with Starcraft Broodwar, Blizzard is currently having difficulties with the latest version of Battle.net and this is why it has been delayed till 2010. This single player stuff is nice to see but it is just a very small portion of what is in store for Starcraft 2.
GL HF!
incgamers.com
quote: In order to install the game, "you need to connect once to install the game," StarCraft II lead designer Browder revealed. A player will also either have or sign up for a Battle.net account during the installation process.
Sure. But how many copies will a pure single-player gamer (who will only play through the game once and then shelve it) buy? One. How many copies will a hardcore multi-player gamer (who will play it obsessively for years and years until he finally croaks in an internet café) buy? One. Once you've bought your copy, it doesn't matter how much or for how long you play it. The money's already changed hands.
Good multi-player is a selling point. But don't delude yourself for a minute that the fanatic cliché is who the game is developed for - it's developed to lure in as many customers as possible, and there are a hell of a lot more casual than hard-core gamers.
Like the Anonymous Coward, I don't really care about Starcraft II's multiplayer (and much for the same reasons) - but if its single-player mode is as good as Starcraft I's, I'll buy it in a heartbeat.
Hmm, I can see it now. " BRAINS! BRAIIIII- what? Oh, right, well we're attacking your bunkers, you see, we're all hungry for BRAINS! BRAAAAII--right, sorry. ...The Supply Depots? Really? Are there brains there? No. So what.....munitions. Er, munitions? ARe they delicious? No? So why would....the contract? What contract? I see. Yes. Section 11(b)...in every case the zombies shall attack the supply depots.....bunkers are off limits until such time... Hm. I had no idea. Well let us get to it then, and we'll meet again here in a few. Off we go chaps! MUNITIONS! MUNIIIIIITTIOOOOOONS!"
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