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Xbox 360 Failure Rate Is 54.2%

Colonel Korn writes "The Seattle PI Blog is reporting that a soon to be published Game Informer survey finally shows the failure rate of XBOX 360s: 54%! The survey also shows the rates of failure for the PS3 (11%) and Wii (7%). Impressively, only 4% of respondents said they wouldn't buy a new 360 because of hardware failures."

8 of 607 comments (clear)

  1. Re:Missing Details by Anonymous Coward · · Score: 3, Interesting

    Seeing as how heat is the predominate cause of these machines giving up the ghost (whether it be heat killing components, heat changes warping solder, or cheap solder being affected by predictable heat), it would be interesting to compare the failure rate of small form factor computers, laptops, or pre-built gaming computers.

    We've all known for a long time what happens when you let a computer run for 3 years and let the case fans get caked up...

  2. Re:Missing Details by Millennium · · Score: 3, Interesting

    So it should be noted that a potential skew is that from the surveyed five thousand, Xbox users play their console more than Wii or PS3 users. While this certainly wouldn't explain the skewed percentages, it indicates the consoles are in higher use causing potentially more wear and tear.

    One might indeed think this at first glance, but there's a problem with it. What actually fails most of the time on 360s -the cause of the infamous Red Ring of Death- is the graphics card, which isn't a moving part. Because of that, the concept of wear and tear doesn't apply to it, yet it fails before the wear and tear on the console's moving parts ever becomes a factor. Thus, while your statistic might be interesting if true, it isn't relevant.

    The study was poorly done anyway, not so much because of the methods as the measurement used: lifetime failure rates, which will over time hit 100% on any console it's applied to. A more useful approach would have been to study how many consoles failed within specific time periods after purchase: 0-6 months, 7-12 months, 13-18 months, and so on. However, while this particular set of numbers is pretty meaningless, it doesn't change what we already knew: that the 360's failure rate is abysmally high.

  3. Re:Now we just need to know by Anonymous+Struct · · Score: 4, Interesting

    I don't have an XBox, but I do have a PS3. I wouldn't say I play it a whole lot, but it's in a fairly small cabinet in my entertainment center, and we close the glass door when we're not using it. So every once in a while, my wife leaves the remote on the coffee table overnight, and somehow, the cat frequently managed to step on the remote, which for some idiotic reason powers up the PS3. I think at least on 10-20 occasions, it has sat in the cabinet with the door closed all night long. In the morning, it's literally like an oven in the cabinet, and the fans are screaming so loud you can hear them almost through the whole house.

    I don't say this because I'm proud of how the poor thing gets treated, but I'll admit I'm amazed every time it happens that it still functions at all. By all rights, it should be dead dozens of times over. I don't have an XBox 360, so I can't really make any comparisons, but the PS3 I have in my entertainment center is no fragile piece of machinery.

  4. Re:Why no Xbox 360 Slim? by hattig · · Score: 3, Interesting

    The PS3 integrates the PSU, and isn't that large. Now it integrates the PSU and is smaller.

    The 360 is an abomination in the world of consumer electronics, less reliable than Panaphonic and Matsashitty and Shoney knock-off brands.

    But because it was a little cheaper, the fanboys will rush to covet it. Even as they rue their HD-DVD player purchase, the Plug-n-Charge kit, the Wireless dongle, ... and then you get the RROD, which for my 360 owning friends, has occurred always just as they got the big game they had been looking forward to for ages.

    Admittedly if the hardware didn't have such appalling reliability, there wouldn't be a problem, I think more people would own them than they do right now. It's taken three years for the PS3 to become reasonable in terms of price, firmware and game library, I'm impressed they sold over 20m of the expensive model. Still, it is a device that was engineered better, despite that weak GPU they stuck in quite late in the design cycle.

    And the Wii, well, it doesn't get played much, but if there's more than one person around it's what is being played.

  5. Re:Flawed Statistically by Medgur · · Score: 3, Interesting

    This bias would also affect the PS3 and Wii stats. Being that the bias is universal, then shouldn't we be able to state that it's non-discriminatory? We can just state:

    54% fail for 360
    11% fail for PS3
    7% fail for Wii

    Caveat:
    Sample may be biased to frequent gamers

    But then... They've likely used the machines the hardest. If it doesn't fail for them... Kind of like those automatic chair testers in Ikea.

  6. Re:Missing Details by supernova_hq · · Score: 4, Interesting
    Ok, with some quick math I figured the following (if I'm wrong,please let me know, these numbers are pretty scary and nobody's perfect):
    • 1% : 5 failed devices
    • 2% : 4 failed devices
    • 5% : 3 failed devices
    • 10% : 2 failed devices
    • 21% : 1 failed devices
    • 46% : no failures

    With those numbers, I see an average of 0.7 failures per purchase.
    So each customer would get 1.7 machines on average (including the final non-failing one). That means that if they all go through their warranty, Microsoft needs to produce 70% more devices than demand requires (assuming they don't simply repair them). Leading to a 70% production loss due to failures. That is a SERIOUS loss!

  7. Re:Missing Details by Hadlock · · Score: 4, Interesting

    Yup, look at what happened to American Auto manufacturers in the 70's and 80's - near complete monopoly, 3 big players, quality went to shit and their competitors finally made inroads with quality products. Dunno how well this applies though, since new cars are ~$20,000 and new consoles are ~$150-300

    --
    moox. for a new generation.
  8. Re:Missing Details by ivan256 · · Score: 3, Interesting

    I'm calling bullshit.

    Wiimote + Nunchuk = $53 ($38 for Wiimote alone)
    Dualshock 3 = $43 (Includes rechargeable batteries)
    Xbox 360 Wireless controller = $28

    The Wii has - by far - the most expensive controllers of the current set of consoles.