EVE Bans Exploiters; Dropping 2% of Users Cuts Average CPU Usage 30%
Earthquake Retrofit writes "Ars has a story about EVE Online banning thousands of accounts for real-world trading of in-game money for profit. From the article: 'Those who buy and sell ISK, the game's currency, are not only exploiting the game, but unbalancing play. That's why the company decided to go drastic: a program they called "Unholy Rage." For weeks they studied the behavior and effects these real-money traders had on the game, and then they struck. During scheduled maintenance, over 6,000 accounts were banned. [Einar Hreiðarsson, EVE's lead GM,] assures us that the methods were sound, and the bannings went off with surgical precision. ... While the number of accounts banned in the opening phase of the operation constituted around 2 percent of the total active registered accounts, the CPU per user usage was cut by a good 30 percent.' Looks like they got the right 6,000.' Further information and more graphs are available from the EVE dev blog."
They shouldn't pat themselves on the back too hard over this. The playerbase has been pushing for it for years.
Banning 2% players to decrease CPU usage by 30% is not obvious.
Unless you are a CCP developer, it is not obvious for you as a reader of Slashdot summary.
Stop being so stubborn, you don't have a point at all. A Slashdot reader cannot predict the exact value, but a Slashdot reader knows that a CCP developer has access to enough information to make the estimation. Hence, it's obvious.
I find it kind of funny (ironic, Alanis?) that using software to 'game the system' and create money out of thin air is dealt with swiftly and with 'surgical precision', and when Goldman Sachs does the same thing with the stock markets, they are dealt with by being provided protection from the SEC and FBI.
A) your comparison between real life execution and losing your account in a video game made me throw up a little bit.
B) You want to add an interesting new "fugitive" mechanic to the game, which requires players to abuse the game to experience? And you think this will *reduce* game abuse? You have a lot to learn about MMOs, my friend.
You know, not everywhere is like the US.
I've lived all over the world, including the US, and only in America do people sue at every opportunity. I think it is a real sign of a sickness in American culture, and your comment reminded me of it.
If they've broken the terms of a contract, it is the correct method of resolution.
I wonder if this has freed up any chunks of low-sec space. I've heard rumors of vast tracts of isk farmer territory where automated mining operations go on 'round the clock. And if that's how they were making all their isk, creating new accounts won't help much if they've lost the defenses that made maintaining that space viable in the first place.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?