Slashdot Mirror


Why the Google Android Phone Isn't Taking Off

Hugh Pickens writes "Farhad Manjoo writes in Slate that while the iPhone commands nearly 14 percent of smartphone sales and BlackBerry about 21 percent, Android has only 3 percent. And even though Android is far friendlier to developers, it has failed to attract anywhere near the number of apps now clogging the iPhone. Manjoo writes that Google went wrong by giving handset manufacturers and carriers too much control over the design and marketing of Android phones so there is no idealized 'Google phone' — instead, Android devices get names like the T-Mobile G1 or the myTouch 3G, and each is marketed separately and comes with its own distinct capabilities and shortcomings. 'Outside handset manufacturers lack ambition — -none of them even seems to be trying to match the capabilities of the iPhone, let alone to knock us down with features that far surpass those of Apple's device,' writes Manjoo. 'A smart handset manufacturer could build a top-of-the-line Android device that outshines Apple's phone in at least a few areas — better battery life, a much better Web browser, a brighter or bigger screen, faster or more functional controls... something that might help Android inspire gadget lust. But so far, that's not happening.' John Gruber echoes this advice and adds this advice to Android manufacturers: 'If Apple is BMW, you can be Porsche.'"

10 of 745 comments (clear)

  1. Citation needed by 93+Escort+Wagon · · Score: 5, Insightful

    And even though Android is far friendlier to developers, it has failed to attract anywhere near the number of apps now clogging the iPhone.

    I hear people parroting the first part of that statement, invariably without any supporting evidence. Please explain - I'm asking this seriously - why Android is "far friendlier to developers". If the apps aren't being developed, I'd argue that's at least one piece of evidence running counter to that assumption. The iPhone (and iPod Touch) seemed to have a significant number of third-party apps already available at launch, so marketshare can't explain it all away. Besides, as people love saying here, the iPhone's market share is not really all that big compared to some others (no, you can't have it both ways).

    So is Android actually friendlier to developers, or is it just the old "it's on Linux and Open Source, so it contains the maximum degree of friendliness possible no matter how much a pain in the butt it is to use"?

    --
    #DeleteChrome
  2. Requiring Developers to Collect Sales Tax by TimTucker · · Score: 5, Interesting

    Signed up right away, got my Dev Phone 1 and then came the news that pretty much knocked most of the wind out of my sales when it came to development: Google announced that they were requiring developers to deal with collecting sales tax. I'd imagine that I'm not the only person wanting to write a few small apps in hopes of making a little extra income that was completely put off by the decision.

    1. Re:Requiring Developers to Collect Sales Tax by Lehk228 · · Score: 5, Insightful

      google is giving you a 98% tax cut, assuming even distribution among states for your sales. any billing zip code in your state you had better set aside and remit sales tax to the local authorities, but the other 49 states aren't your problem. if google collected sales tax they would have to collect on every transaction.

      --
      Snowden and Manning are heroes.
  3. Citation needed. by mjwx · · Score: 5, Interesting

    HTC's Dream and Magic are selling better then expected.

    It was never Google's or HTC's plan to take the market by storm, they intended to bleed Android in slowly rather then try to shove it at everyone at once a la Apple.

    The Android market growth is slow, but steady. Comparing Google Android to Apple iphone is like comparing the tortoise to the hare. Android has only been released for a bit over 9 months, Google is following its standard MO, release slowly and improve just like it does with all of its services (Gmail for example). Google is simply not rushing to market. In the 9 months that Android has been released we've had two updates 1.1 and 1.5 (which added a heap of functionality).

    Android will continue to grow as more handsets are released for it. It's a fair point that the HTC hardware could be better (it's not that bad either) but compared with the gen 1 iphone the gen 1 Android phone (HTC Dream) is far superior and HTC failure and DOA rate is far lower then that of Apple (this is why HTC phones are so expensive). Android is a good OS and it's usage will continue to grow. HTC have released their third phone (HTC Hero), just not in the states, Motarola have 2 on the way ("Sholes" and "Morrison") and Sony has 1 (Xpeira "Rachel") which looks to be the best HW yet for Android. After 5 minutes of using my android phone I realised that it wasn't competing with the Iphone, Google is targeting WinMo and has every chance of supplanting WinMo if development continues at it's current breakneck pace.

    As for a "killer app", it's called flash and is coming in Donut.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  4. Android T Mobile by axx · · Score: 5, Insightful

    Reading the comments I got the feeling I was reading a 9 months old article, I actually went to check the date on comments a few times.

    Might I remind you that Android handsets have been released around the world, not only in the USA.

    In France for instance, the HTCMagic (the G2 I believe) had advertisement in the metro and was labeled as a Google Phone (it's the Android name that doesn't pushed get out there, not the Google name). In Australia there are also ads for the same phone in phone shops.
    Also, they are about 4 phones available right now running android (HTCDream, Magic, Hero and Samsung Galaxy).
    Always going back to the T Mobile G1 is a little backwards looking and sort of like complaining about how the iPhone 1 doesn't have 3G.

    The HTC Hero has an entirely revamped UI for instance, so things are also evolving outside the hood as well as under (even if the Hero's hardware admittedly isn't good enough and not future-proof).

    So although I agree that Android lacks a killer app and the I want one factor that the iPhone has, saying that Android has problems because T Mobile's network sucks is really USA-centric.
    From the different reports we've seen, the Magic has sold a million units since it was released in May. Now we're nowhere near iPhone numbers, but it isn't exactly a failure commercially speaking.

    Considering another 15 or so phones running Android should come out before the end of the year (probably quite a few Samsungs, at least one Sony-Ericsson and some more HTCs), Android is gearing up.

    I'm not saying it doesn't need a whole lot more marketing, a lot more see how easy it is to do this on Android type ads on TV to explain to non tech-savvy people why it's good, better form factors and gadget lust or some unified branding to avoid having a same phone have 5 different names, but it's nowhere near the catastrophe some seem to see it as. As someone said, it's going to gain momentum slowly, not become the next big thing overnight.

    --
    No wit here.
  5. Re:Show some evidence by samkass · · Score: 5, Insightful

    Android is a platform that give much more, and more meaningful, freedoms to app developers.

    Freedom? Yes. Friendliness? Not that I've seen, and you haven't cited a single piece of evidence towards "friendliness", just "freedom".

    It's really, really easy to get started with iPhone development. You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API, and you even get 2 support incidents in which you get to interact with a real Apple developer for your money. And now there's an ecosystem of developer forums, third-party libraries, articles, server/ad services, marketing support... it's actually a pretty friendly experience. It's true that Apple gets veto power, but even then the rejection letter is friendly :)

    --
    E pluribus unum
  6. Re:You Have To Be Joking! by unoengborg · · Score: 5, Interesting

    Yes, I have to agree, I work for the third largest IT company in the world and they send as many people as they can to attend Android courses. It is a very long time since I saw something this big. Given that there have been very few devices available to consumers I would say 3% market share is amazing.

    --
    God is REAL! Unless explicitly declared INTEGER
  7. Re:Show some evidence by sammyF70 · · Score: 5, Informative
    Factors that are friendly to developers :
    • the developer fee is $25 ONCE
    • there is no review of your application and when you publish it, it's on the Android Market right away
    • Applications are written in Java, which means you can develop on any platform you like in a language that's not OSX specific
    • the SDK integrates nicely in Eclipse, which means you can have a ~nice~ (debatable I know) IDE for free
    • the documentation is (contrary to what other said) quite good and the #android-dev IRC channel on freenode provides great help

    Sadly, Android suffers from

    • an incredibly bad Market, with one of the worst search engine ever written (a regular joke on #android is whether Google should ask Microsoft or Yahoo for a better search engine), and virtually no useful feedback mechanism for developers. This results in developers pushing fake updates just to make users aware that their applications exist, and comments like "sucks. crashes" littering the market (with no way to know which version actually crashed, nor to ask the user who posted the comment why/how/where the application crashed
    • 24 hours refund even for 99c applications who have demo versions available and virtually no copyright protection. When you first get a ORDER/REFUND" cycle of less than 4mn on one of your applications, you get angry. The angriness just transforms into fatalistic depression after the tenth. Similarly, with games, when refunds is asked after 23 hours, you can't help but ask yourself what exactly, in terms of gameplay, users expected from a 99c game. (this is especially infuriating when the game has high replay value, but can be finished the first time around in a few hours)
    • Non-homogeneous hardware. You're supposed to write your applications so that they can run on vritually any display resolution, with or without trackball, hardware keyboard, and whatnot. Add to that the fact that the T-Mobile G1 is quite underpowered for graphically intensive applications and that that's probably what you're using to develop and the range of stuff you can do shrinks greatly.
    • Android applications are writen in Java, with the shortcomings this brings with it (anybody want to write a game and see how the GC kills the framerate by processing stuff that has nothing to do with your application? it's *really* fun)
    • So .. all in all, yes, it's far friendlier to developers, but it's also a highly frustrating platform to develop for.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  8. What needs to be broken by xzvf · · Score: 5, Insightful

    The current cell phone oligopoly needs to be broken the same way the Bell system was busted. There was a time when you could only buy your land line phone from Bell, there was only one directory (Free -white pages, advertised - yellow pages), and they owned the system from handset to handset. Costs were high, service was slow, and innovation was non-existent. There was a time when having two phones in the same house was the province of the ultra-rich. Then it was broken, you no longer had to rent your phone from Bell, but could go to the local store and buy one. Plug into an rj-11 jack and go. Soon every house had a phone in every room, you could buy answering machines, plug in a modem.... heck it wasn't too long before phone companies started to innovate and provide other services like caller ID. Sorry for the history rant, but we need the major cell and network providers to stop owning us handset to handset again. Apple shouldn't have had to convince AT&T to carry its phone, there should be a generic standard like RJ-11 where we can plug our phones into their network, and they move the bits. If they want to innovate on top of the bit moving, great, but don't their ownership of the devices is the problem that is stifling the market.

  9. Re:Show some evidence by Builder · · Score: 5, Insightful

    Hi there... Part of your comment is a bit misleading... you say:

    "You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API"

    Well, yeah, I guess you could go that route.

    OR - you could sign up for the FREE account, get the SDK, get all that great documentation, get the mature API and get a fantastic emulator to test in.

    When, and ONLY when you're ready to test on physical hardware, you can pay Apple just under $100 and get the ability to deploy to hardware and release to the store. But for all your getting started steps, you don't have to spend 1c more than it costs to start with Android.