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Virtual Bank Woes

bobmorning writes "EVE Online's largest player-controlled virtual bank, Ebank, just can't seem to catch a break these days. A few months after it was revealed that the company had been defrauded of a staggering amount of virtual cash, it turns out that the institution's digital vaults are far more barren than many realized, leading to an in-game freezing of accounts for any individual or organization that happened to have invested any InterStellar Kredits (ISK) with the bank. Early this summer, it came to light that a veteran EVE player (known only as 'Ricdic') had embezzled — and then sold in the real world — over 200 billion ISK from Ebank, causing a run on the virtual financial institution. However, this was just the beginning of the problems for the player-owned bank. Recently-installed Ebank Chairman Ray McCormack admitted that the bank had been mismanaged, and rules, safeguards, and controls were not enforced. As a result, it's been revealed that Ebank is 380 billion ISK poorer thanks to a number of defaulted loans. Because of the aforementioned mismanagement, it apparently took the bank's new officers a while to figure out just how far in the red their institution is."

9 of 127 comments (clear)

  1. Virtual bailout needed! by assemblerex · · Score: 4, Funny

    We clearly need a virtual federal reserve and a bernanke-borg.

  2. Don't trust anyone by Useful+Wheat · · Score: 5, Interesting

    I used to play Eve-Online, and the only rule that was absolute, was that you should NEVER trust people that you are not in real life friends with. Almost every person in the game would rob you at a moment's notice with no remorse, and brag about it afterwards. There's stories where people joined companies and rose to the ranks of massive alliances, just so they could close the alliance and screw everyone ever. To top it off, there's not a single thing you could do about it. That's why the banks have always baffled me. I've never been able to understand how giving your isk to somebody else could ever possibly turn out to be good. One other major example of this was the lotteries they used to run, somebody ran a lottery giving out massive prizes for weeks, until he was trusted enough to get a few billion isk in lottery ticket purchases. Then he ran off with the entire thing and vanished.

    This seems very cynical, and I'm sure many of you are members of successful corporations where you trust the random people you meet on the Internet. However, I was in the Phoenix Alliance, and I remember the first Dreadnought stolen because somebody has the password to the damn space station and gave it out.

    So yeah. In summary, trust nobody that you can't go beat up in person.

    1. Re:Don't trust anyone by physicsphairy · · Score: 4, Funny

      In summary, trust nobody that you can't go beat up in person.

      It seems to me that it would be sufficient to know somebody who could beat up the offender in person. The two of you could form a reciprocal agreement to enact violence, and of course at the root of it you are willing to exact violence against each other if one of you reneges on exacting violence on those in his sphere of effect.

      But you can continue adding tiers to this, creating an entire network of violence, to greater and greater effect. Pacifists (dead nodes) are a problem, of course, but we'll just classify them as rule-breakers and have them beaten up until they leave or become violent.

  3. Get a life? by AmiMoJo · · Score: 5, Interesting

    Every time someone posts a story about an MMO, people always make comments about players needing a life. It sounds a lot like there is real drama with real people happening in Eve, and the players get a chance to do things they would never do in real life (such as run a bank).

    It doesn't seem that bad. It's real human interaction, real relationships and drama. It's not the sort of thing I'd want to do, but I can see why people get a lot out of it.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:Get a life? by iYk6 · · Score: 4, Interesting

      To be fair, people say the same thing about any hobby. Stamp collectors, model airplane builders, open source developers are all told to get a life by people who don't particularly like their hobby. Enlightenment such as yours, where you say something along the lines of, "I don't particularly like that hobby, but I have no disrespect for those who do" is unusual.

  4. Re:How much? by Anonymous Coward · · Score: 5, Informative

    I've been playing EVE since 2004 and the current going rate for 1(one) billion ISK is around $50, although if you purchase 10 billion or more there are discounts to be had. So, all in all 200 billion ISK is around $10,000 in real US currency.

  5. Re:jeez by Majik+Sheff · · Score: 5, Interesting

    No, it's a giant economic sandbox with spaceship fights. Eve's economy is almost entirely player-driven, so the layers of complexity are almost impossible to measure.

    That things like this don't happen more often is the real surprise. The most successful organizations in the game are either pathologically paranoid, real-life friends, or sociopaths like goonfleet.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
  6. Oh well by Jafafa+Hots · · Score: 4, Funny

    at least everyone's accounts are eFDIC insured up to $100k fake dollars.
    Good thing, too... this sort of thing could spark an virtual bank run resulting in an imaginary depression. Next thing you know, everyone would be forced to ride the rails as hoboes in Railroad Tycoon.

    --
    This space available.
  7. Re:jeez by SupremoMan · · Score: 5, Funny

    My understanding of EVE is not perfect. But what I managed to piece together from years of coverage on slashdot, it appears to be a virtual recreation of the country of Nigeria.... with lasers...