Sony and Nintendo Step Up Anti-Piracy Efforts
Edge reports that Sony and Nintendo are both expanding their anti-piracy operations in an effort to reduce piracy rates on the PSP and the DS respectively. Nintendo has hired Neil Boyd, who handled anti-piracy operations for Warner Brothers, to help them demonstrate their "willingness to take action against criminals who are making money out of the infringement of games developers' copyright." Sony has taken a more direct approach, choosing to alter the hardware used in the PSP Go so that things like the Pandora battery can no longer be used to alter the firmware.
I know like 7 or 8 people (friends, friends of friends, etc) with the Nintendo DS and NONE, I repeat, NONE of them, has a single original game. Why so? Because using downloaded games for NDS is ridiculous easy, that even the girls who don't even know to burn a CD, know copy&paste, and that's pretty much it to play "pirated" games on the NDS...
ps: Here, NDS flash cartridges are even sold at the groceries...
I wont say this will kill the DS but, when the Dreamcast was around and after a few people figured out how to run debug mode the Dreamcast began its down fall. It was so easy to pirate a game, all you needed was the Dreamcast boot disk which was found everywhere online, and a BIN file for the game which could be downloaded easily, the worst part was if you were on dial-up or not cause this was 1999/2000 and broadband wasn't readily available.
Hell, eventually they managed to make all pirated game self-loading and because the Dreamcast used a proprietary disk format that could hold more then 750mb, some people managed to remove content from the game to fit it on a regular CD. Thus making the GD-Rom's piracy measure of going past the 750mb useless.
I read a post-mortem article from one of the leads at SEGA after support was dropped. They took a gamble with the Dreamcast and knew they had to reach a certain number of units sold both in games and in systems to be able to compete with the Playstation 2. They never officially blamed piracy but they said it definitely hurt them, especially in the last six months before the PS2 arrived.
In my opinion the arrival of the PS2 didn't kill the Dreamcast, piracy did.
Nintendo states on warioworld.com that it categorically declines to deal with students, hobbyists, and microISVs: one needs a dedicated office and a track record of published titles. So for which platform should students and hobbyists be building a portfolio to start a company? Most PC monitors are just too small for four people.
Xbox 360. Seriously, I don't really like Microsoft, and I don't really like xbox (or playstation for that matter) games in general (i tend to like more playful games, http://www.ukresistance.co.uk/2005/11/blue-sky-in-games-campaign-launched.html)
But, one thing Microsoft is good about with the 360/xbox live is allowing independent content (or at least so I hear). I've seen other people trying out games from the market with lots of interesting gameplay concepts that you would probably not see in a mainstream game