GaiKai Beta To Start In Europe "Later This Month"
Alison Beasley sends word that GaiKai, the cloud gaming service being developed by games industry vet Dave Perry, is about to begin beta testing in Europe. (Sign-up page.) GaiKai is a competitor to OnLive, which started beta tests of its own recently. IGN got a chance to try out GaiKai for themselves, and they've posted a video showing how it performed. From Perry's announcement:
"Our closed beta has two goals. #1 is to bring our servers to their knees so we can choose the final configuration before we start ordering large quantities of them. (We think we have it worked out, but you can be certain our staff will be swapping cards and testing different processors as each day goes by.) Goal #2 is to test older computers. We've had lots of emails from people describing their computers and 99% of them have ample performance. Remember you don't even need a 3D card to see a 3D game run on our service. I know this is strangely counter to what people expect, but we actually want to get plenty of basic office-grade XP machines testing so we can make sure we can reach the widest audience possible. ... After we choose the hardware configuration in Europe, our next phase will be our USA Nationwide Network Test, that will be using 8 Tier-1 Data Centers, getting hammered by Closed Beta testers. During that process, [we] will be identifying the other data centers we need to include to blanket the USA in a low latency array. Phase 2 of that is Europe, in exactly the same test."
I assume this is going to be a subscirption type service? I'd love this if you could also use as a pay-as-you-go type of thing. I'm the sort of gamer who doesn't actually finish many games and only plays very infrequently.
Where are the controllers? Keyboard access blows chunks.
I wonder how companies reducing the bandwidth available to non-http protocols will affect this service. Also ISPs here (BT) have terrible latency as well. I wonder what sort of bandwidth it uses as well
Last time I played cloud games, I got in trouble...
(How was I to know that fog machines set off fire alarms?!) :o
Seriously though... this has potential :)
Welcome to the future.
Advantages of this technology
1. No more console wars. The consoles that have already been released are more than adequate to do the job of decoding the video for a game service like this. This means
a. Publishers get virtually bulletproof DRM by releasing games for a service like this, even better than they have with consoles. And it's not "DRM" like we hate on slashdot - they simply don't give you a copy of the game at all.
b. Developers only have to worry about ONE platform again - the multicore PC with a high end graphics card and lots and lots of RAM (that's what the GaiKai data centers will be stocked with). Much easier to develop for than a console - if you run into resource limitations, you can just tell GaiKai that your game needs higher end hardware.
c. No more OS and hardware conflicts that caused problems with PC games in the past. GaiKai can give you a copy of the OS image they put on their machines, and the exact part numbers they put into their hardware.
d. No more problems with users failing to buy an adequate dedicated graphics card, or to configure their PC correctly.
2. Groundbreaking new games are possible. Since GaiKai can guarantee that your game will run on a machine of defined specifications, you could really push the graphics.
3. Games can be sold by the hour of play. You could pay about $.50-$1 an hour and hop from game to game, playing whatever catches your interest. Each publisher would receive a share of the revenue proportional to the exact time you spent playing their game. Publishers would probably make more money overall, and gamers would get to enjoy ALL the games, not just AAA titles.
Disadvantages
1. Latency is unavoidable, and it's going to be a little more than some games on some systems today. In the video, I saw them playing Mario cart, and the gamer wasn't crashing into buildings - so the latency is probably not too bad.
2. A high bandwidth internet connection with guaranteed maximum latency is needed to make this service work. There needs to be quality of service routing by the ISPs to make sure that game packets aren't delayed. For the moment, not everyone has access to connections that fast. I live in a small town, but I have 8 mbps cable which is enough.
3. Compression artifacts mean that even in 5 years when people have 20 mbps connections to the service, the games won't be as sharp as the old days.
4. The Biggest Problem is that you're dependent on centralized services to enjoy a video game. (your ISP AND the service) When the service goes down you can't do anything at all. Even once they iron the bugs out, the annual downtime will probably be more than you've experienced with owning the device the games are played on.
Overall, I think the advantages overwhelmingly outweigh the disadvantages. I think consoles with their crazy hardware architectures are going to die away, relegated to the dustbins of history. In the future, all games will be PC compatible. They'll still release local copies of some games for hardcore gamers to run on their PCs, especially of multiplayer only CD key requiring games (like first person shooters)
Strictly speaking, it's an insulting use of your Linux workstation. A box with a dedicated video decoder chip and a tiny CPU (about 2 major ICs total) would do the same job for a lot less.
Pros:
- No need to buy an expensive gamer rig for full details
- Less piracy
- No more game installations, instant access, runs everywhere
Cons:
- Could lag, possibly will
- No game customization, modding. This also affects the community around games.
- The service provider decides which games are run. What about independent games? (This will probably go down the same way the apple app store does)
Unsure:
- Affects hardware manufacturers (Nvidia, Ati) in unforseeable ways.
I'm sceptic. But I felt the same when Steam was released... Well, maybe at last there will be a way to run crysis smoothly...
Strictly speaking, it's an insulting use of your Linux workstation. A box with a dedicated video decoder chip and a tiny CPU (about 2 major ICs total) would do the same job for a lot less.
Yeah! And on that box we can embed Linux as the OS. Oh wait.
How the bloody hell is this meant to work. I have seen the videos but I still cannot believe it. How can they make it work across the Internet where we cannot even make it work at home on a Gbit LAN. Anybody have an idea of how all of this works? Special graphics driver?
Finally, Macs will have access to a huge game library. I can see the i'm a mac comercials I'm a mac And i'm a PC So Mac, did you hear that I signed up to this sweet new gaming service that gives me access to hundreds of games a year and I can pay by the hour so if I only pay a few hours a month I don't have to pay like $50 to play the newest title? Yeah, PC. I signed up too. It's pretty sweet. PC: Wait.. you play games? Competition. Crap. *cut to shot of PC and Mac having a halo competition with X-box 360 pouting in the corner, and PS3 being like 'WTF'*
Here in Belgium all major ISPs have monthly download limits. Mine is at 30gb. That means I'll be able to play a few hours before I reach my limit.
Streaming videos or games will not work as long as these caps are there. And seeing how my ISP also delivers us video on demand (which doesn't count towards my download limit) I really can't see them eager to change this.
One of the most interesting aspects of this is running Mario Kart 64... I doubt Nintendo has licensed a Mario game out, so is this running from a real cart? Via an emulator or real N64? Either way I can't see Nintendo being pleased.
I noticed that the World of Warcraft demo was given with the default UI. I can't imagine having to play WoW without a dozen of addons. Is it possible to use addons? Or mods for other games...
And some of those key combos looked very weird. The first thing I do when I start a game is rebind my keys to the numpad. If I can't change and save those settings I'll pass.
If this works it will still suck outside of their area of coverage
The good, the evil and the vacuum tubes.
This and OnLive are only about applying the cloud computing buzzword to gaming, so they can cash in the venture capital before anyone realizes they don't actually work.
This is probably the future for most video games. Just like iTunes and Amazon were the "future" of music. There are a lot of people who just want to play their games and don't really care about resolution, compression noise and even a bit of latency. I figure a majority of people will use these services.
However, there is always going to be a market for games that doesn't involve this model. I like my Quad core 8gb ram gaming rig, and the fact that I can run a game at ungodly resolution. I like running community developed mods that the publisher may not endorse, or even approve of. There is a number of people who feel the same way. Also, as far as single player games go, I can run my 360 or PS3 without an internet connection and play them to my heart's content. My DS and PSP both have wi-fi, but I can't remember the last time i bothered to connect them.
Locally hosted gaming will always exist, but I do believe that this may well be the last generation we see this many devices on the market. One of the big 3 will probably bow out (or buy into one of the streaming services) after the next generation, especially if one of these services takes off in a big way.
This is DRM, just like OnLive. There's no consumer benefit to not having games on your local machine. Wake up sheeple.
It costs money to make a new game, therefore supply is NOT endless.
Nintendo has shown that it doesn't always need to make new games to make money: Virtual Console. Likewise, Apple Corps has shown that it doesn't always need to make new records to make money: re-releases of the Beatles' catalog. Copyright term extension enables this business model.
within a genre there are several nearly interchangable games that most people play, and therefore price competition.
I'd love this to be true. But within the genre of platform fighters, what's "interchangeable" with Super Smash Bros. series? (Street Fighter series lacks platforms, apart from an NES game you've probably never heard of that's Street Fighter in name only.) Or within the genre of offline social simulators, what's "interchangeable" with Animal Crossing series?
Regarding the 'dependence over an online service for your enjoyment'. Yes, that's bad if it runs like twitter once did. Every software has bugs, but sooner or later every properly maintained service will stabilize. Although I highly doubt, that the servers will be able to handle the demand, but that's speculation.
It's not the server but the client I'm worried about. Home ISPs tend to have unscheduled downtime: cable Internet might be down even while cable TV is up. And how would an analogous service for handheld games work? Mobile Internet plans in the United States tend to have a cap of 5 GB per month.
I think the half second delay between the movement of the mouse and the screen makes this a definite no go for FPSs... considering they most likely were using a better than average internet connection to do this showcase...
Cool, I can finally throw away the minesweeper and start playing some proper games at work.