New 2D, HD Sonic Game Coming In 2010
Anonymouse writes "Sonic the Hedgehog is going back to his roots, but with a fresh coat of HD paint. 'An all-new 2D side-scrolling High Definition Sonic game is coming with a 2010 release date, according to a new teaser trailer from Sega.' Sega's Ken Ballough had this to say: 'Old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay. Many liked the daytime stages in Unleashed but wanted to see a game that plays purely similar to the early games of the Genesis. Project Needlemouse is that critical first step that brings Sonic back to his 2D roots.'"
Before you get your hopes up, I would like to direct your attention to what is called the Sonic Cycle.
I always thought Sonic's transition to 3d was much less graceful than say, Mario's. Maybe it was the high speed and the weird feel of the Dreamcast controller that made me feel like I was influencing Sonic's motions, not controlling them.
The more I learn about Windows the more I am surprised it runs at all
-Every character except Sonic, Tales, and Knuckles
-Clumsy, overbearing storyline
-Rail grinding
-Furries
If each mistake being made is a new one, then progress is being made.
This is Sega making a Sonic game in the 21st century. You just KNOW they're going to find some way to fuck it up. It's company policy.
This gives me the opportunity to ask about something that I've always had trouble finding info about... cart pulls.
A cart pull is when you yank one cartridge out, put another one in, and hit reset, based on the fact that the Genesis does not wipe RAM when you hit reset, and some games did not initialize all variables properly. This aspect is well-known in that Sonic 1 lets you get the first chaos emerald, hit reset, play from the beginning of the game until getting a chaos emerald (which will be the second), hit reset, repeat until you have all the emeralds, then play the game straight through without worrying about the special stages (or using level select to jump to scrap brain and just playing the end of the game).
I read about cart pulls in some gamer magazines back in the 90s. The only problem is I've found almost no references to the subject on the Internet, leading me to believe it could have been just a well-organized April Fools joke by several magazines. However, the sources I have found on the Internet have all looked legit, even giving a few examples...
Any Genesis history buffs care to answer this for me?
Yesterday we were all freaking out over the announcement of Project Needlemouse, a codenamed game that promised to be a brand new 2D Sonic the Hedgehog due for release in 2010. Don't worry, the game itself and the trailer we posted is genuine. However, a Project Needlemouse site featuring Green Hill-esque artwork has been confirmed as false.
Hmm, first xkcd roll I've ever seen... it's an xkcdroll troll!
If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
something like this?
http://www.sega-16.com/feature_page.php?id=38&title=Cart-Swapping%20Tricks:%20Cheating%20at%20Your%20Own%20Risk
i seen they do that trick with rambo III once, but never performed it myself.
Sonic 3D Cheats menu: B,A, Right,Right, A, C, Up, Down Down, A (It spells Barracuda) one of the more memorable cheats :)
It pays to be obvious, especially if you have a reputation for being subtle.
$60 for a good game. Who cares if it's 2D or 3D? Or if it takes 12 hours or 120 hours?
If your definition of a good game is being 3D and taking forever to complete, then I have a copy of Superman 64 I'd like to sell you.
curse my lakc fo Englihs Spelling
It pays to be obvious, especially if you have a reputation for being subtle.
Screw Linux, I just want Sonic to open up a Drive-in in the North East close to where I live. I'm sick of seeing their ads with no Sonic within 60 miles, and then its only one, next closest is over 100 miles away, in a different direction.
I think its an average calculation based on the beta testers.
Personally when playing a 40 hour RPG it usually becomes a 100+ game as I am one of those people that has to get 100% completion. But i know people who just rush through and beat the 40 hour game in 6-10.
But platformers, even if I'm going slow are usually no more than 6 hours. This game better be $20 or less with good replay value. I replayed Sonic 1,2,3 and S&K hundreds of times. But I know replay value is not big on programmers minds anymore.
The real issue is that there hasn't been a good SONIC game for over a decade. And by that it isn't allegiance to the character but the playstyle: large 2D maps with many many routes that are more fun to play when going fast but proportionately more perilous.
Let's face it, transitioning a classic non-RPG game to 3D requires supporting game mechanics to change dramatically. Compare games that jumped between 2D and 3D: Ninja Gaiden, Mario, Zelda, Metroid, Prince of Persia. All of them keep familiar elements to continue to feel like part of the franchise (which I'd argue is a bad and constraining thing) but ultimately require more subdued game play due to complexity. If you deny that they require a different way to think about games, look at Lemmings 3D, Blaster Master Blasting Again, or every Sonic game after Sonic 3D Blast, inclusively. It's more than just adding a Z axis.
Sonic to date has been about playing to furry fantasies and adding characters taking a cue from Sanrio's Hello Kitty to give it some faux richness and complexity and moving to 3D just to compete in the screenshot arena when the game is not ready for it and really is just about going fast and smashing up creative mechanical bosses.
More Twoson than Cupertino
I could beat the original Super Mario Bros. in about 30 minutes, while others can apparently do it in about 5 minutes. I'd still buy a good remake or reworking of the game for $40-50 (ie New Super Mario Bros. on the Wii), because I still enjoyed the game after beating it several times.
That being said, I don't take much risk when it comes to games at $60. $50 is pretty much the upper limit of my willingness to assume any level of risk,and even then it's stretching things, since I can usually find games I know I'll enjoy cheaper than that.
The time I would like a game to take to complete depends entirely on the game, though. Platformers and side-scrolling (or top-down) shooters I can usually accept at a pretty low play time because they're often repayable and entertaining (both of which have been noticeably absent from their 3D brethren). That being said, I expect the developers to spend the time they otherwise would have spent on content development tweaking the gameplay. If they crank out the content and dump the game on the masses and it has no polish, it deserves to be in the bargain bin with the rest of the $5-20 games, or sitting on the download services.
-PainKilleR-[CE]