New 2D, HD Sonic Game Coming In 2010
Anonymouse writes "Sonic the Hedgehog is going back to his roots, but with a fresh coat of HD paint. 'An all-new 2D side-scrolling High Definition Sonic game is coming with a 2010 release date, according to a new teaser trailer from Sega.' Sega's Ken Ballough had this to say: 'Old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay. Many liked the daytime stages in Unleashed but wanted to see a game that plays purely similar to the early games of the Genesis. Project Needlemouse is that critical first step that brings Sonic back to his 2D roots.'"
Before you get your hopes up, I would like to direct your attention to what is called the Sonic Cycle.
I always thought Sonic's transition to 3d was much less graceful than say, Mario's. Maybe it was the high speed and the weird feel of the Dreamcast controller that made me feel like I was influencing Sonic's motions, not controlling them.
The more I learn about Windows the more I am surprised it runs at all
-Every character except Sonic, Tales, and Knuckles
-Clumsy, overbearing storyline
-Rail grinding
-Furries
If each mistake being made is a new one, then progress is being made.
This is Sega making a Sonic game in the 21st century. You just KNOW they're going to find some way to fuck it up. It's company policy.
This gives me the opportunity to ask about something that I've always had trouble finding info about... cart pulls.
A cart pull is when you yank one cartridge out, put another one in, and hit reset, based on the fact that the Genesis does not wipe RAM when you hit reset, and some games did not initialize all variables properly. This aspect is well-known in that Sonic 1 lets you get the first chaos emerald, hit reset, play from the beginning of the game until getting a chaos emerald (which will be the second), hit reset, repeat until you have all the emeralds, then play the game straight through without worrying about the special stages (or using level select to jump to scrap brain and just playing the end of the game).
I read about cart pulls in some gamer magazines back in the 90s. The only problem is I've found almost no references to the subject on the Internet, leading me to believe it could have been just a well-organized April Fools joke by several magazines. However, the sources I have found on the Internet have all looked legit, even giving a few examples...
Any Genesis history buffs care to answer this for me?
something like this?
http://www.sega-16.com/feature_page.php?id=38&title=Cart-Swapping%20Tricks:%20Cheating%20at%20Your%20Own%20Risk
i seen they do that trick with rambo III once, but never performed it myself.
$60 for a good game. Who cares if it's 2D or 3D? Or if it takes 12 hours or 120 hours?
If your definition of a good game is being 3D and taking forever to complete, then I have a copy of Superman 64 I'd like to sell you.
Screw Linux, I just want Sonic to open up a Drive-in in the North East close to where I live. I'm sick of seeing their ads with no Sonic within 60 miles, and then its only one, next closest is over 100 miles away, in a different direction.