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An Early Look At Ragnar Tornquist's The Secret World

At the recent Penny Arcade Expo, Funcom revealed a ton of new information on The Secret World, an MMO being designed by Ragnar Tornquist that's aiming to buck several of the genre's common trends. Tornquist also spoke later about several of the game's features and some of the design philosophy that they're working with. The game does not have a traditional class or leveling system. Instead, players gather the powers they want to use and align themselves with various factions of their choosing. "We want you to feel part of a world where the conspiracies are so dense and the politics is so thick that, when you join the secret society as a novice at the very beginning, it's this vast organization, and you'll have no idea how it works initially." PvP will be largely segregated from PvE, and new players will be able to contribute in fights that involve more experienced players. Funcom released some concept art and in-game screenshots for The Secret World to go along with a new cinematic trailer.

54 comments

  1. The next new gaming trend by OrangeTide · · Score: 2, Funny

    The new fad is to buck the trend. Pretty simple formula really.

    --
    “Common sense is not so common.” — Voltaire
  2. Where does this game lead? by Anonymous Coward · · Score: 0

    "We want you to feel part of a world where the conspiracies are so dense and the politics is so thick that, when you join the secret society as a novice at the very beginning, it's this vast organization, and you'll have no idea how it works initially."

    And though the secret society seems cool at first, like the family you never had, eventually the game will be encouraging you to blow yourself up in crowded video game stores while Tornquist is pursued by special forces among the caves of Afghanistan.

  3. Not again by stonedonkey · · Score: 1

    After slogging through World of Warcraft for several years, the last thing I want in a game is something that requires me to basically live a double life. I'd like an MMO where I could pop in and out, instead of dedicating multi-hour blocks that become the equivalent of a part-time job by the end of the week. And that doesn't include researching content for efficient strategies, researching in-game equipment for optimized tactics, bickering with people on the Internet about various aspects of gameplay, or ultimately regretting all the time I didn't spend socializing, reading books, accumulating income, learning a real-world employment skill, exercising, eating decently, or traveling.

    1. Re:Not again by DangerFace · · Score: 4, Insightful

      After slogging through World of Warcraft for several years, the last thing I want in a game is something that requires me to basically live a double life. I'd like an MMO where I could pop in and out, instead of dedicating multi-hour blocks that become the equivalent of a part-time job by the end of the week. And that doesn't include researching content for efficient strategies, researching in-game equipment for optimized tactics, bickering with people on the Internet about various aspects of gameplay, or ultimately regretting all the time I didn't spend socializing, reading books, accumulating income, learning a real-world employment skill, exercising, eating decently, or traveling.

      I think that's the whole point of this 'horizontal leveling' they're talking about - you'll be able to boot the game up after two years of it being out, with a new character, and still be of some use to your faction. You'll be able to pop in, do a quest, and then leave again. Of course, it would be bad form to start a quest with some buddies and then AFK just as it starts to get hard, but that's the whole point of an MMO - your actions affect real people.

      You could well just be complaining about MMOs in general though, in which case I would suggest to you a path that didn't involve spending several years slogging through WoW. I used similar advice to great effect after realising that I don't like vinegar on chips - the problem wasn't the vinegar, it was that I kept eating the damn stuff. Although I didn't care enough to bicker about it with random people, or spend lots of time reading up on the best vinegar, or choose vinegar over stuff that I like more; I also didn't then go on food sites and bring up my dislike of vinegar whenever someone mentions it. Maybe the problem is that you got super-anal about something you didn't, in hindsight, give a monkey's uncle about?

    2. Re:Not again by jollyreaper · · Score: 1

      You could well just be complaining about MMOs in general though, in which case I would suggest to you a path that didn't involve spending several years slogging through WoW. I used similar advice to great effect after realising that I don't like vinegar on chips - the problem wasn't the vinegar, it was that I kept eating the damn stuff.

      Or it could be like the recovering alcoholic who has to give his two cents only because he feels about it so strongly.

      I like gaming and I consider MMO's to be a very, very dangerous drug. They can expand to consume all your time and the only saving grace is that they get boring. If they could deliver that constant kewl experience without ever tapering off, xod help us all.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  4. We're making our MMO do blah... like EVE by adamkennedy · · Score: 4, Interesting

    It's funny, but every time I see stuff like "the politics is so thick" or "there are no levels" and a dozen other things new MMOs say are amazing and novel I keep mentally adding "... like EVE Online".

    I swear to god, sometimes I think EVE is becoming the Lisp of the MMO world. Lisp/EVE did it first, Lisp/EVE did that much better, every language/MMO will eventually embed a hacked up, tacked on, bad emulation of Lisp/EVE.

    1. Re:We're making our MMO do blah... like EVE by Lonewolf666 · · Score: 3, Informative

      EVE is IMHO very well designed that way. At least better than the current "standard" MMO formula where you grind to gain levels, have to choose a class and end up with some cookie cutter build if you want to be competitive.

      This said, newer MMOs already start being more flexible in that regard. Perfect World and Fallen Earth have a mixed level/skill system where you get some progress based on level, but you also get additional skill points for customizing your character's build. Fallen Earth in particular seems to give out enough of these to raise two specializations to a high level.

      Now the The Secret World seems to have yet another approach with plenty of freedom to build your character. Sounds good but I'll wait how it turns out before praising it. The developers of Fallen Earth promised a similar degree of freedom but delivered only halfway.

      --
      C - the footgun of programming languages
    2. Re:We're making our MMO do blah... like EVE by Anonymous Coward · · Score: 0

      Not everyone want to play a space-based MMO, however. The prospect of a sandbox fantasy game is still quite novel. As for "EVE did it first", I think UO got there first for most things, with SWG being another significant early sandbox.

    3. Re:We're making our MMO do blah... like EVE by Anonymous Coward · · Score: 0

      I am very sorry to disagree..but saying EVE has no levels is not entirely correct. Granted there are no levels as per most other games, but you have to learn your skills, and based on your skill levels then you can engage in PVP, PVE etc....

      EVE is not level-less...it is skill based with levels thrown in for extra flavour.

      Want proof?

      Assume 2 people of same skill...put one in a LVL1 frigate with all level 1 skills. Vs the same ship with all lvl5 skills...who wins?

      No levels?

    4. Re:We're making our MMO do blah... like EVE by cthulu_mt · · Score: 3, Interesting

      You're comparing apples and oranges.

      The better indicator; 4 or 5 guys in our corp will go out in Tech 1 Frigates and Cruisers (all T1 fit) and have routinely taken down Battleships and Heavy Assault Cruisers. Our key to victory is a cohesive strategy and teamwork.

      PvP in other MMO's is charge in - spam damage - respawn and repeat.

      --
      Virginia is for lovers. EVE is for griefers.
    5. Re:We're making our MMO do blah... like EVE by Vohar · · Score: 3, Funny

      EVE? More like UO. And before that, MUDs.

      The way I see it, EVE is more like Linux. Small overall userbase compared to alternatives. Everything it does is done elsewhere already. User base thinks they're superior for using it.

      Knocking Linux and EVE in one post? There goes my karma.

    6. Re:We're making our MMO do blah... like EVE by Chyeld · · Score: 1

      You're comparing apples and oranges.

      The better indicator; 4 or 5 guys in our corp will go out in Tech 1 Frigates and Cruisers (all T1 fit) and have routinely taken down Battleships and Heavy Assault Cruisers. Our key to victory is a cohesive strategy and teamwork.

      And an almost fanatical devotion to the Pope?

    7. Re:We're making our MMO do blah... like EVE by cthulu_mt · · Score: 1

      You have totally owned me.

      --
      Virginia is for lovers. EVE is for griefers.
    8. Re:We're making our MMO do blah... like EVE by Anonymous Coward · · Score: 0

      Knocking Linux and EVE in one post? There goes my karma.

      *Looks at the current "Score:2 Interesting"*

      I see you're grinding your reverse psychology skill...

    9. Re:We're making our MMO do blah... like EVE by Hythlodaeus · · Score: 2, Informative

      The difference is that Secret World is aiming to make their game a game.
      Oh, and UO was classless and Shadowbane had politics and territory control long before Eve did either of these things.

      --
      For great justice.
    10. Re:We're making our MMO do blah... like EVE by Lonewolf666 · · Score: 1

      Numbers matter a lot in EVE. With 4 or 5 ships, even frigates, you can bring enough jammers and firepower that a single opponent will be blind, crippled and soon shot down.

      While I like EVE in general, I'd love to try something where a lone ship has somewhat better chances. Possible approaches are
      -Player skill based dogfights, where even a group of players with mediocre skills does not get the ace pilot
      -A game that allows stealth attacks, think submarine tactics in space (or acutally underwater, with a submarine MMO)

      For the former, Jump Gate Evolution might be worth a try. But I don't expect beta this year anymore, much less release :-(

      --
      C - the footgun of programming languages
    11. Re:We're making our MMO do blah... like EVE by Anonymous Coward · · Score: 0

      Or Meridian 59. EVE Online definitely wasnt the first to this party, just the current darling.

  5. console philosophy by Tom · · Score: 2, Insightful

    ok, seriously - they had me intrigued, and then I see that the trailer is for the xbox version.

    Every. Single. One. game concept that originated on PCs and was moved to consoles was dumbed down. Yes, Oblivion, I'm looking at you. Yes, Halo, I still hate you.

    So, from what I could see, this isn't going to be an "MMO revolution". It's going to be counterstrike with better graphics and a persistent world, set in an alternate reality setting. An MMFPS. With console controls. I'm shivering, but it's not the anticipation.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:console philosophy by Anonymous Coward · · Score: 0

      That is assuming it ever happens.

      AoC was supposed to go to 360 as well. Hasn't happened.

      I think there might be some hidden deal going on, with Funcom promising a 360 version for some kind of kickback from MS, but just how they are ever going to fit a 5gb game (AoC needed that to run without constant crashes from memory leaks) into 512mb I don't know.

      And TSW is a long way away, by that time 4gb will be nothing on a PC, but the 360 will still only have 512mb total.

      Sorry, but I don't see it happening. Everyone knows that PC -> console ports tend to happen only after a generation. So it might come to the 720.

    2. Re:console philosophy by Anonymous Coward · · Score: 0

      Yeah, like what happened to strategy games on the dumb consoles, they are TURN BASED, wtf? All those pages upon pages of stats and arcane rules are for the dumb children who cannot click their mouse fast enough! And don't start me with the dumb RPGs, in some of them you cannot even NAME characters because some dumb writer wrote all the dialogs and shit for them, they sure dumbed down the glorious genre of dungeon crawler by bringing in dumb story, complicated character development and combat systems.

    3. Re:console philosophy by Anonymous Coward · · Score: 1, Informative

      And Shadowrun, man. They made a damn FPS from one of the richest pen and paper RPG setting ever created ! That was almost criminal ...

    4. Re:console philosophy by vikstar · · Score: 2, Interesting

      An MMOFPS for XBox and PC? Sweeet, time to show those XBox fanboys just what a keyboard and mouse can do.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    5. Re:console philosophy by PPalmgren · · Score: 1

      A transcript of a Q&A with the lead dev in the MMORPG.com forums states that the PC game will be different from the XBOX version and the PC game will be designed for the PC first and foremost (no shitty ports), as well as that both versions will not communicate (smart move). I strongly suspect that the game will be designed for the PC first since the MMO market is much larger on the PC. That said, I've played an MMOFPS, Darkfall, which did just fine, for an indie game. It was a bit more hardcore (full loot on death, full FFA PvP) than TSW will be but TSW is using a lot of the same concepts like the skill system and aiming. I'm looking forward to it. Waiting for another good MMO that isn't watered down WoW trash is painful.

    6. Re:console philosophy by OnomatopoeiaSound · · Score: 1

      You sir impugne on my honour. You seem to not recall the Sega Genesis version released many years ago. I challenge you to a duel. Or not, I am too sleepy to duel. But still, even those people who are rabid Shadowrun fans agree that this particular game was well done. Sure, the XBox one was crap, but not everything that goes to consoles ends up that way.

      --
      +++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
  6. Funcom by Luminescence · · Score: 2, Informative

    Funcom. The Longest Journey was a single player game that was a lot of fun but overly wordy. Anarchy Online was an mmo and a disaster. So we shall see.

    1. Re:Funcom by Anonymous Coward · · Score: 0

      Anarchy Online was an mmo and a disaster.

      Was? It still exist. http://www.anarchy-online.com

  7. God dammit! by tygerstripes · · Score: 1

    Can't he at least finish the Dreamfall saga before he starts mucking about in another genre!?

    --
    Meta will eat itself
    1. Re:God dammit! by Anonymous Coward · · Score: 0

      I agree. Even though Dreamfall was crap compared to The Longest Journey, I would still like to find out what happens in the story. Did April really die when she was stabbed and fell into the water? Did Zoe really die when her mother, Helena, injected her with poison as she slept? Does that traitorous bitch Na'ane get what's coming to her? What happened to Crow?

      We NEED to know!

    2. Re:God dammit! by Firkragg14 · · Score: 2, Insightful

      I couldn't agree with you more. Ragnar Tornquist has been saying he will finish the dreamfall saga with Dreamfall Chronicles for the past 3 years. Considering Dreamfall had a huge number of plot holes and a massive cliffhanger ending i consider it a bit unfair how long we will have to wait to find out what happens. Especially if it ends up being another 3+ years.

    3. Re:God dammit! by anss123 · · Score: 2, Interesting

      Did April really die when she was stabbed and fell into the water? Did Zoe really die when her mother, Helena, injected her with poison as she slept? Does that traitorous bitch Na'ane get what's coming to her? What happened to Crow?

      I rather liked the ending of Dreamfall. That the game ended shortly after the girl's story was told underlined that despite everything that was going on, a little girl died... and it was her story that mattered.

    4. Re:God dammit! by KillerBob · · Score: 1

      Ragnar is also working on the Secret World idea, which, according to the interviews he's given about it, have been percolating in his head since before he started working on Anarchy Online, long before he started developping Dreamfall.

      I'd definitely like to see him finish that trilogy. Dreamfall was a very interesting story, and I am really looking forward to finding out what happens next. (though I still have issues with how difficult the Necropolis level was in the game...). But I also understand that Dreamfall came out in 2006, 7 years after The Longest Journey. Good stories are worth waiting for. And from what I know of Tornquist, I have no reason to believe that he won't finish that series.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    5. Re:God dammit! by jgtg32a · · Score: 1

      Are those games really that good?

      I started played The Longest Journey a little while back and I loved the story. The problem was it was my first adventure game, and well I didn't know that all adventure game character are kleptomaniacs. So I kinda got screwed a bit because I wasn't picking everything up. And some of the puzzles had solutions that I would have never figured out if I didn't look it up.

      Should I give it another chance, I'd do a bit better if I actually did pick up everything, I'm more used to game where I can become encumbered or have a fixed number of slots.

    6. Re:God dammit! by Creepy · · Score: 1

      My understanding is sales numbers weren't great for Dreamfall, which is why The Secret World gained priority over finishing the TLJ series. I'm not sure if Funcom would think the same way about MMOs now as they did three years ago, mainly because only one MMO really has pulled in massive numbers (WoW) and the rest have fallen by the wayside or are sputtering along with adequate numbers (including Tornquist's own Anarchy Online), but in 2006 MMO was still viewed as the way to go.

    7. Re:God dammit! by Anonymous Coward · · Score: 0

      All adventure games require perception and logic skills. Look at your surroundings, pick up everything that you can and try to apply those items to each other or to objects in the environment.

      Actually, in my opinion as a long time adventure gamer, The Longest Journey was a very simple game and one that I have recommended to people who are newcomers to the adventure genre. Syberia is another nice game that is good for adventure "n00bs".

      Once you get better at them, you can start getting into some of the old LucasArts and Westwood games, then eventually to the Sierra games. The Sierra games are the more difficult ones since you can die easily in them and the puzzles can be quite insane, though logical in an illogical way, if that makes sense.

    8. Re:God dammit! by Anonymous Coward · · Score: 0

      All adventure games require perception and logic skills. Look at your surroundings, pick up everything that you can and try to apply those items to each other or to objects in the environment.

      I remember back in the PC days of adventure gaming I developed this same philosophy, namely being a totaly Klepto. Then I played Hero's Quest and had to relearn my strategy- there was just too much damn stuff to carry. Same thing for Ultima: Pagan- you could pick up damn near anything in the game but good luck holding it all in your pockets.

      When it comes right down to it, there are essentially three design strategies:
      1. Characters start with an inherint set of stats, skill, abilities, etc. You level up and these increase accordingly, so there isn't much variation between characters of the same level. Primary focus is just on increasing level.
      2. Characters are colored by something you gather- skills, items, gear, etc. It's more about what you have than how high level you are, primary focus is on gathering items or skills/abilities.
      3. Characters are just a proxy for you to display your human controlling abilities, like in a First Person Shooter, or other "button-masher" type game.

      Now you very rarely anymore see games that are really "pure" in any one of these areas, at least in terms of MMORPG's. Most of them have a combination of the systems, but usually lean towards one of them more than the others. You could classify them simply as "Level based, skill based, gear based, or action/button mashing"
      "Skills" are usually either a small extension of the basic levelling system, or a restricted version of the gear/item system. They kind of fill the gap between stuff that everyone is given, and the stuff people have to find/trade.

      My personal opinion is that most games rely heavily on the levelling system as the base method of advancement, and the skill/gear system to set apart characters of the same/similar level. There are a few out there that are the other way around of course, the level is not very important and your gear/items are what differentiate players. Pure action/button mashing games generally have little or no difference between characters, but usually that's because the game is more about pitting the humans against each other on a more or less level arena.

      I really don't see much, if anything "new" or inventive about this game.

    9. Re:God dammit! by KillerBob · · Score: 1

      True, Dreamfall did get some bad returns... the original xbox version had a really buggy engine, and the PC version wasn't a very good port of the game. They did fix most of the engine problems that the xbox version had, but it still had some... quirky... behaviour.

      Still... I have played TLJ through in the last year. The story is so good that you can ignore the fact that the engine is 10 years out of date and wasn't that good in the first place. The same is true for Dreamfall, IMO.

      Take it with a grain of salt, though... I still play and love Advent Rising.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    10. Re:God dammit! by Anonymous Coward · · Score: 0

      You are talking about RPGs, not adventure games. Adventure games involve point and click puzzle solving (or verb noun typing for some of the older ones). Examples are Space Quest series, Leisure Suit Larry series, Monkey Island series and Kyrandia series.

  8. Funcom: We put the FU in Fun! by Anonymous Coward · · Score: 0

    Conan.

    'nuf said.

  9. The politics of second lives... by wild_quinine · · Score: 3, Insightful

    We want you to feel part of a world where the conspiracies are so dense and the politics is so thick that, when you join the secret society as a novice at the very beginning, it's this vast organization, and you'll have no idea how it works initially.

    That's a little bit too much like real life for comfort. But, like real life, I expect it will be crushingly dissapointing when you finally discover just how simplistic and facile most people's motivations actually are. The complexity of most human systems is essentially an illusion.

    1. Re:The politics of second lives... by Anonymous Coward · · Score: 0

      Simple rules (motivations) resulting in a system with great complexity isn't all that unusual.

  10. Tornquist went on to say... by edremy · · Score: 4, Funny
    "And while you're waiting folks, why not check out Funcom's other AAA MMO, Age of Conan? Come view the beautiful land of Hyboria, where studly barbarians are slaughtered by healing classes, the women are all dressed in drab brown leather and...."

    At this, Ragnar was pelted with beautifully designed Collector's edition sturdy metal tins before being smothered by hordes of fans carrying little leatherette maps of Hyboria.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:Tornquist went on to say... by Anonymous Coward · · Score: 0

      (Score:3, Funny) -- I promise you. If you actually still played AoC then this would be deemed a 5!

  11. As interesting as this MMO may be... by Andruil · · Score: 1

    After the disaster that was Age of Conan I will not be folling a Funcom MMO for a looong time. If they manage to pull a quality product out of their ass then good for them, I'll try a 14 day trial at some point. No more waiting 2 years to be disappointed in a game that promises so much and delivers so very little.

  12. Add it to the pile of... by Anonymous Coward · · Score: 0

    ...sounds good, plays like crap.

  13. FailCom by Anonymous Coward · · Score: 0

    They fscked up Anarchy Online long before AoC -- 2 epic fails in a row!
    Both launches where reported as: "the smoothest launch in MMO history!" - we know how smooth both went..

    And their "Ideas" are not new, not at all.

  14. Peter Gabriel MMO... by aapold · · Score: 1

    Secret World has an interesting storyline, compelling music.... but wonder what the genesis of such a theme would be...

    --
    "Waste not one watt!" - CZ
  15. Smooth launch by Moraelin · · Score: 1

    Both launches where reported as: "the smoothest launch in MMO history!" - we know how smooth both went..

    Well, in much the same way as the launching of the Vasa, the flagship of the Swedish crown that sank 120m from the shore after being launched. But the launch itself, as anyone present could attest, was as smooth as anyone could expect. It's only (immediately) after launch that the problems started ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  16. An overly wordy adventure by SmallFurryCreature · · Score: 1

    Sometimes you just know the wrong people are playing a game. Go play sonic, that should suit your attention span.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  17. Re:Platform(s)? by Anonymous Coward · · Score: 0

    There is no real money to be made outside of Windows and console gaming.

  18. The Longest Journey? by malevolentjelly · · Score: 1

    I am a little sore that The Longest Journey is still shelved. If this MMO shares any elements, even the general feel of it, then I think it will be very interesting.

    I still consider The Longest Journey to be the best adventure game and actually one of the better games I've played in general, if only in terms of story and world.

    If you're curious about it, it's really cheap on Steam:

    http://store.steampowered.com/app/6310/

  19. Funcom hasn't made a good MMO sense the first one by johncandale · · Score: 1

    oh wait, that one wasn't that good either

  20. What is new? by Reapy · · Score: 2, Insightful

    I am having trouble figuring out what they mean by new features? Other games seem to have these things they are mentioning.

    I think we have all forgotten what the vision of an MMO is supposed to be. We need to drop all this leveling bs all together. It has been done to death, and quite frankly, who really wants to level up ANOTHER character. It also leads to all sorts of weird ass game design decisions and limitations so you don't have people getting one shot by monsters.

    But I don't get it, where is the Massive Multiplayer part of MMO? Seriously, think about it, when is the last time you saw or played a game where 200+ people were in the same area doing the same thing? Why don't we see any games working on technology to bring more players together playing a game at the same time? More massive!

    Is this all we have, at most 100 players doing the same thing at the same spot until we have more bandwith? Most games I have played that even come close to packing in around 100 players are laggy fuck fests that just remove all ounces of gameplay.

    Secret world...blah, what is it going to have, go out and collect random skills that you can use, then participate in the same style MMO combat you've enjoyed since fucking merdian 59. Jesus christ can we get some innovation please?!?

    Honestly, bliz and eq2 seeem to have the genera pretty much done right. Great, close the book on it, lets see something new, I have a fist full of cash I'm waiting to toss at somebody who make something new, give me a reason to spend it.