Casual Games Quickly Transforming the MMO Market
An anonymous reader writes "Activision Blizzard CEO Bobby Kotick disclosed that their forthcoming, unnamed MMOG will have 'a little more broad appeal' than its market-leading MMO World of Warcraft. This is adding to speculation that the game might be free to play, since such games now take more in digital revenue than any other genre. In his GDC Austin keynote today, Sony Online Entertainment president Jon Smedley said, 'As a company, we knew we had to evolve ... to expand [our] audience ... and to get a much wider female audience.' The article notes that SOE hasn't abandoned hardcore MMOs, but his talk focused on Free Realms, SOE's free-to-play MMO that has grown to 5 million users in 5 months. Marketed to kids, 51% of Free Realms gamers are under 13, with around 75% under 18, who pose a challenge to attract and retain. Since they only play for about 20 minutes per session and aren't focused on the mechanics of the game, SOE can get away with changes that are unfair to some players, as shown by a recent, oddly-handled item nerf in Free Realms."
I somewhat understand your problem. But you see my problem - I have a full time job and a life. I also want to play WoW. So should I just always suck - never able to actually complete an instance? I don't think so. Maybe Blizzard should create "I don't have a job and my parents pay my way realms" (for people like you) and "I can only spend a couple of hours a week on a computer game" servers for people like me.
Why does it matter if someone else gets an epic-quality item? Does it somehow strip you of your earned rewards? And why is it so wrong if a 12 year old kid wants to do *exactly that* and take his Sword of OMG to the forest and kill boars? If he's enjoying it, why do you care? How does it affect *you*?
.... yup, I didn't think you did. There's no lack of challenge in the game if you want it. Many of the instances are tuned for casual play, so that nearly anyone who's interested can make reasonable progress, even if they don't fully understand the calculus involved in tank itemization (for example). On the other hand, hard modes and the new Heroic 10/25 versions of Coliseum allow those seeking extreme difficulty can have it --- and are rewarded for their efforts. As a matter of fact, at the time of this posting, there is exactly one (1) guild who has completed the "Earth, Wind, and Fire" achievement. It's *tough*, and ready for anyone who wants to meet the challenge.
You complain that it no longer takes weeks of running an instance to clear it. So I'm guessing that (prior to you quitting) you've cleared all the hard modes available to you in the first week?
Don't think I'm attacking you directly --- I'm not. I'm just tired of seeing this exact same argument passed around by forum trolls, who conveniently can't back it up with an Armory link.
Broad appeal ... that means they're marketing it to women?
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Why does it matter if someone else gets an epic-quality item? Does it somehow strip you of your earned rewards? And why is it so wrong if a 12 year old kid wants to do *exactly that* and take his Sword of OMG to the forest and kill boars? If he's enjoying it, why do you care? How does it affect *you*?
I agree. It would seem that for some waxing their epeen is way more important than actually co-operating with others and having a well run raid. For me getting a raid done fast, with no wipes, unnecessary deaths; while talking trash on vent was always the most enjoyable part. Gear was simply a means to an end; not the end itself. And pretty much without exception the people I talk to agree.
Now personally, as well as two close friends of mine, have been playing wow since the summer of 2005. After about six months of playing the game we started raiding MC, and later on BWL/AQ, then Kara, TK, Black Temple, and etc. Now myself dropped out of raiding after farming Black Temple (stopped playing all together until WOTLK arrived), since returning to the game I haven't really done anything but some 10 man and a few 25 man pugs in this new expansion; mostly I just stick to doing heroics and PvP. However everyone I talk to personally, both my two real life friends who have kept up the hardcore raiding, and those of my in-game friends that have dropped off and returned after prolonged hiatuses agree that the current state of the game is better and more enjoyable. This sentiment is mirrored, with very few exceptions, through the entire guild that I used to raid with. Raiding is more fun, gearing alts for raiding or PvP is less of a chore, the new instances are way better designed, daily quests makes acquiring coinage for repairs/consumables/enchants/gems less of a chore; basically the game feels, for those I have been talking to, more like an actual game. There are less people going emo (which seemed to have happened quite a lot more back when we were raiding 40 man instances and getting the gear you needed for the next step took ages and ages of repeated smacking your head against the wall until you were so full of piss and vinegar people went batshit for no apparent reason.
Obviously the changes to the game leaves some people longing for the good old glory days when men were men and everything was much better; but for the most part my personal experiences indicate a higher enjoyment level, more laughs, with most of the heated debate circling around just how much cooler Chuck Norris is than your mum.
The Long Now Foundation
It affects you in PvP.
You spend months getting very powerful, and then suddenly people get just as powerful in only a few days. While you ruled PvP situations, and it took parties of 5 to kill you, now all of a sudden it only takes 1 or 2 people to kill you. This can ruin your fun if you PvP a lot.
Then maybe you're not as good at PvP as you think you are and were just relying on gear the entire time.
In a PvP MMO, the "equation" should really be Numbers > Skill > Gear. Basically, a large number of enemy players should be able to take you down when you're alone, a much better skilled player in similar (or slightly worse) gear should be able to take you down 1 on 1, and when you have two equally skilled players the one with the better gear should come out on top.
Sadly, WoW fubared this right up from the beginning and gear trumped everything so that even the worst players imaginable could dominate in PvP simply because they were capable of raiding the top end content and anyone solely interested in PvP were left by the wayside. The Honor System attempted to fix that, but ended up being an even worse grind than any raiding ever was, so you were still better off tackling PvE content in order to PvP (unless you really had nothing else to do than PvP all day every day for weeks on end, or share your account). I quit WoW around Arena Season 4 because I was getting sick of lesser skilled players able to just crush me and some close friends just because their top end epics were far better than our mix of blues and "welfare" epics (just for the record, during the Honor Grind, I was able to get the blue Warrior set and was able to 1v1 almost anyone who wasn't decked out in 100% BWL gear).
Quite frankly, if you find that now suddenly people can get epic gear who previously were unable to and they're trouncing you in PvP I say "Good". You never deserved to be king of the heap, requiring "parties of 5 to kill you" because you relied on gear and now that the field is evened out a bit and skill is more a determining factor, your ego has taken a hit. Call me bitter, call me a troll, but I know a lot of people would agree.
~jaraxle