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Casual Games Quickly Transforming the MMO Market

An anonymous reader writes "Activision Blizzard CEO Bobby Kotick disclosed that their forthcoming, unnamed MMOG will have 'a little more broad appeal' than its market-leading MMO World of Warcraft. This is adding to speculation that the game might be free to play, since such games now take more in digital revenue than any other genre. In his GDC Austin keynote today, Sony Online Entertainment president Jon Smedley said, 'As a company, we knew we had to evolve ... to expand [our] audience ... and to get a much wider female audience.' The article notes that SOE hasn't abandoned hardcore MMOs, but his talk focused on Free Realms, SOE's free-to-play MMO that has grown to 5 million users in 5 months. Marketed to kids, 51% of Free Realms gamers are under 13, with around 75% under 18, who pose a challenge to attract and retain. Since they only play for about 20 minutes per session and aren't focused on the mechanics of the game, SOE can get away with changes that are unfair to some players, as shown by a recent, oddly-handled item nerf in Free Realms."

16 of 238 comments (clear)

  1. Re:WoW was ruined by Anonymous Coward · · Score: 4, Insightful

    Are you honestly that bitter about people doing "less work" to get "unearned" items as shiny as yours in an online game? Really?

  2. Re:WoW was ruined by johan_from_cape_town · · Score: 5, Insightful

    I somewhat understand your problem. But you see my problem - I have a full time job and a life. I also want to play WoW. So should I just always suck - never able to actually complete an instance? I don't think so. Maybe Blizzard should create "I don't have a job and my parents pay my way realms" (for people like you) and "I can only spend a couple of hours a week on a computer game" servers for people like me.

  3. Re:WoW was ruined by L4t3r4lu5 · · Score: 4, Interesting

    Completely agree.

    My biggest issue is:

    - Without the gear, you cannot raid.
    - Without raiding, you cannot get the gear.

    How am I supposed to enjoy end-game content when I can't get into a group because my DPS is around 1k too low for these "elite" groups? I constantly see raids occurring with calls for "3000+dps" which is just unachievable without raid / heroic gear, and you can't get that without a significant time commitment that is just unachievable if you have any physical social interaction in evenings / weekends at all.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  4. Re:WoW was ruined by pHus10n · · Score: 5, Insightful

    Why does it matter if someone else gets an epic-quality item? Does it somehow strip you of your earned rewards? And why is it so wrong if a 12 year old kid wants to do *exactly that* and take his Sword of OMG to the forest and kill boars? If he's enjoying it, why do you care? How does it affect *you*?

    You complain that it no longer takes weeks of running an instance to clear it. So I'm guessing that (prior to you quitting) you've cleared all the hard modes available to you in the first week? .... yup, I didn't think you did. There's no lack of challenge in the game if you want it. Many of the instances are tuned for casual play, so that nearly anyone who's interested can make reasonable progress, even if they don't fully understand the calculus involved in tank itemization (for example). On the other hand, hard modes and the new Heroic 10/25 versions of Coliseum allow those seeking extreme difficulty can have it --- and are rewarded for their efforts. As a matter of fact, at the time of this posting, there is exactly one (1) guild who has completed the "Earth, Wind, and Fire" achievement. It's *tough*, and ready for anyone who wants to meet the challenge.

    Don't think I'm attacking you directly --- I'm not. I'm just tired of seeing this exact same argument passed around by forum trolls, who conveniently can't back it up with an Armory link.

  5. Wider Female Audience by Anonymous Coward · · Score: 4, Funny

    'As a company, we knew we had to evolve ... to expand [our] audience ... and to get a much wider female audience.'

    OMG! Ponies MMO!

  6. Re:WoW was ruined by DreamsAreOkToo · · Score: 4, Insightful

    To turn this into a theme...

    I used to play World of Warcraft back when Stratholme was considered an impossible instance. Then suddenly guilds started figuring out this "raiding thing" and all of a sudden, some dumbass healer could get better items than me, because he had 39 other people to pick up his slack. That's when the game started going downhill. I quit and everyone else I knew started quitting and the biggest complaint I heard back then was "I'm sick of seeing some dumbass decked out in epic gear because he can farm gold all day and raid all night." I think the game was ruined sometime halfway through it's first year.

    "Casual" is not a misnomer. Anyone who wants to play whenever they feel like it is "casual." Anyone who adheres to a schedule where they get penalized for tardiness is working a 2nd (or 1st) job.

    tl;dr "Remember when WoW was good?" "WoW was never good."

  7. Re:WoW was ruined by Jurily · · Score: 4, Insightful

    So the real complaint is that in order for him to continue to be "better" than everyone else, he has to continue to raid to stay ahead of other people, since now it's fairly simple for anyone to catch up to the point he's already at.

    Well, that's an inherent property of the level cap. After you reach it, there is no real distinction between you who have been there for a year, and me, who just got there. Nothing to prevent me from getting the same stuff you have without going through the same long process you have.

    On the other hand, it's in Blizzard's enlightened self-interest to make sure the newcomers can almost catch up to the veterans. It keeps both groups going.

  8. Broad appeal by Hognoxious · · Score: 5, Funny

    Broad appeal ... that means they're marketing it to women?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  9. Re:WoW was ruined by Arkham79 · · Score: 4, Insightful

    So, I've heard this before, and used to be in the same boat. It's not true anymore - you can gear up to decent raid levels without going to raids now, especially with the recent instance additions. It'll take longer than if you were raiding the whole time, but it's not that difficult. You do have to run Heroic 5 man instances though - no way around that.

    With the changes they have made to the instances though they are much, much easier to run these days than they used to be in BC. Do the daily heroic each day (30-50 minutes) and you will quickly get enough badges and rewards to be running in one of the entry level raids, keep it up and you can get well beyond the 3000 DPS you mentioned. It takes some patience if you don't have hours to devote to running instances, but one instance each day you can log in should be your first priority if gearing up is what you want to do.

    --
    https://comerford.net
  10. Re:WoW was ruined by Dhalka226 · · Score: 4, Insightful

    I found your post somewhat insightful upon first reading, though I didn't necessarily agree with all of it. But as I re-read it, something started to bother me.

    How am I supposed to enjoy end-game content [. . .] that is just unachievable if you have any physical social interaction in evenings / weekends at all.

    If you don't have the time to run many heroics or raids to get your gear up, why do you expect to have time to run the end-game content? It's certainly not going to be any shorter. If you DO have time to do it, just not as much as the hardcore types, you can still experience it; it's just going to take longer.

    For those who literally don't have the time to get to any piece of content while there are still players interested in doing it, I don't think the solution is to dumb the content down*, at least not while such content is still the highest tier of content available. I think those players are just out of luck. If that ruins their enjoyment of the game, well, there are a lot of games out there. They should find one that is less grindy so having less time for the game isn't as big of a penalty.

    For what it's worth, I don't get as worked up about "ZOMG they hand out epics!" as others do. I measure my enjoyment of the game by, well, my enjoyment of the game. I just want to make forward progress, and that's independent of whether or not you or $HARDCORE_GAMER_X has made more or less progress than me.

    * I do sort of like the 10 normal/10 hard mode/25 normal/25 hard mode distinctions. It seems like a relatively good compromise.

  11. Re:WoW was ruined by Narpak · · Score: 5, Interesting

    Why does it matter if someone else gets an epic-quality item? Does it somehow strip you of your earned rewards? And why is it so wrong if a 12 year old kid wants to do *exactly that* and take his Sword of OMG to the forest and kill boars? If he's enjoying it, why do you care? How does it affect *you*?

    I agree. It would seem that for some waxing their epeen is way more important than actually co-operating with others and having a well run raid. For me getting a raid done fast, with no wipes, unnecessary deaths; while talking trash on vent was always the most enjoyable part. Gear was simply a means to an end; not the end itself. And pretty much without exception the people I talk to agree.

    Now personally, as well as two close friends of mine, have been playing wow since the summer of 2005. After about six months of playing the game we started raiding MC, and later on BWL/AQ, then Kara, TK, Black Temple, and etc. Now myself dropped out of raiding after farming Black Temple (stopped playing all together until WOTLK arrived), since returning to the game I haven't really done anything but some 10 man and a few 25 man pugs in this new expansion; mostly I just stick to doing heroics and PvP. However everyone I talk to personally, both my two real life friends who have kept up the hardcore raiding, and those of my in-game friends that have dropped off and returned after prolonged hiatuses agree that the current state of the game is better and more enjoyable. This sentiment is mirrored, with very few exceptions, through the entire guild that I used to raid with. Raiding is more fun, gearing alts for raiding or PvP is less of a chore, the new instances are way better designed, daily quests makes acquiring coinage for repairs/consumables/enchants/gems less of a chore; basically the game feels, for those I have been talking to, more like an actual game. There are less people going emo (which seemed to have happened quite a lot more back when we were raiding 40 man instances and getting the gear you needed for the next step took ages and ages of repeated smacking your head against the wall until you were so full of piss and vinegar people went batshit for no apparent reason.

    Obviously the changes to the game leaves some people longing for the good old glory days when men were men and everything was much better; but for the most part my personal experiences indicate a higher enjoyment level, more laughs, with most of the heated debate circling around just how much cooler Chuck Norris is than your mum.

  12. Re:WoW was ruined by jaraxle · · Score: 5, Interesting

    It affects you in PvP.

    You spend months getting very powerful, and then suddenly people get just as powerful in only a few days. While you ruled PvP situations, and it took parties of 5 to kill you, now all of a sudden it only takes 1 or 2 people to kill you. This can ruin your fun if you PvP a lot.

    Then maybe you're not as good at PvP as you think you are and were just relying on gear the entire time.

    In a PvP MMO, the "equation" should really be Numbers > Skill > Gear. Basically, a large number of enemy players should be able to take you down when you're alone, a much better skilled player in similar (or slightly worse) gear should be able to take you down 1 on 1, and when you have two equally skilled players the one with the better gear should come out on top.

    Sadly, WoW fubared this right up from the beginning and gear trumped everything so that even the worst players imaginable could dominate in PvP simply because they were capable of raiding the top end content and anyone solely interested in PvP were left by the wayside. The Honor System attempted to fix that, but ended up being an even worse grind than any raiding ever was, so you were still better off tackling PvE content in order to PvP (unless you really had nothing else to do than PvP all day every day for weeks on end, or share your account). I quit WoW around Arena Season 4 because I was getting sick of lesser skilled players able to just crush me and some close friends just because their top end epics were far better than our mix of blues and "welfare" epics (just for the record, during the Honor Grind, I was able to get the blue Warrior set and was able to 1v1 almost anyone who wasn't decked out in 100% BWL gear).

    Quite frankly, if you find that now suddenly people can get epic gear who previously were unable to and they're trouncing you in PvP I say "Good". You never deserved to be king of the heap, requiring "parties of 5 to kill you" because you relied on gear and now that the field is evened out a bit and skill is more a determining factor, your ego has taken a hit. Call me bitter, call me a troll, but I know a lot of people would agree.

    ~jaraxle

  13. Re:WoW was ruined by Mr.+Bad+Example · · Score: 4, Funny

    > Why does it matter if someone else gets an epic-quality item?

    Because you can't entrust the Sword of a Thousand Truths to a noob.

  14. Re:WoW was ruined by MBGMorden · · Score: 4, Insightful

    With all due respect, this is the case for ANY organized activity. If you join a bowling league with your friends and you guys bowl on Wednesdays from 7 to 10 then that's time you set aside. If you join a band with some friends and you guys practice Mondays and Wednesdays from 6 to 8, and that's time you have set aside. If you have a weekly poker game on Saturday evenings then that's time you set aside.

    Sticking one or two nights a week, even specific times, aside to take part in your hobby is nothing new. Guys with families have been doing it for ages now, and if you think sticking "on a computer!" behind the activity changes that then you're as naive as most modern patent clerks. It is completely possible to hold down a job, actually raid in WoW (not the hardcore 6 nights a week raiding, but there are plenty of groups out there that raid twice a week for 2 hours), and have a family that you're not neglecting.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  15. Re:Pizza and promises by elrous0 · · Score: 4, Insightful

    It's kind of scary to even contemplate something with more broad appeal than WoW. It's sort of like a drug dealer announcing that Crack wasn't addictive enough, so he's working on a new "Super Crack."

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  16. Re:WoW was ruined by drsquare · · Score: 4, Insightful

    Am I the only one amused at people thinking they're putting in effort and hard work by sitting at a keyboard playing one of the easiest games ever created, and only getting ahead of everyone else because they don't have anything else to do?

    The whole point of WoW's success is that everyone can get to the top levels, do all the raids and get all the gear. Five years and twenty million sales later, poopsockers are still telling us how Blizzard got it all wrong.