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Blizzard Offers Look Inside WoW At GDC

Yesterday morning at GDC Austin, Blizzard's J. Allen Brack and Frank Pearce took to the stage to finally give a peek inside the inner workings of World of Warcraft. Tipping the scales at around 4,600 people utilizing 20,000 computer systems and 1.3 petabytes of storage, Blizzard has created a raging behemoth. The Online Network services group alone has "data centers from Texas to Seoul, and monitor over 13,250 server blades, 75,000 cpu cores, and 112.5 terabytes of blade RAM. [Pearce] points out the picture of the GNOC (Global Network Operations Center) in their slideshow, a data core that even has televisions tuned to the weather stations. They use those to ensure that conditions of the data center are up to their standards; with only a staff of 68 people they ensure connectivity across the globe for the numerous WoW servers."

5 of 188 comments (clear)

  1. Well, Look at Their Monthly Revenue by eldavojohn · · Score: 3, Insightful

    Let's say they have 10 million active subscribers world wide and that each of them pays $12 a month. Wouldn't you expect that sort of protection and insane support on something generating $120 million in revenue for you a month? I would. I wouldn't be surprised if there's a whole lot more to it that we don't know about and never will.

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    My work here is dung.
    1. Re:Well, Look at Their Monthly Revenue by xororand · · Score: 4, Insightful

      "In Soviet Russia, the government controls the corporations."
      is also pretty good, imho.

  2. Re:Should I Be Concerned... by drexlor · · Score: 5, Insightful

    I was alarmed when I was searching for a new bank that the major banks do not offer authenticators or usb dongles to use for online banking for normal consumers. Why can I protect my WoW account better than my bank account?

  3. Bosses by Idiomatick · · Score: 4, Insightful

    Apparently the programmer's boss is also a programmer, the artists boss an artist and they are expected to work together. So so SOOOO much better than the bureaucrats most of us get stuck with.

  4. Re:Story at 11... by amplt1337 · · Score: 4, Insightful

    ...yes. The hard part of a Massively Multiplayer Online Game does in fact come from the Massively part.

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    Freedom isn't free; its price is the well-being of others.