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Why Games Cost $60

eldavojohn writes "Crispy Gamer is running a very interesting article on why games cost $60. Many games start out at this retail price — but why? Did the makers of The Beatles Rock Band game just happen upon $59.99, as did the makers of Batman Arkham Asylum? After all, those two titles surely took different amounts of man hours to develop, and result in different averages of entertainment time enjoyed by the consumer. They interview a director at Electronic Entertainment Design and Research, who breaks down the pie as $12 to retailer, $5 to discounts/returns/retail marketing, $10 toward manufacturing costs and shipping. That leaves $30 to $35 in the hands of the publishers. Though lengthy, the article looks at three forces of economics on why game publishers continuously end up in lockstep for pricing: sensible greed, consumer stupidity or evil conspiracy. When asked about the next step up to $70 or $80, Hal Halpin (president and founder of the Entertainment Consumers Association) says, 'I'm not sure that we'll see a standard $70 price point at all. To my mind, emerging technologies, subscriptions and episodic and downloadable content should all enable price drops — increasing accessibility to a much wider audience.'"

81 of 536 comments (clear)

  1. Its justified price by sopssa · · Score: 5, Insightful

    Many games start out at this retail price â" but why? Did the makers of The Beatles Rock Band game just happen upon $59.99, as did the makers of Batman Arkham Asylum? After all, those two titles surely took different amounts of man hours to develop, and result in different averages of entertainment time enjoyed by the consumer.

    It's the same thing with movies and music. There's a certain "standard" price everyone goes with, because if they didn't, it'll affect their sales. Going a bit over the standard decreases sales, going a bit less than the standard can increase them. You have to find the fine line.

    And to be honest, they $60 price isn't that much if it's a great game. You pay atleast $15+ to go the movies, probably even more if you make a night out of it. You might spend the same amount in bars too. Both of those give only a few hours of entertainment value, and to be honest aren't all that fun all the time. Good games give a lot more entertainment and fun hours. My stats for Left4Dead show 947 hours and I've probably spend *a lot* in WoW too. And dont even get me started on the civilization and settlers series.

    That being said, I would probably try more games if they were cheaper. But I still will get the games I want.

    $10 go toward cost of goods sold, which includes manufacturing the game disc, shipping the games to the store, and anything else directly related to production and delivery of the game package.

    I think digital delivery is something that can bring this price down a lot. Yes, bandwidth does cost, but its nothing like producing tons of dvd's, packaging them, sending them all over the world and delivering to stores. And the user experience is usually a lot nicer, you can easily buy it without walking to store.

    And to be honest, game development is no cheap business and it's getting even more costly all the time. Yeah you could argue that theres great indie games that have been developed at cheaper budgets, and you're right; there are. But their budgets also are $10 000 - $100 000. It means you have to get lots of sales. And indie developers really cant produce the games like Call of Duty series (specially the modern warfare ones!) and Left4Dead and Half-Life 2. There is place for indie developers, but you need professional commercial game developers too.

    1. Re:Its justified price by omgarthas · · Score: 4, Insightful

      Yeah, Batman is a very nice game, I enjoyed it, but after 10 hours, I'm done with it and it offers no replayability (sorry spelling), on the other hand, other games (specially RTS or Tycoon series), cost 45$ and I would spend my entire life playing those if I could

    2. Re:Its justified price by skeletor935 · · Score: 3, Interesting

      The thing I hate most is that for xbox360 (sure it's the same for PS3 but I don't own one so I don't know) every game is $60. Some games definitely deserve it like the huge RPG games with fantastic stories and voice acting and emersive worlds, the great multiplayer FPS games, and so on. Then there's the other games, which probably spent a quarter as much time in development than the much better games, and all of a sudden the developer is like "hurr hurr it's in high def and on the 360 it's worth $60" Games based off movies come to mind first-- usually terrible mock ups hashed together for insta-profit from the movie's success. Some cartoon graphic puzzle games next. And some blatantly terrible games.

    3. Re:Its justified price by LordPhantom · · Score: 2, Insightful

      Frankly, to some degree I think the current cost of games is a bargain, especially if you compare the price point versus development costs of games of even 5-10 years ago. Paying $60 for a 40-100 hour RPG experience complete with full score, FMV and incredible rendering that took thousands of man-hours to produce is actually pretty cheap.

    4. Re:Its justified price by SensitiveMale · · Score: 4, Interesting

      "You pay atleast $15+ to go the movies, "

      I don't. Matinee prices for me or I wait for the DVD.

      I won't pay $70 for a game either. I got burned by immediately paying $50 for the unplayable Splinter Cell Double Agent PC game and I swore off paying those prices. Saved me another $50 when Wolfenstein turned out to be sucky as well but for different reasons.

      On the other hand, I paid $20 for Killing Floor and I've put hundreds of hours into that game unfortunately. I'll get Left4Dead when it hits $20 as well.

      You suckers keep paying $50 and $60 for games and the prices will only go higher.

    5. Re:Its justified price by geekoid · · Score: 2, Interesting

      "You pay atleast $15+ to go the movies"

      I pay 8-9 dollars and that is in a new cinema.

      Yes, I will spend more it it's a night out, but not more on cinema ticket.

      I don't go to bars. Boring places full of boring people most of whom are vapid.
      At least that was my expedience when I was a bartender, many decades ago.

      Of course you are basing the starting point for your argument on a false dichotomy. That video games are camparable to a night out.

      You should be comparing video game price against developments and other prices in the same field.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Its justified price by sexconker · · Score: 2, Informative

      A movie ticket costs me $6.75 at the matinee.
      That's not $15.

    7. Re:Its justified price by Flentil · · Score: 3, Informative

      Yes, we've all heard that argument before. Minute for minute versus a movie ticket. It doesn't matter. $60 is still too much for them to continue charging as they lower costs through direct downloads and other means. Yes, it costs a lot to produce the original, but then you see, they make virtually limitless copies of that original for pennies each. They could sell these games for $20 and still reap huge profits.

    8. Re:Its justified price by sexconker · · Score: 2, Insightful

      Tetris was free with my Game Boy.

      Best game ever.

      Not best video game.
      Best game.
      Ever.

    9. Re:Its justified price by Darkness404 · · Score: 3, Insightful

      The only thing though, its a $60 risk. Even great studios have turned out crap games. I remember really liking Yoshi's Island and when a "sequel" came out (Yoshi's Story) I ran out to buy it for around $60, it was a terrible game, I finished it in about 2 hours and ended up trading it for like $15 to a used game retailer. There have been games that have been critically acclaimed but I simply can't get into them. Sure, $60 is a bargain if you get a truly epic game, but at least for me, I only get one "epic" game per console and the other games on the system simply aren't worth $60. If every game was a great value as, say, The Orange Box, I would have no problem shelling out $60, but you have crap games mixed in. Other times, yeah, you pay $60 but the game is so crippled that you end up paying $40 in DLC to get the "full" game.

      --
      Taxation is legalized theft, no more, no less.
    10. Re:Its justified price by CyberLord+Seven · · Score: 2, Insightful

      And to be honest, they $60 price isn't that much if it's a great game. You pay atleast $15+ to go the movies, probably even more if you make a night out of it. You might spend the same amount in bars too. Both of those give only a few hours of entertainment value, and to be honest aren't all that fun all the time. Good games give a lot more entertainment and fun hours.

      When was the last time you got laid taking a chick to a video-game?

      Value is where you find it, my friend. :)

      --
      We have always been at war with Eurasia!
    11. Re:Its justified price by ReverendLoki · · Score: 2, Insightful

      Some of us have wives. They still make you buy a ticket for her to get in.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    12. Re:Its justified price by coldmist · · Score: 3, Insightful

      And, how much does it take to make a movie? $50 million? $100 million? And, how much does that DVD cost? $20, or even $10 at Walmart?

      --
      Don't steal. The government hates competition.
    13. Re:Its justified price by Lord+Bitman · · Score: 4, Insightful

      here's a special trick you can do: don't give people money until they are only asking for an amount you're willing to spend. I just picked up Mirror's Edge AND DC vs Mortal Kombat for a total of £10. From a major retailer.
      If you don't want to spend $60 on a game, don't do it. Don't even complain about it. Just don't do it.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    14. Re:Its justified price by Darkness404 · · Score: 4, Insightful

      I can rent just about any new DVD for $1 a night and get the full enjoyment of the movie. On the other hand about the cheapest place that I know to rent games costs $7 for about 3 nights and you can't experience the entire game. When I walk into Barnes and Nobel if I feel like it, I can sit down in a chair and read the -entire- book, not just chapters one and two. You can type in almost any song into YouTube and with enough searching you can find it, listen to it and listen to it over and over again. With games you are limited to a demo where the creators have picked a few parts of the game that may or may not really represent the game.

      --
      Taxation is legalized theft, no more, no less.
    15. Re:Its justified price by MBGMorden · · Score: 2, Informative

      I don't. Matinee prices for me or I wait for the DVD.

      Indeed. It seems like every time anyone quotes the price for a trip to the movies on the internet they just have to go to the most expensive theater in town, at peak times, and just have to order the obligatory 64oz overpriced fountain drink and 1 gallon bucket of popcorn, leading to the exaggerated prices on the web.

      When I go to the movies it's often earlier in the day at the cheaper theater in town. No food - I'll go out to eat afterward (there's a nice sushi place 2 spots down from the theater that some friends and I like to go to). Tickets are $2.50 each and I can watch anything I want as soon as it's released.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    16. Re:Its justified price by PitaBred · · Score: 2, Insightful

      I blame frat boys. $60 copies of Madden and Tiger Woods every year is a hell of an income stream, and they're too stupid to realize they're simple rehashes of the old games with slight graphical tweaks.

    17. Re:Its justified price by blackraven14250 · · Score: 2, Interesting

      Yeah, but the publishers are the problem. You think they're just going to let any company kick them out of the loop?

    18. Re:Its justified price by COMON$ · · Score: 3, Interesting
      Exactly, I will rent many games because the rental times now are so friggin long that I can get my enjoyment out of them in a week or two.

      However, there are certain games where I have more than gotten my money out of them, namely, Zelda Ocrina of time(still have no clue why I am compelled to play this game start to finish every year or 2), 007 Goldeneye, Mariokart 64 and wii, Starcraft, Warcraft III and baulders gate II (even though only played through once, the hours discussing, playing and thinking alone have put pennies on the dollar for enjoyment.)

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    19. Re:Its justified price by blackraven14250 · · Score: 4, Funny

      and I've spent pointless hours on it.

      Learning how to survive with 3 other people against a horde of zombies is NOT pointless.

    20. Re:Its justified price by demonbug · · Score: 2, Interesting

      I agree - I refuse to pay $60 for a game, so I don't. For my PS3 I've bought all of my games used (see, game publishers? Instead of getting a reasonable amount from me, say $40 - $45, you get nothing!), or waited for the price to come down.

      That said, when Gran Turismo finally comes out I'll pay full price (although I have the nasty feeling they are going to jack up the price on it - hell, I stopped by a GameStop the other day and they were charging $35 or $40 for GT5: Prologue). There is an occassional game I'm willing to pay that price for, but I would consider it a very special, once-per-system kind of price for a game.

      Fortunately PC games haven't quite gotten to the same price point (yet).

    21. Re:Its justified price by 7Prime · · Score: 2, Informative

      From what I heard, it promised A LOT more than it delivered. I remember friends raiving about it for months like it was going to be the second coming of Jesus. The trailers even had me peaked. But I hear that the control system was messy, the game was repeatitive, and short. Marketting hype can often backfire on you if you're not careful. That's a big problem. It seems that it sorta deserved its tank.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    22. Re:Its justified price by commodore64_love · · Score: 2, Interesting

      Most games will drop to $20 in 6 months time (usually after Christmas). Even the greatest hits eventually drop to that pricepoint, so I wait until that happens. One of the best games I ever got was Space Channel 5, parts 1 and 2 which for some reason Sega released at only $10 per game. Nice bargain.

      Don't pay $60 for your games. Don't even pay $40. That's too much.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    23. Re:Its justified price by Sancho · · Score: 2, Interesting

      For multiplayer games, time can be a dealbreaker. When it came out, Little Big Planet was quite successful. Lots of people bought and played it. All of my friends did, that's for sure.

      Now that it's cheaper, I was considering getting it. However, since my friends have all finished with it, a large part of the enjoyment will be gone. Even if I get someone to help me through the puzzles that require a second player, they'll probably just be directing me through them.

    24. Re:Its justified price by commodore64_love · · Score: 2, Insightful

      >>>I remember $80+ SNES games

      Nintendo was just greedy. (Sorry if that offends you, but it's just opinion.) Back when Atari ruled as the #1 console (1977-84) the games cost just $30 brand-new; $20 if they were older catalog titles. The most expensive Atari cartridge I ever bought was Star Raiders for $40 but it came with a free controller, so it was worth it.

      Then along came Nintendo with their NES in 1985, and they charged twice as much as Atari had charged. I never could figure that out. It's one of the main reasons I stuck with 8/16-bit computer gaming where prices were reasonable (or even free).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    25. Re:Its justified price by commodore64_love · · Score: 2, Insightful

      >>>bought all of my games used (see, game publishers?

      The game publishers are working to close that door. That's why they are pushing downloadable games so hard - you can buy or sell them on the used market.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    26. Re:Its justified price by Anonymous Coward · · Score: 2, Informative

      Check the inflation rates. $30 in 1984 money is roughly $62 in today's money.

    27. Re:Its justified price by Starayo · · Score: 4, Insightful

      USD$60 is a reasonably fair price for games. I would pay it happily and indeed I do on steam for PC Games.

      Now somebody explain to me why games in Australia cost up to USD$95.

      --
      Ezekiel 23:20
    28. Re:Its justified price by StreetStealth · · Score: 2, Insightful

      Whenever a post like this shows up, I always have to check to see if someone actually modded it insightful as well.

      You guys never disappoint.

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
  2. Which is why by Monkeedude1212 · · Score: 2, Insightful

    I stopped going to Retailers for PC games, and started using a downloadable system (Steam).

    And when I want a 360 game - I'll either Rent it, or one of us in our group of 5 friends will buy it and we'll rotate our games around, or on the odd Chance that it has great addictive multiplayer (Halo 3, Call of Duty, etc) We'll all buy it ourselves. But with episodic content (Like ODST) its cheap enough that we all can grab it, IF we really want it.

    1. Re:Which is why by Saint+Stephen · · Score: 2, Interesting

      I like Steam because I feel too ridiculous buying a game in a Best Buy in my late 30s :-) Really, Steam is like a brown paper wrapper for Half-Life and Crysis :-)

    2. Re:Which is why by mcgrew · · Score: 4, Funny

      I like Steam because I feel too ridiculous buying a game in a Best Buy in my late 30s :-) Really, Steam is like a brown paper wrapper for Half-Life and Crysis :-)

      Damn, dude, I'm 57 but I'll get off your lawn anyway.

    3. Re:Which is why by geekoid · · Score: 2, Funny

      Don't have gamer shame!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. ...only in America by Anonymous Coward · · Score: 2, Informative

    Try shopping for games in Europe. I can't speak for the other european countries, but at least here in Germany prices get converted from $US to â 1:1. We pay around 59â for most game titles, which is over $US80. It's the same for music, movies, and consumer electronics, by the way. Sucks to pay off your ass. :P

    1. Re:...only in America by omnichad · · Score: 5, Funny

      That's to cover the costs of editing out textures and censoring.

    2. Re:...only in America by Ifandbut · · Score: 3, Insightful

      Minor correction, The Witcher had to be retextured to remove all of the nudity before it was released in the USA. Thankfully the developers finally released their official uncensor patch.

      USA has proublems with nudity and sex. EU has proublems with violence. Germany has proublems with Nazis.

      It is a shame that in this day and age a creator must be forced to change his work in order for it to be publicly viewed. Hell, even da Vinci's Vitruvian Man had to be censored in the Assassin's Creed 2 trailer.

  4. Thread with free & open games by Haxamanish · · Score: 2, Interesting

    It is more fun to create a game than to play them, and a lot more fun than wincing about how much the commercial games cost...

    Some place to start: Python games community

  5. Let's be honest here. by FlyingSquidStudios · · Score: 4, Insightful

    Games are $60 because enough people are willing to buy games at that price to justify it. Like many other products, if games don't sell at $60, the price drops. If they thought people would be willing to buy games for $50 but not $60, games would be $50.

    1. Re:Let's be honest here. by PRMan · · Score: 4, Informative

      Actually, the article has it completely wrong. Beginning with the NES, companies pay very high licensing fees for games ($20 per game). I have friends that used to work at Interplay and they told me that the cost is up to $25-$30 per game sold.

      This is actually surprisingly easy to confirm. To find the console license fee, subtract the PC version price from the console version price.

      For instance, at launch, Lego Star Wars for consoles was $59. For PC, $29. Every other cost is the same in making the different versions. Marketing, packaging, distribution, advertising, etc. So what is different? The console maker's tax.

      That means that console makers are taking 50% of the cost into their pocket, even though they didn't do anything in the development of the game at all.

      This is why they can eat $150 on the price of a console system with a mere 4.5 game average attach rate.

      Personally, I buy PC versions whenever possible. The experience is usually equal to or better than consoles and I save 50%.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:Let's be honest here. by dkleinsc · · Score: 4, Interesting

      Actually, what the publishers typically do in order to maximize revenue:
      Release day price: $60
      6 months after release: $55
      1 year after release: $45
      2 years after release: $30
      3 years after release: $15
      4 years after release: $5

      That way, they get the early adopters paying $60, and also get the people they just priced out of the market with their 3-4 year old titles. That's because the timing allows market segmentation, which allows them to capture a greater portion of the consumer surplus.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    3. Re:Let's be honest here. by Carewolf · · Score: 3, Insightful

      For instance, at launch, Lego Star Wars for consoles was $59. For PC, $29. Every other cost is the same in making the different versions. Marketing, packaging, distribution, advertising, etc. So what is different? The console maker's tax.

      What is different? The competition. PC has more piracy, contrary to the whining of CEO's; piracy forces down prices by providing competion.

  6. Cut Out the Middle Men by lobiusmoop · · Score: 5, Interesting

    "That leaves $30 to $35 in the hands of the publishers."

    So why can't we just download games for about half the street price?

    --
    "I bless every day that I continue to live, for every day is pure profit."
    1. Re:Cut Out the Middle Men by cowscows · · Score: 2, Insightful

      Because people will still pay $60 for them? But mostly because if the retail copies of your game are $60 but you're selling them on your website for $30, your retail partners are going to get pissed off because you're undercutting them so much. Digital distribution is definitely becoming a big thing, but there's still enough money to be made in retail that you don't want best buy refusing to stock your game.

      As retail becomes increasingly less important, I think we'll see an increase in the amount of games that you can download for cheaper than the usual retail price. It'll never drop down to $30-35 for a brand new AAA game, but maybe closer to $45 or so.

      --

      One time I threw a brick at a duck.

    2. Re:Cut Out the Middle Men by omnichad · · Score: 2, Informative

      Because the retailers say "Please don't do that or we won't sell your game." And you won't sell as many if it's only available online. So we're stuck with matched pricing.

  7. Huh? by Etrias · · Score: 2, Insightful

    To my mind, emerging technologies, subscriptions and episodic and downloadable content should all enable price drops--increasing accessibility to a much wider audience.

    Oh yeah. Just ask EA how well that's going. How much has their episodic content come down?

  8. Extra! Extra! Read here for the scoop! by tacokill · · Score: 2, Insightful

    Why do games cost $60? Because that is what the market will pay.

    Does this even need to be discussed? Are we really that retarded with our understanding of economics? Do we not understand the very simple concept of supply and demand?

    ...sometimes I wonder

  9. We're already there ... by NotBornYesterday · · Score: 4, Informative

    "subscriptions and episodic and downloadable content" already drive the cost (to the consumer) of games to $70-$80. My kid gets an XBOX game for $60. Plays it. Finishes it. Pays $5 -$10 for points to download an add-on pack, or 2 or 3 or more, and next thing you know, he has invested $70 - $80 in the game. I already assume when he buys ODST, it will cost $80 before it's all said and done, and to me, that's the real cost of the game.

    I think they have to keep the initial price at $60 for now because that's the point above which more consumers would say "screw it, I'll get something else". I'm pretty sure downloadable content will soon be (if it isn't already) about the only way game makers profit.

    --
    I prefer rogues to imbeciles because they sometimes take a rest.
  10. This is news? Sounds more like normal inflation by SierraPete94 · · Score: 2, Informative

    Surprisingly enough, game software really isn't that much more expensive today than it was 20 years ago. Seems like I plunked down $40 or so for Zork I way back in the day. So $20 increase in 25 years... 50%--hell, I'd challenge you to find many industries that are even close to that number.

    --
    Starting next week, all passwords will be entered in morse code.
  11. entertainment hours per dollar by Lord+Ender · · Score: 2, Insightful

    Online multiplayer games are probably the best value in entertainment. Example: The Orange Box was $50, and contained four games. Just one of those games, TF2, has given me over 500 hours of entertainment in the past two years. Compare that $50/500hr expense to a $10 2hr movie, and you can see that almost any price could be "justified" for certain games. $60 is likely selected because it's about as much as many people can drop on an impulse purchase for a purely luxury item.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  12. Re:Price Drops by Ethanol-fueled · · Score: 5, Informative

    What TFA didn't mention is that the $60 price point goes all the way back to the NES days.

    I specifically remember My family shelling out (thanks!) the sixty apiece for SMB 2 and later SMB 3 and Megaman 2 when they were new. I think that the less popular or complex games costed less, but there were some real turds like Legacy of the Wizard which also went for the full sixty.

  13. Re:Price Drops by chill · · Score: 4, Insightful

    Drop in at your local community college and take a course on statistics. Pay close attention to the "profit maximization" section. It'll explain the math behind the relationship between unit cost, units sold and total profit.

    Fascinating stuff. If nothing else, it'll teach you to never spend more than $2 on lottery tickets, if you spend anything at all.

    --
    Learning HOW to think is more important than learning WHAT to think.
  14. artificial price point by jollyreaper · · Score: 5, Insightful

    Why does the CD soundtrack to a $150 million movie cost $17.50 and the DVD goes for $14? It's because those are the price points they got the public to swallow. VHS movies back in the day used to go for $75 or some ridiculous number and only the video stores bought them -- who would have thought private individuals would want to own movies? But eventually the price points dropped and there you are.

    Back in the day, Sierra games came with order forms for other Sierra games. Those crappy little DOS games were selling for $79.99. The stores typically had the prices lower but not by much. The entire time I was growing up, the price points for AAA titles for the top systems would be anywhere from $40 to $60. Usually $50 was the sweet spot. I recall Street Fighter having some of the most insane markups. I think SFII topped out at $80 for the SNES. Then you could also pay another $100 a piece for the special controllers.

    The two things that strike me now are 1) games were really goddamn expensive back in the day and 2) I'm surprised that they haven't been able to jack that price harder considering inflation and all.

    I agree with the article about how crazy it seems for simpler games selling for the same price as ones you know have to be ridiculously expensive to produce.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  15. Serious answer by fishbowl · · Score: 2, Informative

    Like any other retail product, the price is a function of what the market will bear.

    There are some interesting social phenomena that affect the demand curve, that allow (or even *require*) a product to be priced arbitrarily higher than the marginal cost of production and distribution, because in some marketplaces, lower priced goods are regarded, probably unconsciously, by consumers as inferior.

    It is also the case that when pricing a product with respect to a competitor's product, it is advantageous to price the product at the highest price possible while still being perceived as a better value than the target competition. I've seen reproducible studies that show the same product from the same supplier, if priced significantly lower, can be less popular.

    Retail pricing is a bizarre non-linear non-deterministic function. It boils down to: If you aren't willing to pay the retail price of a product, and aren't able or willing to negotiate a lower price from a given supplier, then don't buy it.

    --
    -fb Everything not expressly forbidden is now mandatory.
    1. Re:Serious answer by fishbowl · · Score: 2, Insightful

      >We provided a lot of custom tools to help small business owners set up an online storefront, and found that more people wanted our services at $79/month than $19, $29, $39, etc.

      Yes. I'm sorry if you had to learn this by trial and error, but you might not have believed it if a business consultant had told you directly.

      The price point must be the highest price while remaining a better value than your target competition.

      There are a whole lot of tenets in marketing that turn out to be important but so counter-intuitive, especially to us computer geeks, that I no longer have any doubt that marketing salaries are justified. This is just one in a LONG list of jaw-dropping realizations that I have learned over the past few decades that I would NEVER have accepted without seeing the results for myself.

      --
      -fb Everything not expressly forbidden is now mandatory.
  16. A better way to manage downloaded games? by 2obvious4u · · Score: 2, Informative

    I got turned off to downloading games after I downloaded Castle Crashers for the XBOX 360 and then got the red ring. Now the only person who can play the full version of the game is me. I bought the full game for my kids to play not for me to play, but they are locked out. I've tried unlocking it but nothing works.

    Until the DRM is removed from downloaded games its not practical. Any of the kids can pick a game up off the shelf and play it, but if I'm not logged in my kids can't play the games I've bought for them. I don't want them to mess with my account and I don't want to pay to download the games again. I really don't want to spend hours on the phone with tech support to "reunlock" a game I already bought and paid for.

  17. Because they can by winkydink · · Score: 4, Funny

    It's the same underlying reason why male dogs lick their balls.

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  18. Always been this way by D3 · · Score: 3, Interesting

    Relative to the 1970's and 80's the prices now are a real bargain. I recall Pac-Man for the Atari 2600 being something like $50 at first.

    --
    Do really dense people warp space more than others?
  19. They cost the same back in the 70's and 80's by Kagato · · Score: 2, Insightful

    Back in 1979 Atari was selling games at the $45+ price point. Same thing with Sega and Nintendo in the 80's, $49-59. In the 90's, $49-59. Today? $49-59.

  20. Price Inflexibility by EXTomar · · Score: 4, Interesting

    What is killing console games is the inflexibility in pricing structures. Although AAA release game is okay at $60, a game like "Darkest of Days" is not. But since they are stuck in the same distribution channels they are forced into this pricing structure that doesn't make sense for the game.

    This is why online stores like Steam have taken off. "Plants vs Zombies" is a hell of a lot of fun and would have died at the fixed $60 price. A developer may notice their game sales are slowing down so they do a price cut weekend which is impossible to do with the classic distribution chain. Even in the citation, half of the cost instead of being consumed in the distribution chain just putting disks on shelves can be put elsewhere. I don't have much illusions the big boys with the big games will pass the savings on to us but having the flexibility is at least a start.

  21. DVDs by mcgrew · · Score: 2, Insightful

    $12 to retailer, $5 to discounts/returns/retail marketing, $10 toward manufacturing costs and shipping. That leaves $30 to $35 in the hands of the publishers

    So why can I buy DVDs from $5 to $20? manufacturing and shipping costs for these two items should be the same. And I've never seen a game at discount, have you? Nor have I ever seen a game as heavily marketed as a DVD.

  22. Re:Extra! Extra! Read here for the scoop! by WeatherServo9 · · Score: 5, Interesting

    Why do games cost $60? Because that is what the market will pay. Does this even need to be discussed?

    I would think yes; yeah, we all know basic economics, but from someone not working in the industry how much do we know about how this price point was reached? Was this found by trial and error? Market research? Both/other? To what extent have there been deviations and what were the results? To what extent do Nintendo/Sony/MS play a role with "suggestions" about pricing? How does price set expectations about quality? What about the impact of historical prices on the perception of current prices? And whatever else I forgot...There's probably a lot of detail that can be explored about the topic that goes beyond just saying "that's what the market will pay". The article isn't great though it mentions a few points but could have been more detailed and researched.

  23. Article seems like BS justification to me. by Marful · · Score: 5, Informative

    The article's pricing justification seems like complete BS to me. Just looking at the claimed "retail + shipping" costs tell me that the values are completely inflated.


    $10 to manufacture and ship? WTF?

    It costs approximately $0.75* to manufacture the DVD, print it's label, print the wrap that goes in the amaray case and package it. The packaging is approximately $0.55-$1.50* more (depending on how much junk / crap they stuff inside plus the manual).

    Then once packaged the product gets bulk shipped. Claiming $7.75 for shipping per product would mean that a case of 20 unites would cost $155 to ground ship. That's a pretty absurd number. $7.75 is the cost to me if I were to ground ship each package individually to a different location.


    No, this article is nothing but BS justification for game prices. The real reason why games cost exactly $59.99 has nothing to do with costs or logistics and revolves entirely around price point.

    $59.99 is exactly the price point that industry wants per game, regardless of actual cost/development.


    *Note: I work for a company that replicates DVD's and print the packaging and assemble. Thus I know the real costs for the packaging.

    1. Re:Article seems like BS justification to me. by Marful · · Score: 2, Informative

      Actually, my work has 2 CD lines and 2 DVD lines (machines that make the discs from raw plastic pellets). We also have x3 40" offset sheet fed presses, x3 40" die-cutting presses, x3 40" UV coating screen presses and x2 Straightline folding carton gluers as well as a stitcher trimer for saddle stitching booklets.

      We are not unique. We have a lot of competitors. So yes, there are in fact companies that do everything in one place. The customers like this because they do not have to buy out each part of the process at a different location and coordinate things. The $2.25 per unit does in fact include local shipping via our trucks to any local destination (within 50 miles).


      So considering the $2.25 cost for each unit, there is a heck of a lot of profit to be had by reselling it @ $59.99.

  24. most games == Pussycat Dolls by thule · · Score: 5, Insightful

    Trent Reznor feels the same way about many games these days: Joystiq interviews Trent Reznor

    A timeless game is well worth $45 or more. I have been finding old GBA carts that are selling for more than $45 if they are in good condition. Many of the "hardcore" games on modern systems are not nearly worth that price point. Wait a year and you will see how much the game is *really* worth.
    It is amusing that game companies want to shut down used game sales. Maybe they should work on making timeless games with good content.

  25. Guy needs to take an economics class by gurps_npc · · Score: 3, Insightful
    1. Prices are controlled by supply AND demand, not just supply. This young ignoramus exaimed supply only and forgot to consider demand.

    2. The truth is that supply side pricing is pretty consistent. He listed out the costs to deliver to a store. That is a solid $27. You need to throw in at least $5 for development and another $5 profit. OK, so the minimum price is $37 for a new game. But $5 profit out of $37 is a low margin on. Clothing is about as high as it gets at x20 cost for high end. Food goes for about profit margin about 5% at a grocery store (less than x2). But the truth is people LIKE making games. We do it for free. So they can't really raise the profit up to that high x20. They can't even get it above x2 for $74.

    3. If you can wait a year, you can get the game for $20. Pretty much all games.

    4. Games are priced at $60 not because of an evil conspiracy but because that is how much we budget for NEW games. It is the demand that is setting the price, not the supply. When supply sets prices, it varies more.

    5. The real problem is that of difficulty in accurately measuring the pleasure provided by the new game. There is no simple way we can get an accurate worth on the product to us, in the short time that the game comes out. The best we can do is read articles, which by the time they come out, the item is already priced.

    --
    excitingthingstodo.blogspot.com
  26. Re:Price Drops by phantomlord · · Score: 2, Insightful

    I seem to remember paying about $30 for most of my NES games. I never would have been able to afford games on my allowance otherwise. SNES I seem to remember being in the $50-60 range (at least for ActRaiser and Pilot Wings), which is why I bought fewer games for it. Most of my PC games in that era were in the $30-40 range too (in fact, I abandoned the SNES and switched over to PC gaming exclusively sometime around 1995, largely due to price and depth/replayability)

    The Wii suckered me back into console gaming when it came out and that seems to have a mix of $30 and $50 games, depending on the title.

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
  27. Re:Price Drops by NoYob · · Score: 2, Informative

    That was taught in Micro Economics, actually.

    --
    It's NOT me! It's the meds! I'm on 1000mg of Fukitol.
  28. Re:Price Drops by quantumplacet · · Score: 2, Insightful

    anyone remember the Virtua Racer for the Genesis? First time we ever got real polygon's on a home console, cost $100 when it was released.

  29. I used to make this same exuse... by BJ_Covert_Action · · Score: 3, Insightful

    ...for myself as to why $15 per month was not an unreasonable WoW fee. Then I stopped paying for monthly subscriptions and reunited my life with the real world. I learned something when I did that. WoW and video games in general, as much fun as they are, shield you from the joys of reality. Granted, the fees being paid are less than those you would pay for going to the movies or going to the bars, but you don't actually get to meet people face to face in WoW or Halo 3 online. Frankly, if I don't play WoW all day, I probably will get bored, get outside, and might just meet someone. Suppose I ask that someone to come hang out and watch a movie with me. Well now I just made a friend and watched a possibly decent movie for $15. I would say that having a pal to go run amock with rather than spending my afternoons and evenings in front of my computer was well worth that $15.

    In fact, you can also find fun things to do in the real world that are cheaper than WoW AND movies. Imagine that. For instance, suppose again that I don't play video games all the time and instead walk down to the beach every so often instead. After awhile, walking alone might get boring so I start swimming, skimboarding, surfing, or playing volleyball there. Now not only have I saved myself the cost of the video game, but I have started learning a new skill, which in and of itself is a much more rewarding experience than epic loots. On top of it, I'm at the beach, even if I don't meet anyone I can gawk at all the cute girlies in bikinis. Priceless.

    Don't live by the beach? Make for a mountain hike, or go explore a forest, or go buy a $15 bike off craigslist and start mountain biking...the possibilities are endless really.

    I suppose what I am getting at is that this mindset of "Either video games or drinking or movies..." is really stifling. For some reason we think it makes sense to pay a crapton of money for eye-candy which really just paints a picture of what's already alive and well in our own imaginations when, in fact, we could be going out and living our own adventures.

    Do yourself a favor...just say no to video games (mostly, I do admit that I still play Halo regularly and own both Mass Effect and Fallout 3).

    1. Re:I used to make this same exuse... by sopssa · · Score: 4, Insightful

      It doesn't need to be either that or this. You can enjoy both worlds, just as long as you don't take gaming too long. I enjoy traveling, going out and hanging out with my girlfriend. On the other hand I enjoy sitting on computer, coding, gaming, writing on slashdot. As long as you balance them both good, it's great. Or even mix them; I like watching while my gf plays gta or some other games and drink a beer while she does so. And I like it when I play Left4Dead till 4am at night and she wakes up and comes sitting behind me to watch me finish it and convinces me to get to sleep then.

      You dont need to choose either one, you can do both as long as you balance it.

    2. Re:I used to make this same exuse... by D+Ninja · · Score: 3, Funny

      It's where you have to go to collect 36 Murloc Eyeballs. Duh.

  30. Anchoring by alphabetsoup · · Score: 3, Interesting

    We all know the supply and demand thing, but the question the author asks is, games don't inherently have a value, so how does the market determine its price to be $60 ? That is, why isn't the market clearing price not $30 or $90 ?

    In addition to the points the author mentions, another explanation is in the phenomenon of anchoring. Humans inherently do not know the value of any good, so the first price they see for a product stays in their mind and they compare all prices for that product off that anchor. We have grown used to seeing $60 as price for games - it has become an anchor - so all new games are priced at that.

    A brilliant example of anchoring is given in the book "Predictably Irrational" by Dan Ariely. He gives an example of Tahitian black pearls. When they were discovered all pearls used to be white, so black pearls had no market and no value. But a very clever marketing campaign was launched to *anchor* the black pearls with very expensive jewellery, and hence there value became very high.

    Economics assumes that people are rational. However, people are often irrational. There is a subject called behavioural economics which studies irrational behaviour of people and the limits of normal economics.

  31. Re:New games cost $59.99 by SuiteSisterMary · · Score: 2, Insightful

    49.95 in 1990 dollars is $72.95 in 2009 dollars.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  32. Re:Its justified price - OT by PitaBred · · Score: 2, Insightful

    Completely off-topic, but I paid nothing for my nonexistent jersey, because I'm not gonna pay into a company (yes, the NFL is a corporation, not a national institution) that actively hates it's fans, charging through the ass for seats and making it hard for people to even be fans of the game by trying to claim copyright of anything that once looked in their direction. Fuck them.

  33. i have no patience for dumb people by triceice · · Score: 2, Insightful

    The reason it cost $60 is because that is what we are willing to pay. To the person that posted the question spend the money to get a college economics class. You really are clueless.

  34. The $60 price is the #1 reason for P2P piracy by Orion+Blastar · · Score: 2, Insightful

    Most people could afford $30 or less for a game, but not $60. Which is why people pirate the games on P2P networks. They cannot afford it and the pirated version has the DRM removed. But the P2P version may cause lockups and might be malware infected, so people are taking a chance when they pirate a game from P2P networks.

    But common sense says the #1 reason why people pirate the games is the cost of them. When the Atari 2600 came out games cost $15 to $30 each, but as the Atari 2600 got old they got sold at bargain bins for $5 to $1 each. Sometime in the 1980's the video game console market collapsed and then games got cheaper. Then in the 1990's they went to $30 again, then $40 or $45 by 2000. Then by 2005 they were almost $55, and now in 2009 they are $59.99. Yeah games did get bigger and more of a challenge to develop, but most of the work is offshored to the cheapest labor in third world nations and then the debuggers are in the USA. It is the same way with sneakers, they make them in third world nations but sell for $100 or more in the USA.

    It is corporate greed and the companies conspire to all sell at the same retail price. Which is why sales are down, and companies cannot earn money. They keep raising the profit margin and that raises the retail price. If video games were reasonably priced, most people wouldn't pirate them, and video game companies will earn more money via the volume of sales. Back in the 1980's before they had DRM in games, after the crash, video game companies made millions and there wasn't as much piracy as there was now as games cost $20 or $30 each back then. Games like Bard's Tale made record sales and profits, but the Bard''s Tale remake for $60 wasn't anything like the original and was bloated and buggy and thus made record losses and couldn't sell very well.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  35. Couldn't agree more by nobodyman · · Score: 5, Insightful

    The real answer to games cost $60 is "because people will pay that much". That said, I think there are signs that the price point is more than the market will bear. Look at the meteoric rise of the trade-in market and digital distribution. I'd argue that the lower pricepoint are a big factor.

    Furthermore, look at Left 4 Dead. When they lowered the price to $30 Valve sold more copies that weekend than they did at launch!

  36. Collusion, probably by Animats · · Score: 4, Insightful

    We know why most audio CDs cost $17.99. Illegal price fixing.

    We know why video games cost $60. Illegal price fixing.

    The FTC and the Justice Department's antitrust unit were out to lunch during the Bush administration, but that seems to be changing. Stay tuned for enforcement.

  37. Retailers by cdrguru · · Score: 2, Informative

    One point that it seems a lot of people are missing is the retailer's end in this.

    Let's say a publisher creates 5a game with an MSRP of $25. The retailer isn't ever going to get more than 30%. So that means they can make $7.50 on the game - so little that they probably aren't going to bother with taking the shelf space for it when they can get $12-$18 for some other game that occupies the same place on the shelf.

    Therefore, no game for $25 is ever going to appear on retail store shelves. Or Amazon. Or anywhere else, except direct from the publisher. Which means it isn't going to sell well and won't make much money for the publisher. Therefore no $25 games ever get made.

    Remember, the publishers are competing against one another for shelf space and this market is controlled by the retailer. And if you aren't in retail in one form or another, you aren't in the marketplace at all.

  38. Apparently the only measure of entertainment value by DaveGod · · Score: 2, Insightful

    Sure, $60 isn't so bad compared to $15 for a movie when comparing the time spent. But that isn't the half of it. Two hours entertainment from a good movie isn't the same as two hours of a good DVD movie, cinema, music CD, gig, the game, golf, hookers or whatever you do for fun. Two hours from different games isn't even the same, nor often is any two hours from the same game. If you're going to use hours as your criteria then how does gaming value stack up against a good novel, a good website, or a walk in the park?

    Sure, I think gaming is good value when you pick with care, but breaking it down into $ per-hour is folly.

  39. Re:Price Drops by shirotakaaki · · Score: 2, Interesting
    I also remember getting a check for $5 from a class action lawsuit brought against Nintendo for price fixing (third paragraph).

    That story took some real digging btw. For a minute I thought I had dreamed it up.