Gamers Are More Aggressive To Strangers
TheClockworkSoul writes "According to NewScientist, victorious gamers enjoy a surge of testosterone — but only if their vanquished foe is a stranger. Interestingly, when male gamers beat friends in a shoot-em-up video game, their levels of the hormone plummeted. This suggests that multiplayer video games tap into the same mechanisms as warfare, where testosterone's effect on aggression is advantageous. Against a group of strangers — be it an opposing football team or an opposing army – there is little reason to hold back, so testosterone's effects on aggression offer an advantage. 'In a serious out-group competition you can kill all your rivals and you're better for it,' says David Geary, an evolutionary psychologist at the University of Missouri in Columbia, who led the study. However, when competing against friends or relatives to establish social hierarchy, annihilation doesn't make sense. 'You can't alienate your in-group partners, because you need them,' he says."
If all y'alls weren't such retards, you'd have asked that question already. Suck it, LUUUUSERS.
If you were blocking sigs, you wouldn't have to read this.
pause for a moment and say, "And you're just now realising this?"
Edward@Tomato - /home/Edward/ man woman
man: no entry for woman in the manual.
"Qua!?"
I find that I feel bad if I kill someone on my own team by accident.
Then I feel better when I teabag them anyway. Laughter is definitely the best medicine.
Nowadays, there too many jocks passing themselves off as "Gamers"
-Darbacour
It sounds like they are counting gamers as 'people who play games online' which naturally biases the sample towards people who enjoy beating strangers. I enjoyed LAN gaming a lot, but never got in to online FPS games because beating some random person who may or may not be a bot (or using various cheats) didn't seem as satisfying as beating someone in the same room (and, conversely, being shot by someone in the same room gave you a chance to express disbelief at their skill, or complain about their camping tactics). People who had the same reaction as me would not have been counted as 'gamers' for this study.
I am TheRaven on Soylent News
Can I be the first to say:!*(&^$*&^@!(&*)%&*)%&*1!@&
For the love of DEITY$ when will researchers stop doing stupid research!
Am I the only one that hopes you are also the last to say that? You know, for a "News for Nerds" site, there seem to be quite a few people who pop up for stories like this that seem to be against research for the sake of research. You'd think such a thing would be valued on this site. These are people trying to figure out what makes human beings tick, and this research seems to be showing a correlation between the intensity of an unconscious physiological response (hormonal, in this case) to nearly identical behavior (i.e. the game) in differing social situations. That may not be a big deal to you, and in the long run it may turn out to be a very small thing in our understanding, but it still helps to expand our body of knowledge and possibly provide directions to be looking in future research. How can you call such a thing "stupid"?
And here I thought nerds were the type of people who would support the seeking of knowledge and the establishment of data. :-/
"Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
And psychologists and endocrinologists are responding to that by saying, "If you knew this, then show us the data you have correlating testosterone response to a near identical stimulus in varying social situations."
I wasn't aware that there were people out there studying anthropological endocrinology. Feel free to link to the studies upon which they base their knowledge. Because otherwise, this "common knowledge" had not yet been established as data, and history shows many examples of common knowledge failing in light of actual empirical observation.
Even if this particular study isn't complete or perfect (I haven't read the actual paper, but only the abstract, so I cannot say), it is a start at establishing data and helping us gain an empirical understanding of how we function.
"Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
If every soldier got to personally know their enemy, there would be no war.
The lack of communication, and the alienation and dehumanization of the foe are what justifies violent recourse. If only saddam hussein hadn't denied Bush's friend request on facebook...
I tend to agree, but it makes some sense about the difference in even a scrimmage for an athletic competition against another team (again, even if it is not an official game) and within the squad. The concept is certainly related.
So it does the same as e.g. football. So it's the same as sports. So computer games are no more or less dangerous than sports in this aspect. So I hope anti gaming advocates don't conclude something to their advantage from this.
Indeed, very often the thing about good science is that what they discover may seem obvious in retrospect; in this case the notion that in social situations or warfare men treat enemies or strangers differently than friends and family is directly correlated to testosterone levels. Certainly the concept of social cooperation and distinctions are made between different groups of people is not new. However, coming up with data to show a cause for why this is so can be very useful, it can provide a model for making predictions, and can perhaps be applied to other areas of research. I think it's interesting that the video gamer's social interactions through the digital medium were just as 'real' to their bodies as it would have been to someone in a physical setting.
Yeah, whatever... Take a group of seasoned Pen & Paper gamers and they'll fuck you up with a 10-foot pole and 50 feet of rope.
The eternal struggle of good vs. evil begins within one's self.
I find this to be quite different. I've watched my husband, nephews, step-sons and brother-inlaws attempt to annihilate each other just for the shits and giggles of it all. Of course the best deaths are the most funny. But they are brutal to one another.
I guess I can chalk it up to that fact that they are a close knit set of men in one family and they are all talking on the XBox head sets when they play together. Interestingly enough though, if you watch the teenage boys who are rather skilled, the general observations is they tend to get mad really quickly if their older less skilled counter-part family members have a good game and kick their butts. That's when I've seen or heard the aggression. They don't like to lose to family.
But when it comes to strangers, I don't often get to observe thatm that much, but what little I have seen is aggression just to win. And when they don't it the language of sore loser that I hear. Rarely do I hear "...that was an awesome match".
Life takes interesting turns, but the most interest is when you're off the beaten path.
China learned this little tidbit of human nature at Tienanmen Square. The tank unit that wouldn't roll over the guy was a unit made up of troops from Beijing. They've since fixed that by assigning units from the outer provinces to the city.
Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
I coach youth wrestling and see something similar. There are some kids who just cannot take practice against a teammate seriously - they joke around, their attention wanders, and the ADD kids become downright dangerous. But in a match, against a stranger, it's like their doppelganger stepped onto the mat - very focused, executing moved with speed and precision they never showed elsewhere. And the ADD kids change to - now they hyper-focus, which isn't very good from a coaches standpoint.
But then there are the other kids that, if anything, are harder on their friends in practice than they are in a match - they enjoy inflicting pain, but in a match they would be DQ'd. You know - sociopaths. And when you talk to their parents about it, you find out exactly where the kid gets it from.
"As God is my witness, I thought turkeys could fly." A. Carlson
The Swedish king Karl XI has this figured out already in the 17th century when he organised his forces so that people would fight side-by-side with brothers, cousins and people from the same region as you are from. This improved morale and made people less likely to flee the battlefield as you knew you could depend on, and wanted to support loved ones.
See also the Sacred Band of Thebes --
"Plutarch records that the Sacred Band was made up of male couples, the rationale being that lovers could fight more fiercely and cohesively than strangers with no ardent bonds .... The Sacred Band originally was formed of picked men in couples, each lover and beloved selected from the ranks of the existing Theban citizen-army. The pairs consisted of the older heniochoi, or charioteers, and the younger paraibatai, or companions, who were all housed and trained at the city's expense."
And let's not forget that it was the death of his "bosom friend" Patroklus that send the sulking Achilles into a murderous vengeful rage ....
-kgj
There's a major point hidden in there... we've seen for years politicians arguing that games cause violence and aggression.
Why aren't we seeing those same politicians complaining against sports ? Especially the particularly violent kinds like boxing, wrestling and ice-hockey ?
I mean, if watching a violent movie or playing a violent game is going to turn you into a killer... how is actually beating somebody unconscious better ?
But I guess we haven't seen a lot of convicted killers trying to palm off the responsibility for their crimes on Don King, it's just easier to blame EA maybe ?
Our society actively encourages children, particularly boys, to engage in one form of aggressive, violent and competitive behavior against their peers, and if they think about it at all, believes it a harmless way to burn off rage with fairly little risk of real harm (odd, last I checked you got a lot more sports-field injuries than gaming, and RSI is a much less damaging injury than a broken knee). While another form of harmless acted-out aggression is deemed to somehow worsen those same hormonal and societal stresses ?
Isn't this perhaps the single best argument yet against censoring games ? If we are going to censor them for potentially leading to violence, we must surely ban anybody under 18 from doing wrestling or boxing (or watching matches on TV), and probably American Football, ice-hockey and in fact
any other contact sport while we're at it...
There is no argument about the one that doesn't apply to the other (sports are *more* immersive than games, you are actually DOING it, not just pretending) - so since the very procensorship crowd is the same people who lament that some of us just don't LIKE sports and never did - well it does sort of leave them without a leg to stand on.
Unicode killed the ASCII-art *
"I find your story interesting. The 'sociopathic kids', you mention that they're harder on their friends than in actual competition. Would it then be a fair assumption to say that they're in it to inflict pain on their friends rather than compete? And to complete the thought: would they be less interested in competing against strangers because their opponent is a stranger and thus the infliction of pain is less gratifying?
And what exactly do the parents convey that lead you to your assumption? Anything specific? I'm asking because this intrigues me and I'd like to know more about how you arrived at your conclusions."
The one particular kid I was thinking about would immobilize his opponent and then do something to cause pain to him, but not advance his position. One of his favorites was to lock a kid up and then grind his chin into the other kid's thoracic spine - it hurts a lot. I couldn't really figure out why all the kids complained about him until I watchd very closely. When I saw what was going on, I stopped it and pulled him aside, and asked:
"When wrestling, why do we inflict pain?"
"To hurt the other guy"
"Ok, why would we want to hurt them?"
"To make them freak out and give up."
When I explained that the proper use of pain was to "convince" your opponent to move the way you want him to move, i.e. toward his back, he looked genuinely dumbfounded. Since I know he didn't get his ideas from his coaches, I went to his dad and explained the situation and asked him to try and reinforce with his son that the point of wrestling is not to go out and hurt somebody. His father became immediately defensive, accusing me of telling my own son to go out and beat someone up - it was the tail end of a conversation about self defense with my son when he asked what to do about bullies when all other options fail (The main kid he was talking about was this guy's son!). His general attitude was - "My kid's not doing anything wrong."
The cosmic irony is that the kid was an awful wrestler who got pinned every single match in under 30 seconds. But after my talk with him he started winning - apparently he figured out that he wasn't going to be able to win by focusing on inflicting pain, so he tried a few moves. As a result, he and his father became much more enthusiastic and not only is the son back this year, his Dad has volunteered to coach. Serves me right for trying to help the little bastard.
"As God is my witness, I thought turkeys could fly." A. Carlson