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NVidia Cripples PhysX "Open" API

An anonymous reader writes "In a foot-meet-bullet type move, NVidia is going to disable PhysX engine if you are using a display adapter other than one that came from their company. This despite the fact that you may have an NVidia card on your system specifically to do this type of processing. 'For a variety of reasons some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs.' Time to say hello to Microsoft dx physics or Intel's Havok engine."

2 of 393 comments (clear)

  1. Re:Anti-trust? by pcolaman · · Score: 0, Redundant

    You lost me at 3D glasses, nerd.

  2. He doesn't have to use the new drivers by Rix · · Score: 0, Redundant

    They've decided to stop supporting old tech. That's hardly shocking.