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Early Look At EVE Creators' DUST 514

CCP Games, the developer behind space MMORPG EVE Online, made waves in August when they announced DUST 514, a console MMOFPS which will tie into the EVE universe. Eurogamer is now running a preview of the new MMO, providing more information on how it will work and the way in which it will interact with EVE and its players. Quoting: "... battles take place on dynamic battlefields about 5 kilometers across. Unlike EVE itself, there will be a cap to the number of players per battle — CCP is 'still playing with numbers' (and presumably watching the development of 256-player MAG with interest), but assures us that this will not be less than 64 players. There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the hulking Mobile Command Center airship. The commander will effectively be playing a real-time strategy game with living units, and will have an RTS-style view of the battlefield. He'll be dependent on the situational awareness of infantry players to clear the fog of war. He'll also be the target, with the ultimate aim of a battle — after several, varying sub-objectives — being to destroy the opposing side's MCC."

2 of 81 comments (clear)

  1. Re:Enders game: The game by bertok · · Score: 4, Informative

    I am really saddened that it's taken people this long to realize this was a KICK ASS Idea.

    Disclaimer: Everything said below this runs under the assumption the game is made correctly. There are LOTS of ways they could mess this up, interface, command structure, how to reward playstyles, how the teaming is done, etc etc .

    But IF they get this right, it will be a fantastic game. Some people love strategy, others love killing shit. Some people like both, but more often some people like one and hate the other. Lots of people love having some voice in the sky doing the thinking for them so they can focus on killing shit, as long as that voice helps them kill shit better.

    This is demonstrated on a LOT of big multiplayer games with voice enabled, you end up getting 1-5 guys out of dozens who are barking out useful info, the rest feeding off them without much complaint. I think there are better system sthan the everyone can talk to everyone method, but it hink it's a good start.

    This has been done before, the human side in Natural Selection had this years ago. One guy on the team was a commander with an overhead RTS view, everyone else played as a standard FPS. The commander could drop items, place buildings (but the FPS players had to actually construct them), and give orders.

    My experience was that if you had a good commander, the overall game was good. If you had a shit commander, which was often, then the game was pretty bad. The problem is the ratios. You can't have everyone being the commander. What often happened was that one guy was voted in to become the commander because he was good, but then nobody else got to practice the commander role, so it was very self-reinforcing. The first few times you play commander suck a lot, everyone swears at you while you try to figure out which button does what. A lot of people never really got to play the commander at all, because they'd be kicked from the role within seconds, so they never got any practice.

  2. Re:Enders game: The game by PPalmgren · · Score: 2, Informative

    I played this game at the top tiers of league play, and I can tell you that it had of the most brutal learning curve of all FPSes I've ever played. It's the reason the game never caught on, it couldn't retain new players because pub strats were not logically linked to pro strats, causing stagnation.

    The game style has a lot of potential. Hopefully this will be good, as well as Natural Selection 2 (coming soon), and widen our gaming horizons.