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Early Look At EVE Creators' DUST 514

CCP Games, the developer behind space MMORPG EVE Online, made waves in August when they announced DUST 514, a console MMOFPS which will tie into the EVE universe. Eurogamer is now running a preview of the new MMO, providing more information on how it will work and the way in which it will interact with EVE and its players. Quoting: "... battles take place on dynamic battlefields about 5 kilometers across. Unlike EVE itself, there will be a cap to the number of players per battle — CCP is 'still playing with numbers' (and presumably watching the development of 256-player MAG with interest), but assures us that this will not be less than 64 players. There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the hulking Mobile Command Center airship. The commander will effectively be playing a real-time strategy game with living units, and will have an RTS-style view of the battlefield. He'll be dependent on the situational awareness of infantry players to clear the fog of war. He'll also be the target, with the ultimate aim of a battle — after several, varying sub-objectives — being to destroy the opposing side's MCC."

4 of 81 comments (clear)

  1. Re:Enders game: The game by Jarnin · · Score: 2, Interesting

    So instead you have 1 commander and 2 lieutenants. The 2 lieutenants can be put in charge of secondary objectives and routing information for the commander. That way they get some commander exp, but they can't completely mess up a campaign.

  2. An EVE player's perspective by cybereal · · Score: 3, Interesting

    As a player of EVE Online who really likes the game but isn't that interested in the battling aspect, I have high hopes for this interesting concept. Particularly, I hope that the MMOFPS integrates with the existing game world through the market. I play primarily industrial efforts in the current game and would enjoy another vector of marketing strategies to pursue to further fatten my wallet.

    Also, I think it will be cool to play the FPS as a genre diversion where I can potentially continue to forward my in-game goals from a totally different perspective. All-in-all, as an existing EVE player, I'm definitely looking forward to this game!

    --
    I read the script, and I think it would help my character's motivation if he was on fire. -Bender
  3. Eurogamer = Not Professional by Hubbell · · Score: 2, Interesting

    After their review of Darkfall Online, which also happened to be the first time I heard of them, I'll never read or give a shit about a review by them. The chief editor for Eurogamer sided with the reviewer when called out by not only Tasos, lead 'PR' person for Darkfall who claimed to have server logs showing the guy hadn't even played the game, but hundreds of eurogamer readers and even more Darkfall players who almost unanimously agreed it was impossible for the guy to have played the game and still write the review he did as nearly none of it was based in any fact.

  4. Re:Like BF2142 by trip11 · · Score: 2, Interesting

    The corp/alliance structure will really help with this I think. From the article, it sounds like as a merc you'll be hired personally. So yes, you might get hired to lead a random bunch of morons who won't do anything you say. OR you get hired along with the rest of your corp/alliance to beat up on the members of another corp.

    In the second case, if the grunts you are commanding don't follow orders, kick them out the corp. Put black marks by their names. Tell everyone how much they suck. Refuse to command them again.

    The question, I think, comes down to the DUST players. How many serious players will get involved in the corp/alliance structure? How many halo players will just want some laughs screwing everyone over? If there are enough of the former that you can avoid hiring the latter, this will be awesome. If the *only* way to populate your battlefield is to hire the casual players, then I agree, the RTS side of things will degenerate quickly.

    But as long as there are some rewards for winning a fight, I imagine the serious players will gravitate towards the serious generals and form groups that are very hard for casual players to beat. All in all a win for user-driven content.