"Side By Side Assemblies" Bring DLL Hell 2.0
neutrino38 writes "This is an alert for all developers using Microsoft Visual Studio 2005. At the beginning of January, Microsoft issued a security fix for Visual Studio 2005 forcing the use of new dynamic libraries (DLLs) by all applications compiled with this IDE. Basically, applications compiled with Visual Studio 2005 will not work anymore on an ordinary (non-dev) PC unless the newer DLLs are installed. And we found out that this is true on fully updated PCs. I just posted some details and some suggested fixes." Read below for some more background on Microsoft's so-called "side by side assemblies."
For those unfamiliar with the Microsoft world, native microsoft applications written in C++ rely on dynamic libraries. Two of them are infamous: MSVCRT.DLL and MFCxx.dll. Because of software evolution and security fixes, multiple versions of these DLLs were often present in the system, causing application instability. Where Linux implemented a simple suffix notation on the dynamic libraries, Microsoft created a new beast in 2001: the Side By Side assembly. These are basically DLLs with a companion XML file that identifies them. The XML file contains a digital signature and when the system binds these DLLs dynamically to an application, it checks that the signature of the DLL matches the DLL itself. When everythings runs well, this is pretty transparent. But when issues arise, it becomes excruciatingly difficult to troubleshoot and fix. DLL hell is not over.
For those unfamiliar with the Microsoft world, native microsoft applications written in C++ rely on dynamic libraries. Two of them are infamous: MSVCRT.DLL and MFCxx.dll. Because of software evolution and security fixes, multiple versions of these DLLs were often present in the system, causing application instability. Where Linux implemented a simple suffix notation on the dynamic libraries, Microsoft created a new beast in 2001: the Side By Side assembly. These are basically DLLs with a companion XML file that identifies them. The XML file contains a digital signature and when the system binds these DLLs dynamically to an application, it checks that the signature of the DLL matches the DLL itself. When everythings runs well, this is pretty transparent. But when issues arise, it becomes excruciatingly difficult to troubleshoot and fix. DLL hell is not over.
Speaking as a user, can we get statically linked libraries? I don't care if it's dependency hell or DLL hell. I want self-contained applications.
Everybody who developes applications for the Windows platform should know that you need to include the merge module for the C/C++ runtime libraries in your installer. You've just been luck so far that other applications have installed the DLL's you needed for you. Try your app the way it is on a clean install of Windows XP without the service packs and see how well that goes :P
In fact the SxS assembly system in windows is the only real way out of DLL hell, much better than the versioning scheme for shared libraries used in Linux. Get your facts straight before posting.
The interactive way to Go -- http://www.playgo.to/iwtg/en/
This has been heavily debated in comments in the Visual C++ blog:
http://blogs.msdn.com/vcblog/archive/2009/08/05/active-template-library-atl-security-updates.aspx
Unfortunately, the VC++ team doesn't seem to understand what's wrong with pushing out a critical update through automatic updates that silently updates dependency requirements. I've personally seen projects that were suddenly broken by this update and the ensuing confusion that resulted.
No, because that's what sxs solves. You can have multiple versions of the MSVCxxx libraries installed and each app can find the correct one.
It's similar to the library versioning that unix does, except instead of changing the filename each library has a manifest containing its version number and a checksum of the library, and the loader knows how to fing the right one.
This is a complete non-story written by someone who doesn't test applications on a clean system prior to distribution, then wonders why it doesn't work.
MS shouldn't really be allowing such poor practices. Why should my memory be eaten up by loads of DLL files that are nearly identical. Let's face it, there isn't going to be huge differences between version X and Y.
Versions X and Y of a DLL will be flat-out incompatible if that DLL is written in C++ and the author has changed the number of attributes in an interface class (unless he uses tricks such as pimpl), or if he's added or removed any virtual functions.
And the fact that Microsoft is so good at preserving application backward compatibility, even in the face of "poor practices", is frankly one of the main reasons that Windows is the #1 business desktop operating system in the world.
Microsoft did this intentionally. They deprecated the vulnerable version of the dll. You "solution" to the problem of your customers still running the vulnerable version of the VC dlls should be to either force them to upgrade or install the new dlls for them. Instead you decide the security is a hassle and undo the fix on your developer machine, so you can ignore the larger issue that you are building insecure software and you customers are running insecure computers. Fix the problem, instead of whining about it and continuing to crank out crappy .net software. How hard would it be to have your software check for the problem dll versions, and direct the customer to download/install the new version? Cripes, games do it all the time when they check what version of direct x is installed.