Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day
BioWare's upcoming RPG, Dragon Age: Origins, is set to launch on November 3rd. Today they announced details about some of the downloadable content they have planned for the game. In fact, it's scheduled to become available on the same day the game launches, at a cost of $7. (The PS3 version will be slightly delayed). "Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient — and possibly haunted — fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline." There will be two additional bits of DLC that are available for free to people who have purchased the game new. One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game.
Seems like EA already is taking over Biowares customer friendlyness (usually it is 2 games until the EA shit starts to boil in the companies they bought)
RIP bioware, not that I wont buy Dragon Age, but I am not very eager to buy any expansion, I probably will wait until a collectors edition with all extensions comes out in a year or so.
they could have just raised the price of the game and stuck it in. Would make me feel less of a sucker
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I think it's pretty funny that whilst many industries are rife with the concept of the "optional accessory", it would seem that if you dare do anything such as this in gaming, you must obey an arbritrary "cooling off period" - or you're basically a satanic nazi rapist pedo money vampire in the eyes of this crowd.
Just another righteous indignation article.
I record my sleeptalking
... unlike what Namco Bandai does on PS3/360, where the "DLC" is actually on the disc the moment you buy it, and you pay for a key to enable it...
A CC-licensed illustrated horror novel
So far collectors editions generally include vanity items, mild bonuses for the start of play - items that just show off that the user bought the CE, but don't have much impact on the game. Making DLC including an *area* and *new abilities* immediately splits the game into haves and have-nots.
This is less like a CE, and more like WoW when Burning crusade came out - you want to be a blood elf? Well, you can't unless you have the expansion. Want to give your character jewelcrafting? Want to go to new areas (let alone progress pass 60), you can't.
These expansions are fine, though even in WoW's case it really made second class citizens of those who didn't have the expansion. However, to do this on LAUNCH day is nothing short of a money grab.
Also, see Fable 2, Pub Games.
I think it should be pointed out that you can, in fact, get this DLC for free when you buy the game. If you get the digital version of the CE, since you don't get any of the physical bits (metal case, cloth map etc.), you're supposed to get the DLC dungeon for free. Has anyone considered that this might be Bioware subtly trying to encourage the sale of digital copies rather than retail boxes? The digital CE is the only version of the game that will include all three DLC bits for free on launch day.