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User: Fross

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  1. Re:"audiophile" site... on Audiophile Torrent Site What.CD Fully Pwnable Thanks To Wrecked RNG (theregister.co.uk) · · Score: 1

    The interviews are run by (senior) users. Nobody is saying they're perfect. I'm an audio engineer myself and while I pointed out some inconsistencies / assumptions in the questions, the interviewer met them positively. They are also looking for personality matches as well.

  2. Re:High download ratio? on Audiophile Torrent Site What.CD Fully Pwnable Thanks To Wrecked RNG (theregister.co.uk) · · Score: 1

    That simple mechanic ignores freeleech / halfleech files, of which there are many and often even site-wide. This makes it more than a zero-sum game.

  3. Learn from other countries on Why Buses Need To Be More Dangerous · · Score: 1

    The main issue here is that this is specifically talking about problems with the US bus systems, and is suggesting extreme fixes that won't address the underlying problems. Many cities worldwide have extremely good and popular bus systems that in many cases work better than driving in those cities. The US needs to learn some lessons from these cities first, which would go a long way towards addressing these issues.

    Off the top of my head:

      - analyse people's journeys to ensure buses cover the routes people want, and efficiently.
      - enable priority or dedicated bus lanes to ensure the buses maintain journey times at all times (including peak) so they can be reliable
      - introduce a more efficient payment system (such as contactless / something like Oyster in London) where large volumes of people can board and leave the bus quickly
      - ensure bus routes intersect with other transport terminuses to benefit them both.
      - subsidise to provide price incentives

  4. Not the actual problem on Some Root For a Tech Comeuppance In San Francisco · · Score: 1

    Surely the problem here is not the tech bubble, or any other specific industry, but the unregulated housing market exploiting a finite resource?

    People in less lucrative professions are being priced out of the market, because landlords are squeezing the market as much as they can. They are entitled to do this because there are no restrictions on them. Isn't the answer to put some restrictions in (e.g. rent controls on a proportion of housing) that keep this finite resource accessible for everyone?

    Some may view this as too restrictive on a "free market" but it is extremely obvious that this market is causing real harm to some of the most vulnerable and poorest in society, and benefitting nobody other than those who own property. Those who are in a position to own enough property to rent it out are an extremely small elite, at this time.

  5. This isn't the whole story - AMD dropped the ball on The Ups and Downs of AMD (hackaday.com) · · Score: 1

    The article does not cover the whole story, missing the important parts of the last 10 years. AMD dropped the ball completely with the Athlon 64 - anyone else remember the Sempron and Opteron? Phenom was meant to redeem them, but Intel's Core2 architecture completely obliterated AMD, taking the entire high end of the market and beating them on bang per buck in the middle range as well. AMD were relegated to competing (relatively successfully) for the low end. Bulldozer only compounded this, again unable to compete at the top end.

    As someone who had a Cyrix 6x86 and an Athlon, Core2 pushed me into Intel territory and I'm yet to return.

  6. Re:Next up: Stone candy. on Japanese Company Makes Low-Calorie Noodles Out of Wood · · Score: 4, Informative

    I'm afraid this isn't quite correct and you've got a lot of common fallacies in this.

    Satiety is not a function of calorie intake. While not 100% understood the two strongest indicators we know of are a hormone released on consumption of protein, and the amount of material in the stomach. E.g. "In one study of 38 common foods, both men and women subjects consumed foods with equal calorie contents and their feelings of fullness were recorded every 15 minutes for 2 hours. Highest satiating power was found with high levels of protein, dietary fibre and water and low satiating power was related to higher fat foods." http://www.eufic.org/article/e...

    "Overshooting" with energy dense foods is not regulated well by the human body - the obesity epidemic is extremely obvious evidence of this. You try to attribute this to "artificial food" but that is a very weak strawman - it's the (relatively) recent availability of extremely energy dense foods such as refined sugar, flour, HFCS with high taste appeal and low satiety that cause the issues.

    The groups of people on "energy dense food" you mention are actually predominantly on high protein foods, which control satiety well as above. While it is possible to become obese on it it is unlikely in the real world as they are predominantly poor ethnic groups, or people with a vested interest in their diet. The obese are people on true energy dense foods (high carbohydrate and high fat) - it is a lot easier to eat 4000 calories a day of cakes than on a carb free diet.

    It's obvious that food to humans in the first world is not just a matter of "supplying energy to the body" as you state, people eat for pleasure, and energy-dense foods contribute to obesity by being exceptionally rewarding to the palate to most people. Exercise is a contributing factor but secondary - you can't outrun a bad diet.

    These noodles will help people to cut out energy dense material within their diet, and will therefore help obesity all other things being equal. Of course it's not as good as portion control, sensible diet choices and moderate exercise, but the obese aren't doing these anyway.

  7. Re:EA is valuable if done well, but easy to do bad on Are Enterprise Architects the "Miltons" of Their Organizations? · · Score: 1

    Thanks lazarus, always good to have some confirmation! I think it's a fascinating area to work in, though I do encounter a lot of people doing it poorly, and even more people who misunderstand it, possibly as a result of the former.

    And damn thought my 5 digit id was going to be a blast from the past until you literally rose from the dead ;)

  8. EA is valuable if done well, but easy to do badly. on Are Enterprise Architects the "Miltons" of Their Organizations? · · Score: 3, Insightful

    Disclaimer: I've worked as an EA for about 10 years, on top of another 10 years of solutions architecture and applications development. I've worked for a bunch of private and public organisations.

    It's so easy to do EA badly. If you treat it like a lead or senior architect setting the technology strategy, then you're missing most of the benefits (and this should be more the CTO's domain anyway). If you do ivory tower strategy that nobody ever reads, because it's full of stuff nobody can relate to, then that's pointless and you're unable to communicate, which is the primary purpose of an architect. If you have a small outfit where those setting direction communicate well with those designing the business and technology, then you don't really need an EA.

    An EA is an architect for the _business_, not (only) for the technology. The reason a lot of people get into it from technology is it shares a lot of the rigour and approach of architecture, however it is important to note it is NOT primarily a technical role, nor should it be.

    A successful EA will understand the business strategy, i.e. where the company needs to be in X years, and understand the existing landscape of roles, skills, processes, technology and so forth. Their primary purpose is to define the change the business needs to go through, in each of those areas, in order to fulfil the business strategy.

    A C-level execs set the strategy. The EA transforms that strategy into changes that need to occur within each level of the business, to make their vision possible. The individual specialist areas (from HR to tech to whatever) work with the EAs to determine how to make those changes happen in that timeframe.

    Done well it's an incredibly powerful tool and is the mechanism that connects the "controls" to the "engine". Done poorly it can fail for any of the reasons above, from people who see it as having a purely technical remit to those who sit around in Archimate all day making models nobody will ever use.

  9. Re:Oh man! on NVIDIA Unveils Dual-GPU Powered GeForce GTX 690 · · Score: 1

    Never mind that, Tux Racer will look amazing! Linux gaming is going to rock!

  10. Re:Tunnels of Doom on the TI-99/4A on Computer Games That Defined RPGs In the 1980s · · Score: 1

    Definitely worth firing up an emulator to give it a try - it generated stuff randomly at the start of the game, which could take a while on a 1Mhz processor with a large dungeon, but persevere :) Some of the UI is poor (eg you have to type character's names in each time to, for instance, give them items), but this was groundbreaking stuff, there had never been a game like it.

  11. Re:Tunnels of Doom on the TI-99/4A on Computer Games That Defined RPGs In the 1980s · · Score: 1

    There are emulators for the TI available, and someone has been working on a reboot of it, that I must say I have not played myself yet, but http://www.dreamcodex.com/todr.php if you're interested. I'd play the original through an emu if you can find it :)

    http://www.youtube.com/watch?v=1LlUCZs1KZA has a lot of gameplay shots and general TI history if you're interested.

  12. Tunnels of Doom on the TI-99/4A on Computer Games That Defined RPGs In the 1980s · · Score: 4, Interesting

    One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:

      - 16 colour graphics
      - Randomly generated dungeons
      - 3D filled vector graphics for exploring, switching to overhead icon-based for combat
      - 4 character classes, level progression
      - Item upgrades, random effect treasure.
      - In-game maps

    And this was in *1982*!

    http://en.wikipedia.org/wiki/Tunnels_of_Doom
    http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/

  13. Re:That's why I quit playing on Why Warhammer Online Failed — an Insider Story · · Score: 1

    You will have to make a free trial account and you can use that - you'll have to level up from 1 but it's Tier 1 only anyway, so it's not wasted time.

    Your free trial account isn't linked to you/your previous purchases in any way, so no limitations there.

  14. Re:That's why I quit playing on Why Warhammer Online Failed — an Insider Story · · Score: 1

    They've actually fixed a few of those issues (make sure you play on a high population server), particularly with the learning curve. Give the free trial a go. Still has some serious problems, but it's good for a couple of weeks of casual play.

  15. Re:I hope they don't ruin this game on Why Warhammer Online Failed — an Insider Story · · Score: 1

    if you're referring to Warhammer, it's been out what, 2 years? I doubt it's going to change much anymore.

    Anyway, the first tier is free to play, so get it and have some fun.

  16. Re:Carte blanche on In France, Hadopi Reporting Begins, With (Only) 10,000 IP Addresses Per Day · · Score: 1
  17. Re:Carte blanche on In France, Hadopi Reporting Begins, With (Only) 10,000 IP Addresses Per Day · · Score: 1

    Obviously you are unfamiliar with what the french did to wheel clampers.

  18. Re:Cloud gaming and latency on Wolfenstein Gets Ray Traced · · Score: 2, Insightful

    Do you have anything to back up that "runaway success" claim? As far as I can tell it's been shunned by hardcore gamers due >100ms input lag, and I've not seen anything about it having huge takeup.

  19. Re:My edition is superior to your edition on Co-op Neverwinter RPG Announced For 2011 · · Score: 1

    If you mean the Amiga / ST game "Dungeon Master" in reference to your comment about AD&D, suffice to say AD&D came out 1979, and Dungeon Master was what, 1988?

    Not sure exactly what you're trying to describe here but you're a decade out in many of them.

  20. Re:Interesting thread from HardForum on BFG Tech Sending Out RMA Denial Letters, 'Winding Down Business' · · Score: 4, Insightful

    That was 3 months ago - looks like BFG as a whole may be winding down now, hence the warranties would no longer hold.

  21. Re:Sad to see them go on BFG Tech Sending Out RMA Denial Letters, 'Winding Down Business' · · Score: 2, Funny

    Did you replace it under the lifetime warranty?

  22. Re:Yes, they've tried that on Possible Issues With the P != NP Proof · · Score: 1

    Oh for mod points. That was brilliant.

  23. Re:Still won't help... on Flash Ported To iOS and iPhone 4 · · Score: 2, Informative

    A quick google ( http://www.google.co.uk/search?rlz=1C1CHNG_enGB347GB355&sourceid=chrome&ie=UTF-8&q=iphone+market+share ) shows iphone passed Windows mobile in 2009, and had 3x market share of Android as of June this year.

    Do get your facts right or you look as bad as the fanboys.

  24. Re:IBM PCs compared extremely poorly with Amigas on The Amiga Turns 25 · · Score: 1

    The older amigas (512kb 500/1000/2000 and up, the very first 256k amiga 1000s had some other issues as well with their early kickstart iirc) could do more than 32 colour. They also had a 64 colour "half-brite" mode, and up to all 4096 colours onscreen at once in HAM mode.

    The comments elsewhere about the Amiga stagnating are spot-on, however. The upgradeable machines were WAY too expensive, and the later versions came too late. They were well ahead of the curve in the mid-late 80s, and in the early-mid 90s got surpassed. Windows 95 was the final nail in the coffin for the mainstream.

    However, if you consider the Amiga part of the Vic-20/C64/C128/Amiga home computer sequence, it makes sense for it to stagnate over time, as they all did. Other manufacturers' machines such as the ZX81 or Spectrum had similarly limited expandability. The Amiga went so much further it could compete with the PC in its areas as well, just the PC improved and scaled, while the Amiga didn't have the support to do so.

    Still have my A500. Plan to gut it and make a MAME/WinUAE box out of it.

  25. Sort of, at least a big contributing factor. on Has Any Creative Work Failed Because of Piracy? · · Score: 1

    There's a musician I'm very fond of, goes by the name of Kattoo - www.kattoo.de - making very good electronic/idm/breakbeat sort of stuff. He used to be behind the band beefcake, if you know and love their stuff. Anyway, he's being going solo for 4 albums now and has done some great work.

    He is very frank on his website about how many CDs he has sold, and the numbers are low (hundreds). This may be down to a number of factors (lack of promotion, scene around the music diminishing, change of band name etc), but he has long been an advocate of allowing his music to be purchased as a download, quite ahead of the curve with that. The numbers again haven't been huge.

    However, he ran an experiment giving full access to anyone to all his back catalogue to download for a month or two, and the numbers became huge - tens of thousands of tracks downloaded, lots of good feedback. His music is also listed a lot on torrent/download sites and by all means he is still quite popular. So the music is popular, just people are less prepared to pay for it.

    He is now quitting making music, at least in this format, because it is not worth the time and money invested - between equipment, mastering, publishing and all that lot, takes a lot of resources on his part, and paying other people as well. Between the last 2 albums, he had to take a 6 month break from music, to work more and make back the money the last album cost him to make.

    Suffice to say, music can be free and work if:
    1) It can be done in your own spare time (and you have enough of that to spare) - this implies a lower level of ability/focus than a professional musician.
    2) You have all the equipment you need, including sequencers, instruments, studio recording space, mastering gear and so on.
    3) You can do all the work yourself - composing, arranging, performing (on all instruments), editing, producing, mastering, packaging, release.

    Not saying it's impossible, and many do, but you wouldn't expect Howard Shore to be sitting there playing Oboe or working on CD cover layouts would you? If people need to get paid, then there needs to be money involved.

    Anyway, go listen to the guy's music at the URL above (Track 8 on Places is awesome to start with), buy/donate if you like it. Unfortunately there won't be any more, as a direct or indirect effect of piracy.