Star Guard — an Old-School Platformer Done Right
An anonymous reader writes "Rock, Paper, Shotgun points out a new game called Star Guard, a Flash-based platformer for Mac and PC that's a throwback to the early days of computer gaming, yet still entertaining. They describe it thus: 'Its greatest strength, to my mind, is throwing out the old-school traditions of difficulty. It does certainly get tricky, requiring the platformer standbys of carefully timed jumps and learning enemy patterns — there's something of a Metroid vibe to it. But you don't get punished for failing to meet one of its challenges — you're just plunged a few feet back to most recent checkpoint, and carry on. Lives are not finite, but the small mound of green pixels that mark your corpses are a maudlin testament to your ineptitude. However, death is useful — I ritually found myself sending in a suicide spaceman, taking out an enemy or a mine so that the path was clear for my next go. ... However, it doesn't leave people who pride themselves on their gaming skill, and demand their games to be hard, out in the cold. At the end of each level, your score alters dramatically depending on how many times you died.'"
yet still entertaining
Shockingly, we played games in the 8-bit era just as obsessively as the current generation plays games in the present day. Still more shockingly, we enjoyed the hell out of them without spending a lot of time thinking about how much better the graphics would be in twenty or thirty years.
This isn't a getoffmylawn post, though I'm sure someone will react that way. The graphics in the current games are pretty impressive; I'm often amazed at how good each new round of games looks. But as a great many gamers who weren't born until well after that 8-bit (or, for that matter, 16-bit) era will readily complain, there are still a lot of genuinely awful but visually impressive games out there. As with software generally, presentation can enhance functionality, but cannot replace it. And, of course, when it comes to games, functionality is enjoyability.
Good games are good games. Better technology can sometimes add to them and sometimes not, if the various attempts to "upgrade" Pac-Man with 3D graphics are any indication. Play the games that are fun, and leave the marketroids to bloviate about their benchmarks.
Proud member of the Weirdo-American community.
I'm not bitching here, I promise: I am legitimately curious. I've played dozens of games like this and I know people who make games like this who would LOVE to get their game on Slashdot.
... Anybody?
So what am I missing? How is this different or unique enough to justify a Slashdot posting?