I've had a Nexus One since January 2010, bought directly from Google's website. I bought it because it was supposed to be a naked install of Android and be fully open. However, it's got a Facebook application I cannot uninstall (among others). When I think "open" I think of full super user privileges. None of this proprietary uninstallable application crap.
So basically, their definition of open is different from mine.
I think it's pretty clear they had their exploits worked out and ready to go for some time, and were just waiting for the contest to start to unleash them.
Seems like they found a real-life exploit created by the contest. That seems appropriate!
They initiated the lawsuit because they felt that Scrolls' existence *could* damage the Elder Scrolls brand. But the lawsuit clearly *is* damaging the brand, deeply. I know this because I'm a diehard fan (I reserved the huge Skyrim collection for $165 a while back) and now I'm finding myself embarrassed instead of proud.
How is it possible that they're actually going through with this?
IDK about you guys but I'd be insulted if someone wanted to track my web usage. Nowhere I've ever worked (Yahoo!, Raptr, etc.) has monitored or restricted our Internet access, and I'd simply not tolerate it if they tried. Are most geeks here similar or is tracking seen as acceptable?
Completely right. I totally understand how Yahoo! (and AOL for that matter) is still around: because people became dependent on it years and years ago and it's still got its barbs sticking in. I can relate to this because that's currently my situation with Google. The only difference being that Google still has their shit together (at least, for now).
What's with this trend recently to build everything on fundamentally sucky technologies?
In order to evolve, platforms need their boundaries pushed. I'm sure this project is partially intended to reveal to browser makers (including Mozilla themselves) exactly where and how their platform could improve.
First they rebranded the XNA website as App Hub to help push Windows Phone 7, then they had XBLIG displayed after avatar clothing They did at least attempt to help support independent developers somewhat recently, so they have shown some sign of caring.
The flow my girlfriend went through recently when trying to watch a season of a TV show:
1. Checked to see if it was available digitally on standard channels like Netflix and Hulu (it wasn't).
2. Checked Amazon, where it was available digitally, but only per-episode, at a ridiculous price like $3/ep (making it over $100 for the season, more expensive than on DVD).
3. Downloaded torrent.
She was more than willing to buy it, but it has to be easy and reasonable or "other" methods of distribution win.
Pretty sure I got an ulcer after watching Meet the Feebles. But seriously, all the best wishes for him, I'm sure most geeks here have watched the LotR movies multiple times (I'm at 20+ for the Fellowship alone) and have high hopes for The Hobbit. Especially since it'll be a two-parter, we need him in good health.
I posted an article a while back about a DHTML engine I put on GitHub. I included an example game called Bombada that's also on GitHub. Note: the engine isn't "HTML5" per se (which is becoming more of a buzzword than makes sense) and I've moved on to a canvas engine (which will someday also be open source).
Even better, there was recently a game development contest on Boing Boing which saw 9 pretty cool entires. Ours was called Onslaught! and was written in JavaScript using canvas (though it does fall back to flash for audio).
I've got some substantial experience writing games in JavaScript and HTML5. To me, the biggest hurdle right now is audio. Somebody mentioned the inability to go fullscreen, and while I've seen that handled by the video tag, to me it's not as big a problem as the audio tag being basically unusable for gaming purposes.
Just open up the same API you are using internally and that should reduce the overhead of the API dramatically. I think much of the time the primary problem is that the developers don't have a proper API themselves so they have to build one from scratch.
A good pattern to adopt is: build an API and become your first client, to ensure the API is feature-rich. Twitter did this really well and it's helped to propel their business.
... of visiting the link and the very FIRST thing on the page (very top) is a banner ad, followed by a scrolling Motorola ad, a giant LREC on the right and a popup in the corner.
That is absolutely the way to go, is just tell the kid "did you know you can make your own games on the computer?" The kid will likely fall mostly into one of three categories:
1. Disinterested.
2. Is blown away by the thought of making his/her own games and obsesses nonstop on programming of various kinds for probably their entire life. This might sound like an exaggeration, but the video game industry actually has a reputation for having these die-hard developers who work insane hours and love every minute of it (unless they're with a big dumb corporation).
3. Somewhat interested, looks into it, finds that it's really difficult and quits relatively early. Maybe the kid will even put a few demos together or something, but game programming is hard. There are few branches of software more difficult to develop. Most kids will fall into this category, I'd bet. But the good news is, this person may have a chance to still be really interested in programming and go on to have a great career writing other types of software.
It sounds like #3 would be just fine with this person, and I think it's a really common trait. I'm a programmer myself and many of the other devs I've talked to got into it by putting together a little game in QBASIC or whatnot.
Re:You signed away this "right" by picking Apple.
on
Flash Is Not a Right
·
· Score: 1
I agree with you. As a developer, here are some of the things I cannot tolerate about iPhone/iPad/etc. as compared to my MacBook:
- No root access.
- Locked down "developer rights" (I have to pay Apple $100/year just to make apps for *my* own device).
- App store only gallery for apps (I cannot put my app on my own website, for example).
- Many others like limited APIs and restrictions on what I can use to develop apps.
So other developers scoff at you and claim that if Apple starts implementing these types of things for Macbooks, that developers will switch over to Linux, no big deal. But keep this in mind: we developers are outnumbered by a vast amount. Web developers grudgingly have to support Internet Explorer because it's the most used browser, and likewise we'll have to support Mac if it becomes this huge monster like iPhone has, whether we want to or not. That makes getting away from Apple and Macs difficult.
Internet Explorer is fastest only on Facebook and Yahoo!'s websites (both very popular websites and partners of Microsoft)? This is probably just a coincidence, but I've heard rumors before of MS inserting special code for, say, the Acid3 Test. Probably just paranoia...
I did some freelance work for about $4k last Xmas and it ended up costing me $1,500 in taxes. That's higher than the tax on my salary. Plus getting insurance without the help from a corporation and its shared discount is unbelievably expensive.
If you had asked me a week ago! But it was just announced it's ceasing publication :(
http://gamasutra.com/view/news/190148/Game_Developer_magazine_closing_in_July_2013.php
We all read about the recent firings. What did they do, decide to fire themselves?
"Hobbyist builds working replica of Some Kind of Awesome Laser Maze?"
I've had a Nexus One since January 2010, bought directly from Google's website. I bought it because it was supposed to be a naked install of Android and be fully open. However, it's got a Facebook application I cannot uninstall (among others). When I think "open" I think of full super user privileges. None of this proprietary uninstallable application crap.
So basically, their definition of open is different from mine.
I think it's pretty clear they had their exploits worked out and ready to go for some time, and were just waiting for the contest to start to unleash them.
Seems like they found a real-life exploit created by the contest. That seems appropriate!
They initiated the lawsuit because they felt that Scrolls' existence *could* damage the Elder Scrolls brand. But the lawsuit clearly *is* damaging the brand, deeply. I know this because I'm a diehard fan (I reserved the huge Skyrim collection for $165 a while back) and now I'm finding myself embarrassed instead of proud.
How is it possible that they're actually going through with this?
IDK about you guys but I'd be insulted if someone wanted to track my web usage. Nowhere I've ever worked (Yahoo!, Raptr, etc.) has monitored or restricted our Internet access, and I'd simply not tolerate it if they tried. Are most geeks here similar or is tracking seen as acceptable?
> Yahoo was your thing, Google is mine.
Completely right. I totally understand how Yahoo! (and AOL for that matter) is still around: because people became dependent on it years and years ago and it's still got its barbs sticking in. I can relate to this because that's currently my situation with Google. The only difference being that Google still has their shit together (at least, for now).
What's with this trend recently to build everything on fundamentally sucky technologies?
In order to evolve, platforms need their boundaries pushed. I'm sure this project is partially intended to reveal to browser makers (including Mozilla themselves) exactly where and how their platform could improve.
https://twitter.com/#!/paulg/status/51528478083923968
First they rebranded the XNA website as App Hub to help push Windows Phone 7, then they had XBLIG displayed after avatar clothing They did at least attempt to help support independent developers somewhat recently, so they have shown some sign of caring.
The flow my girlfriend went through recently when trying to watch a season of a TV show:
1. Checked to see if it was available digitally on standard channels like Netflix and Hulu (it wasn't).
2. Checked Amazon, where it was available digitally, but only per-episode, at a ridiculous price like $3/ep (making it over $100 for the season, more expensive than on DVD).
3. Downloaded torrent.
She was more than willing to buy it, but it has to be easy and reasonable or "other" methods of distribution win.
Pretty sure I got an ulcer after watching Meet the Feebles. But seriously, all the best wishes for him, I'm sure most geeks here have watched the LotR movies multiple times (I'm at 20+ for the Fellowship alone) and have high hopes for The Hobbit. Especially since it'll be a two-parter, we need him in good health.
Get well soon!
The company that ran this promotion (Consumer Watchdog) has been using Google Analytics. http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/09/03/businessinsider-anti-google-privacy-group-consumer-watchdog-is-tracking-your-clicks-with-google-analytics-2010-9.DTL Hypocrite, much?
It's actually the audio tag: http://dev.w3.org/html5/spec/Overview.html
:)
That was a fun contest. I entered a game called Onslaught!, check it out
I posted an article a while back about a DHTML engine I put on GitHub. I included an example game called Bombada that's also on GitHub. Note: the engine isn't "HTML5" per se (which is becoming more of a buzzword than makes sense) and I've moved on to a canvas engine (which will someday also be open source).
Even better, there was recently a game development contest on Boing Boing which saw 9 pretty cool entires. Ours was called Onslaught! and was written in JavaScript using canvas (though it does fall back to flash for audio).
I've got some substantial experience writing games in JavaScript and HTML5. To me, the biggest hurdle right now is audio. Somebody mentioned the inability to go fullscreen, and while I've seen that handled by the video tag, to me it's not as big a problem as the audio tag being basically unusable for gaming purposes.
Just open up the same API you are using internally and that should reduce the overhead of the API dramatically. I think much of the time the primary problem is that the developers don't have a proper API themselves so they have to build one from scratch.
A good pattern to adopt is: build an API and become your first client, to ensure the API is feature-rich. Twitter did this really well and it's helped to propel their business.
... of visiting the link and the very FIRST thing on the page (very top) is a banner ad, followed by a scrolling Motorola ad, a giant LREC on the right and a popup in the corner.
Holy crap too many ads.
That is absolutely the way to go, is just tell the kid "did you know you can make your own games on the computer?" The kid will likely fall mostly into one of three categories:
1. Disinterested.
2. Is blown away by the thought of making his/her own games and obsesses nonstop on programming of various kinds for probably their entire life. This might sound like an exaggeration, but the video game industry actually has a reputation for having these die-hard developers who work insane hours and love every minute of it (unless they're with a big dumb corporation).
3. Somewhat interested, looks into it, finds that it's really difficult and quits relatively early. Maybe the kid will even put a few demos together or something, but game programming is hard. There are few branches of software more difficult to develop. Most kids will fall into this category, I'd bet. But the good news is, this person may have a chance to still be really interested in programming and go on to have a great career writing other types of software.
It sounds like #3 would be just fine with this person, and I think it's a really common trait. I'm a programmer myself and many of the other devs I've talked to got into it by putting together a little game in QBASIC or whatnot.
http://www.flickr.com/photos/cocoia/4172250707/
I agree with you. As a developer, here are some of the things I cannot tolerate about iPhone/iPad/etc. as compared to my MacBook:
- No root access.
- Locked down "developer rights" (I have to pay Apple $100/year just to make apps for *my* own device).
- App store only gallery for apps (I cannot put my app on my own website, for example).
- Many others like limited APIs and restrictions on what I can use to develop apps.
So other developers scoff at you and claim that if Apple starts implementing these types of things for Macbooks, that developers will switch over to Linux, no big deal. But keep this in mind: we developers are outnumbered by a vast amount. Web developers grudgingly have to support Internet Explorer because it's the most used browser, and likewise we'll have to support Mac if it becomes this huge monster like iPhone has, whether we want to or not. That makes getting away from Apple and Macs difficult.
http://github.com/spinkham/skipfish
... if you're not prepared to be Slashdotted. What did you think was going to happen?
Internet Explorer is fastest only on Facebook and Yahoo!'s websites (both very popular websites and partners of Microsoft)? This is probably just a coincidence, but I've heard rumors before of MS inserting special code for, say, the Acid3 Test. Probably just paranoia ...
I did some freelance work for about $4k last Xmas and it ended up costing me $1,500 in taxes. That's higher than the tax on my salary. Plus getting insurance without the help from a corporation and its shared discount is unbelievably expensive.