Slashdot Mirror


Scientists Use Quake 2 To Study the Brains of Mice

An anonymous reader writes "In this week's issue of Nature, scientists from Princeton University trained mice to navigate around a virtual environment using a setup that resembles a combination of a giant trackball and a mini-iMax theater displaying a virtual world rendered using a modified version of the Quake 2 open source game engine. (Here's the academic paper, subscription required.) They hold the mouse's head still atop a giant trackball, which the mouse turns by running. The scientists use the rotations to move the mouse around in the virtual environment, and when he reaches certain places, he gets a reward. Because they are able to hold the head still, they can stick microscopic glass electrodes into individual neurons in the hippocampus of this mouse as it 'navigates.' They find the neural activity that resembles activity during real life navigation, and learned new things about the inputs and computations that are going on inside these neurons, which weren't known before. No word as of yet whether the scientists plan on giving the mice control of the gun. Wonder whether John Carmack ever envisioned this when he opened up the Quake code?"

51 of 185 comments (clear)

  1. FP by CrazyJim1 · · Score: 5, Funny

    Yo dawg, I heard you liked mice, so I put a mouse on your mouse.

    1. Re:FP by hitnrunrambler · · Score: 2, Insightful

      Yo Dawg, I heard you liked idiot replies, so here's an idiot reply for your idiot reply!

  2. Quake Fit? by natehoy · · Score: 4, Funny

    If only we could do this with gamers who need exercise. They get a better immersive experience AND get fit at the same time.

    OK, so the open-brain surgery thing is going to be controversial, but...

    --
    "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    1. Re:Quake Fit? by Interoperable · · Score: 4, Funny

      Combine it with Google street view and you'll have a completely virtual mundane experience!

      --
      So if this is the future...where's my jet pack?
    2. Re:Quake Fit? by clone53421 · · Score: 3, Funny

      You mean just like going outside and taking a walk in real life? But why would I want to do that?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    3. Re:Quake Fit? by hoggoth · · Score: 2, Informative

      You can.

      See here: http://www.virtusphere.com/

      DO WANT.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    4. Re:Quake Fit? by BobMcD · · Score: 4, Funny

      I can see numerous advantages to a virtual walk:

      1) Not impacted by weather
      2) Not possible to get run over by a virtual truck
      3) Few financially losses from being virtually mugged
      4) Fewer possibilities for disease when you virtually hook up with that virtually hottie you met on your virtual walk

    5. Re:Quake Fit? by Anonymous Coward · · Score: 2, Funny

      Just one downside about that virtual hottie... his name's Stan and he's a 50-year-old welder. That would never happen in real life. No sir, not to me :-|

  3. Online play by Xebikr · · Score: 5, Funny

    If I ever get fragged by a mouse, I hope no one ever tells me.

    1. Re:Online play by vertinox · · Score: 3, Funny

      If I ever get fragged by a mouse, I hope no one ever tells me.

      PRO TIP: Don't use cheese yellow colors for your model skins!

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  4. Damn! by mcgrew · · Score: 2, Funny

    Fragged by a rodent! Damned thing was camping, too, the bastard.

    1. Re:Damn! by moogied · · Score: 3, Interesting

      I'd be interested to see what would happen if they provided some kind of negative feedback to the mouse when a player shot it, and then just let them run rampant in there. I'd imagine mice would have a far better reaction rate then people in it.

      --
      So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
    2. Re:Damn! by Miffe · · Score: 5, Funny

      They need to hook it up to the device that gave mice orgasms at the push of a button, so that one frag is one orgasm. And then let them loose in quakelive.

    3. Re:Damn! by clone53421 · · Score: 3, Interesting

      Hmm, yeah, and they should train the mouse to fire the gun by rewarding it – first, make it find a target and operate the "gun firing" switch (whatever that is). Then train it to find a person and target them and "fire". Finally, put it up against armed opponents, give negative feedback if the mouse gets shot, and see what happens. Will the mouse go for positive feedback (by shooting opponents), will it hide/flee from the opponents (to escape the negative feedback it learns to associate with being shot by them), or will it be intelligent enough to create a new self-defense mechanism whereby it learns that by shooting the opponents before they can shoot it, it can both avoid the negative feedback and at the same time get positive feedback?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    4. Re:Damn! by Compuser · · Score: 2, Interesting

      Once you have these smarter mice identified, give them two guns and see if they learn to choose the right one for the situation.

    5. Re:Damn! by clone53421 · · Score: 4, Interesting

      I suspect learning to use the in-game offense/defense mechanisms would tax the mouse's brain far beyond its capacity already without adding the complexity of choosing between different weapons.

      Although that does make me think of another interesting thing. Mice are more of a foraging creature... they look for food and hide from predators, fighting back only when cornered. A FPS, on the other hand, lends itself to predatory tactics... seeking your prey and killing them without being killed by their defensive tactics. Is it even possible for a mouse to learn to exhibit predatory behavior using a reward system, if their prey tendencies to flee or hide are being simultaneously triggered as their target fights back? If a bunch of mice were put into such a simulation, would they all hide from each other? Would they actively seek and kill each other? Or would there be some of both, where some mice tended to behave in a predatory manner (aggressive personalities?) while others hid (passive/survival)?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    6. Re:Damn! by Chris+Burke · · Score: 4, Funny

      Um... Squeak?

      --

      The enemies of Democracy are
    7. Re:Damn! by izomiac · · Score: 4, Funny

      There's no way this would fly with animal rights. So it'd probably have to be done in China... prompting the question, which rodent is most efficient at gold farming? My bet would be on squirrels.

    8. Re:Damn! by flyingsquid · · Score: 2, Interesting
      Mice are more of a foraging creature... they look for food and hide from predators, fighting back only when cornered. A FPS, on the other hand, lends itself to predatory tactics...

      The implication is that cats would be better FPS players than mice. The problem of course is that cats are sit-and-wait predators, sitting quietly and waiting for their prey to move before suddenly striking. In other words, campers. So playing on a server against a bunch of cats would probably suck. Dogs, which are pursuit predators, would be probably be better opponents. Probably better at playing cooperatively as well, given the pack mentality.

    9. Re:Damn! by clone53421 · · Score: 2, Interesting

      That's the key, though... what you described is exactly a "foraging" tactic. Find the lever, hit the lever, get the cheese.

      When the toon is able to interact with the mouse in a negative way (unpleasant) in addition to a positive way (pleasant), it's no longer just a maze or puzzle to solve. That's what would be so fascinating: would the mouse have the intelligence to plan and attempt to get the positive stimuli (reward) while avoiding the negative stimuli. (What you mentioned – the "target" is moving – is another point of interest, to be sure, but I'm more fascinated by the fact that it has both positive and negative associations to the mouse.)

      It's sort of like the whole clever mouse vs. mousetrap thing. Is the clever mouse actually able to figure out how to get the bait without springing the trap? It's probably more sheer luck... the mouse is either lucky or it's dead, which doesn't lend itself to learning from mistakes. An immediate-feedback, non-lethal yet still unpleasant stimulus is much more interesting, because then we can see how the mouse learns and, in particular, how it reacts to a "lever" which is directly associated with both reward and discomfort.

      A mouse that ends up either happy or unhappy is a whole lot more interesting to do follow-up research on than a mouse that is either happy or dead. Did it learn anything, and how will it react next time? Will it react so as to try to get the ideal outcome, or merely in the interest of avoiding the negative one?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  5. How many roads must a man walk down? by domatic · · Score: 2, Funny

    Great. Now I have to worry about getting pwned by Frankie and Benjy.

    1. Re:How many roads must a man walk down? by Anonymous+Monkey · · Score: 2, Funny

      Our whole planet has already been pwned by Frankie and Benjy.

      --
      We are the Borg...
  6. mice or men by ZenDragon · · Score: 5, Insightful

    I invision an army of mice farming gold in World of Warcraft, we could do it even cheaper than the Chinese!

    1. Re:mice or men by Clandestine_Blaze · · Score: 2, Funny

      Naw, they'll be too busy raiding the cheese shop in Stormwind.

    2. Re:mice or men by BobMcD · · Score: 3, Funny

      If it was virtual cheese they were after, they'd need look no farther than these jokes, I think.

  7. Oh great by davidbrit2 · · Score: 5, Funny

    Catching mice that get in my house is enough of a pain, but now I have to snag the bastards while they're rocket jumping? Thanks, jerks.

    1. Re:Oh great by mcgrew · · Score: 4, Funny

      Catching mice that get in my house is enough of a pain

      Christ, now even my cat is posting on slashdot.

  8. Open Source Helping Humanity by Satanboy · · Score: 5, Interesting

    This is a great example of open source really helping humanity learn new and interesting things.

    It's great to see that the tools provided by open software can really help speed up research.

    I wonder what would happen if old versions of adobe photoshop, 3ds max, or cubase were left to open source for research purposes. What kind of discoveries would scientists make with programs like these?

    1. Re:Open Source Helping Humanity by Korin43 · · Score: 2, Insightful

      They'd discover that the total size of all bittorrent swarms has suddenly decreased ;)

    2. Re:Open Source Helping Humanity by Chris+Burke · · Score: 3, Funny

      Seriously, what did they really learn from this?

      They learned about brain structure and relationships between cognition and motor control.

      You may not think that's worth it, but we've done a lot worse to mice than non-lethal brain surgery in order to learn a lot less.

      I wouldn't let anyone involved in this kind of experiment date my sister.

      *puts down bouquet of flowers, scalpel, and bundle of electrodes*

      Man, you're no fun.

      --

      The enemies of Democracy are
  9. Free information by Dripdry · · Score: 5, Insightful

    Someone is likely to say it, so I will:

    This is what happens when you have a free flow of information. Carmack got well paid for Quake 2 then opened the source up (eventually). If more people/institutions/corps did this it seems there would not only be more hearts and flowers (for all the open source hippies) but there would be MORE technology we could patent! The ability to make MORE money!

    If I have 2 innovative products and I decide to open them up to general use, and at least 1 new idea comes from that, someone out there will create something with it and hopefully create a net gain for the system as a whole in the long run.

    I know people are selfish, but for Science's sake, open up your information already! The economy is dying a slow, painful death (though the market might refute that this week), wouldn't the SOLUTION in The States be to repeal some copyright laws and let information flow freely so as to foster innovation like this? Even if it's a mouse on a ball in a hall at the mall, I have to believe only good could come from opening things up a bit more.

    --
    -
  10. What are we going to do today, Brain? by Jeremi · · Score: 3, Informative
    1. Train mice on Quake 2 until they are really good at it
    2. Outfit mice with miniature rocket launchers and rail guns
    3. Turn the armed mice loose
    4. Rule the world!
    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
    1. Re:What are we going to do today, Brain? by El+Torico · · Score: 2, Funny

      I was thinking something different -

      4. Pay per view!

      or maybe -

      4. UMFC (Ultimate Mouse Fighting Championship)

      --
      In the land of the blind, the one-eyed man is usually crucified.
    2. Re:What are we going to do today, Brain? by EkriirkE · · Score: 3, Funny

      Pinky! Are you thinking what I'm thinking?

      --
      from 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      to 45 2F 6E 40 3C DF 10 71 4E 41 DF AA 25 7D 31 3F
    3. Re:What are we going to do today, Brain? by rikkitikki · · Score: 2, Funny

      Umm, I think so Brain. But why do we need polka dotted pants at a lan party? Narf!

  11. Further evidence FPS are best played with a mouse by Saishuuheiki · · Score: 5, Funny

    Beats a console controller any day, even lab scientists agree

  12. Frame rate? by 192939495969798999 · · Score: 2, Interesting

    So what was the frame rate on the mouse's brain? Could it run crysis/linux?

    --
    stuff |
  13. Mice vs. Managers by DieselPup · · Score: 4, Funny

    They initially tried this study using managers, but there was no evidence that the managers were learning anthing or that they even perceived their environment

  14. ZORT! NARF! ZOWIEE! by wowbagger · · Score: 4, Funny

    "Are you pondering what I am pondering, Pinky?"
    "I think so Brain, but how can I bunny-hop over the lava when I'm a mouse?"

  15. Ideas by lymond01 · · Score: 2, Informative

    No word as of yet whether the scientists plan on giving the mice control of the gun.

    Just whisper this when you say it. Rodents have unnaturally good hearing.

  16. They're waiting for you. In the TEST CHAMBER. by reverseengineer · · Score: 5, Funny

    The researchers originally wanted to use Half-Life instead of Quake 2, but they could never get the mice to do anything in the game other than murdering the scientists.

    --
    "FDA staff reviewers expressed concern about the number of patients who were left out of the study because they died."
    1. Re:They're waiting for you. In the TEST CHAMBER. by megamerican · · Score: 2, Informative

      Half-Life did use the Q2 engine.

      It actually used the Quake engine which was modified with some parts of the Quake2 codebase. The modified Quake engine was known as Quakeworld.

      http://developer.valvesoftware.com/wiki/Quake_Engine_Hierarchy

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
  17. Rats by hoggoth · · Score: 5, Funny

    Just thought I'd point out that
    despite all my rage, I am still just a rat in a cage.

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
  18. Acknowledgements by interkin3tic · · Score: 2, Interesting

    If anyone is wondering, the authors did thank Carmack and id software:

    Acknowledgements We thank E. Chaffin for help with mouse behaviour,
    J. Carmack and id Software for providing the Quake2 code

  19. New definition by SnarfQuest · · Score: 2, Interesting

    Gives you a new definition for a head mounted display.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  20. Explains a lot by Darth_brooks · · Score: 3, Funny

    I wondered why the last arena I logged in to had the quad damage replaced by a wheel of cheese, and why the rocket pickups were shaped like little smudges of peanut butter.

    --
    There are some people that if they don't know, you can't tell 'em.
  21. Mice? try hyperintelligent pandimensional beings by kipling · · Score: 2, Funny

    Mice already know how to interface with computers, having built the greatest computer in all space and time. The mice are running this quake experiment just so that they have a bit of fun "decommissioning" the hardware later.

    --
    -- open source? sounds like the real book --
  22. Re:Mice? try hyperintelligent pandimensional being by aicrules · · Score: 2, Funny

    I'll take a computer than runs Quake 2 at a reasonable 60 fps over a computer that takes millions of years to say "42".

  23. forget Virtual Reality... by Cycon · · Score: 2, Interesting
    ...they need to hook up the screen to a camera feed from the flying beetles earlier this month.

    Let the mice steer the beetles!

    --
    Your Brain + EEG + LEGO Robots = Brainstorms
  24. Re:That just seems sick. by Anci3nt+of+Days · · Score: 3, Interesting

    Care to volunteer for open brain surgery instead?

  25. Upcoming arcade game... by Samah · · Score: 2, Funny

    Konami presents: "Quake Quake Revolution", coming to a mouse-accessible game arcade near you!

    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.