Slashdot Mirror


Dev Discusses Upcoming Spy-MMO, The Agency

Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"

31 of 75 comments (clear)

  1. Wow, still isn't out by JazzXP · · Score: 3, Insightful

    I remember seeing a trailer for this a couple of years ago. I assumed it had already come out without any hype around it. I guess like most games, they've released a trailer way too early. I think it hurts sales doing this too. Build up hype, people get excited assuming it's coming out soon, then something else comes out in the mean time and then you're over the hype. Seems to doubly apply to MMO's. At least to me anyway. Was super pumped for Jumpgate, now I'm not sure if I'll get it or not.

  2. Oh, the boring grind awaits.. by BarMonger · · Score: 5, Funny

    For your next mission, I want you to collect 12 pictures of supermarkets, 14 mysterious hats and a lost 'spys briefcase'..

    Intel gathering MMO? Really?

    1. Re:Oh, the boring grind awaits.. by cjfs · · Score: 2, Interesting

      The interview doesn't exactly alleviate those concerns either:

      You could play through a mission as a stealth role, and then play through it again as a combat role and get a new experience that way. You may also want to replay a mission because you didn’t get the highest level of rating on that mission.

      So if you got a bronze the first time through, you might think, “Well, it’s fun to have the bronze, I can go on and now do the missions that that bronze level unlocked me, but I might want to go back and redo it through the silver rating or even the gold rating

      Not exactly something I'd focus on when trying to hype up a game.

    2. Re:Oh, the boring grind awaits.. by L4t3r4lu5 · · Score: 3, Funny

      To add to realism, if you're spotted taking pictures of a bus or a policeman by accident, you're arrested, lose all of your kit, and have a very intimate dialogue with a 23st trucker named Jim.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Oh, the boring grind awaits.. by elrous0 · · Score: 3, Funny

      Oh great, now that you've mentioned OCD I have to say it out loud exactly 15 times or something terrible will happen.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Oh, the boring grind awaits.. by thePowerOfGrayskull · · Score: 2, Interesting

      Beyond that... I can't see how much fun it will be when you know that every single player you encounter is guaranteed to be a spy...

  3. Looks full of fail by QuantumG · · Score: 4, Insightful

    We've got this idea for a game see, and it's about spies, but rather than come up with any truly compelling gameplay we're just going have a really big world and put it online.

    --
    How we know is more important than what we know.
    1. Re:Looks full of fail by Shadow+of+Eternity · · Score: 3, Insightful

      Sounds about right.

      I'd like to see an MMO that's like a cross between Hitman and The Ship, only without the pants-on-head stupid that plagued both of them.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Looks full of fail by craagz · · Score: 4, Funny

      Can we become a double-spy and leak intel to the bad guys? That would really create a storm in a tea cup!

    3. Re:Looks full of fail by ubrgeek · · Score: 2, Insightful

      I'm trying to figure out from the videos if it's first-person or third-. They keep calling it an FPS, but is that just in comparing it conceptually to one, or is that really the camera angle?

      --
      Bark less. Wag more.
    4. Re:Looks full of fail by Talderas · · Score: 2, Interesting

      Pay for intel? Geez, some people have two accounts just so they can have a character of the opposite faction on PvP servers to watch the general chats and trade chat looking for indicators about whether city raids have been discovered yet.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    5. Re:Looks full of fail by DrVomact · · Score: 2, Interesting

      I think I know how to fix it. We don't need no steenkin' computers! Instead, if you sign up for the game, you get phone calls in the middle of the night from someone who plays the "handler" role, and who asks you to do strange errands, like locate a certain package hidden behind some bushes in an industrial area, then drive across town and deliver the package to someone's mailbox. Next morning, you note a surprising coincidence—the TV news says some guy who works for the Ukrainian embassy as "trade liaison" was tragically killed this morning by a mail bomb...coincidentally in the same neighborhood where you delivered the package.

      The best part of the game is that you don't pay to play; instead you get paid—achievements are rewarded with actual cash (unmarked $20s) that arrive in a "drop box" known only to you. Downside: the death penalty is severe.

      I have to confess I ripped this idea off from a SF writer...um...Charles Stross? The scary thing is, I'm not sure that it wouldn't work.

      --
      Great men are almost always bad men--Lord Acton's Corollary
  4. Ingame news by Thanshin · · Score: 4, Funny

    "John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"

    1. Re:Ingame news by cjfs · · Score: 5, Funny

      "John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"

      Looting was cut short when the intruders realized the zone wasn't instanced and the pm was on a 5min respawn timer.

    2. Re:Ingame news by L4t3r4lu5 · · Score: 4, Funny

      Prior to entering the embassy, the group had agreed that the leader would share expensive items on a fair basis. This ended up with the master taking everything for himself, with many of the other players taking their issues up with the HR department. Common phrases used in missives were "OMGWTF NINJA LOOT I AM RPRTIN U ASSHOLE!!" and "I'm never grouping with you again, and I'm telling everyone in Trade that you are a douche."

      The leader didn't seem phased; He had all of the loot. Suckers.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Ingame news by bertoelcon · · Score: 2, Insightful

      Every char will be named some form of James Bond too.

      --
      Anything can be found funny, from a certain point of view.
    4. Re:Ingame news by elrous0 · · Score: 2, Funny

      A world filled entirely with James Bonds will be very elegant. But the world's casual clothing manufacturers will suffer greatly.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  5. Too early to say by Necroloth · · Score: 3, Interesting

    I'm not gonna knock the game yet... it has an interesting twist to the normal beat-em-up mmo's so will wait and see how they implement it. As it's an mmo, you will always have the grind factor etc so will just have to weigh up the good points.Some ideas that come to mind are:

    (*) it would be cool to be travelling the world disguised as normal npc so other players may not be able to tell you're a player unless they have higher skill and so you never know how many people may be after the same target.

    (*) You could be in rival spy-assassin companies and build company/player reputation.

    (*) Being able to use sniper weapons, cameras etc like an FPS

    (*) Ability for espionage, infiltrating rival companies or sabotaging their objective etc

    1. Re:Too early to say by QuantumG · · Score: 2, Insightful

      Yeah, you don't actually think they'll have NPCs do ya? Or, if they do, they'll allow them to be turned off. Or, they'll be clearly marked as such..

      This is much like The Matrix Online.. getting a rich urban world to work is hard enough without trying to populate it too.

      --
      How we know is more important than what we know.
  6. Seems like a structural issue waiting to happen... by fuzzyfuzzyfungus · · Score: 4, Interesting

    MMOs, historically, haven't really been able to do anything about the problem that, in game, everyone wants to be the protagonist; but every protagonist needs extras.

    Something involving spies seems much more problematic than usual in that regard. Meet another PC? Oh, now what are the odds that he is a spy, no matter how clever his cover?

  7. Re:Seems like a structural issue waiting to happen by QuantumG · · Score: 4, Funny

    So basically it's like meeting an American in Europe?

    --
    How we know is more important than what we know.
  8. Re:Seems like a structural issue waiting to happen by fuzzyfuzzyfungus · · Score: 3, Funny

    Hey, we aren't all spies. A few of us actually do work for the state department, for real.

  9. Re:Spy MMO? by cjfs · · Score: 4, Funny

    You thought grinding xp by combat was bad, wait until you see stealth grinding.

    Follow 20 different sewer rats for 1min each without being seen.

  10. What's the point of being a spy? by srothroc · · Score: 4, Insightful

    Why should we care about being a spy in a game where everyone is a spy? Part of the fun in the idea of being a spy is that you do neat stuff while masquerading as a normal person... among normal people. If everyone's a spy, it's kind of boring, sort of like playing a Hitman game where everyone is the Hitman...

  11. First in-game screenshot... by MRe_nl · · Score: 3, Funny
    --
    "Kill 'em all and let Root sort 'em out"
    1. Re:First in-game screenshot... by Ron_Fitzgerald · · Score: 2, Funny

      I knew upgrading to my voodoo3 16-bit card would pay off!

      --
      ~ Ron Fitzgerald
  12. Re:Seems like a structural issue waiting to happen by L4t3r4lu5 · · Score: 2, Insightful

    Indeed, and a few "Civil Servants" are actually employed by offices other than GCHQ! It's a good cover, though... A little too good...

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  13. Re:Seems like a structural issue waiting to happen by elrous0 · · Score: 2, Funny

    The "Sober American" is just a myth--much like the Loch Ness monster, the modest Frenchman, and the employed Briton.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  14. Re:Seems like a structural issue waiting to happen by ubrgeek · · Score: 2, Funny

    Or people who RTFA.

    --
    Bark less. Wag more.
  15. It's a good deal like PlanetSide, :) by AP31R0N · · Score: 2, Insightful

    Which isn't a coincidence. It also makes me want this game.

    i like the "you are what you wear" classlessness. It's one of my favorite features of PlanetSide(PS). i despise classes in other MxxGs.

    Normally i'd say the 4 player teams is lame, but in this case it fits with the setting. It does erode their claim that it is a massive. Only the public spaces are massive. Sounds a bit like Global Agenda (which i didn't care for after being in the beta).

    Switching to third person is clever, as long as there is no auto aim BS. The over the should shit is fine for an MRPG, but not for something calling itself a shooter.

    Missions SHOULD be PvP, one agency defends, the other attacks.

    The lack of persistence is disappointing. What my team does in Prague has no effect on what your team does in Prague. It's counter strike with a loose plot tied on to it. PS has one and only one instance and everything is persistent and interconnected. My team capturing Hossin gives your team on Ishundar a benefit. Hossin stays captured until someone takes it back. In tA, the map resets.

    PvP appears to be tacked on like it is in much of GA, WoW and other massives, rather than a part of the whole game.

    i hope they find a way to make console and pc players integrate. Without auto aim the PC players will wipe the console players with little effort. Or maybe... consoles should *GASP* allow keyboard and mouse as input!

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  16. Re:Spy MMO? by ottothecow · · Score: 2, Insightful
    The only issue I see with MMO spy is that there are not that many spies out there.

    They need to make a spy MMO that leeches on some other mmo. Entire servers populated with normal people living out their lives (playing the standard game) with a spy game orchestrated on top of it with only a small number of players participating. The normal players have some idea that there are spys around--there may be occasional spies working for their guild as well as bad spies who they can tell are trying to spy on their guild--but they are not involved in any of the actual spy games (e.g. they can't just go get a "spy quest" just like you can't just go and become a foreign agent for the CIA).

    WoW is a bad example for this game but it is the one that I am most familiar with...(EVE already has espionage going on but the player base is all too involved for it to work...you need a lot of "dumb" players who amount to live bots for the spies while they go about their usual raiding). There is no real Horde/Alliance adversity to play off but imagine there was more than just some inconsequential world pvp (there is also no real animosity between guilds as its all instanced and nothing is permanent). The spy game could provide people the ability to go under cover on the opposite side or infiltrate guilds...maybe it could be offered as a sort of diabloesqe Hardcore mode for experienced players; when you blow your cover (maybe have an "incognito" XP bar that can go up fast and down slowly) that character's espionage career is essentially over. Still playable as a normal person (if anyone trusts you) but deactivated from the spy game. There could be all sorts of things a spy might do in a game with more meaningful player conflict. Even in WoW there are sabotage opportunities in battlegrounds or ninja looting from other guilds/factions (maybe allow spy missions that give you one trade to a prearranged character for BoP items) that might require you going in deep enough to earn enough trust/DKP to get a specified item for the granter of the spy mission.

    Could be fun...

    --
    Bottles.