New Super Mario Bros. Wii Attempts To Bridge Casual/Hardcore Divide
When Nintendo returns to its roots next month by releasing a new, 2-D, side-scrolling Super Mario Bros. game for the Wii, it's trying to do more than simply hop on the retro bandwagon many publishers have ridden in recent months. Speaking at a roundtable discussion in New York this week, Nintendo game designer Shigeru Miyamoto talked about how they're trying to satisfy fans of the series who want challenging gameplay in addition to attracting new or casual players just looking for an entertaining platformer. Quoting:
"... you can play the story mode single-player all the way through from beginning to end, and at any point along the way, you can add players from the world map and have up to four players cooperate to complete the levels. And beyond that, there are two dedicated multiplayer modes, one of which is free-for-all, which lets you select the stages from story mode ... so you can easily find the stage you like. And then there’s also a coin battle mode which is a competitive multiplayer mode, in which you’re actually competing for points and you’re getting ranked based on how many points you’ve collected. The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level."
I remember once leaving my NES on for a week straight trying to get to the end of the original super mario bros when I was a kid without using any warps, good times.
I'm glad however that the wii one is getting a multiplayer, and I look forward to the level designs, I may actually have to buy a wii now instead of just fixing them for friends!
The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level.
Honest question: how often does this happen for other people that you have three other people over and you say "Hey, let's play mario kart" and they say "sure?" One of the 3 people for me is invariably my wife who has made it clear she doesn't enjoy playing videogames even "casual" games in a group. (Before anyone starts suggesting "a game she's sure to like," realize I've probably made attempts to get her interested in games already). Even when she's not, I don't see that happening, most people who I have over don't come over to play videogames. Same with my friends who have wiis, when I'm at their house with other people, I don't find myself playing mario kart or smash bros or guitar hero.
Who are these groups of people that nintendo is still making games for? And next console generation, can we establish before hand which consoles are going to have libraries that are mostly group games and which consoles have more games that you can play online or by yourself? I got a wii early. I think Muramasa, demon blade is the only game I've played on it this year.
If you've ever seen a so-called "casual" gamer get into a game you'll notice they really devote a LOT of attention to it and tend to deal even with the harshest challenges. What you need to make one of them play your game isn't low difficulty, it's a beginning that convinces them the game is worth their time and many "hardcore" games botch that badly with overly long intro cinematics followed by boring as hell tutorials which are necessitated by overly complex game design. Complex here doesn't mean deep, many games that use the whole controller are just "shoot anything that moves", it's that they have a crapload of minor functions thrown in there that you'll rarely need but still have to memorize and camera views geared for "immersion" rather than understanding WTF is going on.
You could probably implement a modern FPS with Contra's gameplay without really sacrificing the fun. Contra was something recently made gamers enjoyed on the NES. It didn't waste your time, it was about action and offered the joy of playing cooperatively. And if it's too hard, up up down down left right left right B A.
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I have to disagree, NSMB was dead on awesome. The DS Version of Mario Kart on the other hand, well, I just can't get over the "socialist weapons" that punish you for doing well.
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only nintendo games are on the wii.
There are plenty of third party games on the wii, the problem is most of them suck. They don't all suck, just most of them but that is the same with all consoles. Off the top of my head, Mad World, The Conduit, RE4, No More Heroes, Okami, and Rayman Raving Rabids were all good games that any hardcore gamer could enjoy. If one is into nostalgia value, the early reviews on the remake of A Boy and His Blob seem positive as well. Yes the first party games are better on average. However, the premise that there are no good games, much less good third party games, is completely false.
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I'm not sure what casual means. I think the different types of player are:
- Social, the ones who come not for the game per se, but for the community and companionship
- Recreational, the ones who come for a quick, easy, romp in fantasy-land
- Hard-core, the ones who want to beat the game or their fellow players, and who will invest time in understanding and mastering its mechanics.
I think the problem with casual, is that it tries to cover social and recreational, and ends up meaning... idiot... which alienates the hard-cores.
WoW is kinda covering all bases, with guilds, lots of solo and easy ("normal") content, and heroic raids + pvp rankings for the hardcores. I think their issue at the moment is that
- lowering the "maintenance" effort (grinding, farming) for the players to make the game more accessible to casuals is making the game boring for hard cores: there is not much to do outside of raiding, and raids are very easy and short these days. Achievements farming only does so much, especially since not much skill is required, just time.
- having hard-core content that is not very different from the casual one (you're no longer killing a very exclusive boss, only the same as everyone, but in hard mode) is kinda a let-down
On the other hand, I've tried EVE, and found the game not very accessible (I had trouble understanding how to complete a few very early quest), and quite overwhelming for the new player.
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>>I just can't get over the "socialist weapons" that punish you for doing well.
Heh, in our group we call them the Socialism Bullet and Socialism Shell, too. =)
Some people seem to have lost their sense of reality!
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I dunno, those things are what makes Mario Kart Mario Kart. It can be irritating, yes, but it also lends an element of unpredictability and hilarity.
On the other hand, playing that game gives me nasty hand cramps, because of the way I have to hold the DS.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
I think I found video of the coin battle mode
http://www.hulu.com/watch/57938/saturday-night-live-wii-guys