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New Super Mario Bros. Wii Attempts To Bridge Casual/Hardcore Divide

When Nintendo returns to its roots next month by releasing a new, 2-D, side-scrolling Super Mario Bros. game for the Wii, it's trying to do more than simply hop on the retro bandwagon many publishers have ridden in recent months. Speaking at a roundtable discussion in New York this week, Nintendo game designer Shigeru Miyamoto talked about how they're trying to satisfy fans of the series who want challenging gameplay in addition to attracting new or casual players just looking for an entertaining platformer. Quoting: "... you can play the story mode single-player all the way through from beginning to end, and at any point along the way, you can add players from the world map and have up to four players cooperate to complete the levels. And beyond that, there are two dedicated multiplayer modes, one of which is free-for-all, which lets you select the stages from story mode ... so you can easily find the stage you like. And then there’s also a coin battle mode which is a competitive multiplayer mode, in which you’re actually competing for points and you’re getting ranked based on how many points you’ve collected. The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level."

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  1. The "Hardcore/Casual" divide is bullshit anyway by KDR_11k · · Score: 5, Interesting

    If you've ever seen a so-called "casual" gamer get into a game you'll notice they really devote a LOT of attention to it and tend to deal even with the harshest challenges. What you need to make one of them play your game isn't low difficulty, it's a beginning that convinces them the game is worth their time and many "hardcore" games botch that badly with overly long intro cinematics followed by boring as hell tutorials which are necessitated by overly complex game design. Complex here doesn't mean deep, many games that use the whole controller are just "shoot anything that moves", it's that they have a crapload of minor functions thrown in there that you'll rarely need but still have to memorize and camera views geared for "immersion" rather than understanding WTF is going on.

    You could probably implement a modern FPS with Contra's gameplay without really sacrificing the fun. Contra was something recently made gamers enjoyed on the NES. It didn't waste your time, it was about action and offered the joy of playing cooperatively. And if it's too hard, up up down down left right left right B A.

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    Justice is the sheep getting arrested while an impartial judge declares the vote void.