Surfacescapes D&D Demo
Jamie found a video showing an unpolished idea demonstrating the use of Microsoft
Surface for D&D. Looks like they are using 4th ed as the basis for the system.
This comes from the Surfacescapes team at Carnegie Mellon, which strikes me as a very good place to be a nerd right about now... provided you make your saving throws.
1. Set up a website with a 5.45 MB background image
2. Submit it on Slashdot
3. You're done
The problem with Slashdot memes is that YOU INSENSITIVE CLOD!
For D&D I would like a Surface that can:
-bring up maps as needed, to be played on with Surface-aware miniatures that track positions
-display a combat state tracker, like a game scoreboard, with initative, hit points, state tracking (dazed, on fire, etc) in clear view for all players
-combat-aware board that determines flanking, cover and similar bonuses based on mini locations
-dice that auto-sense the roll and calculates your bonuses, displaying the results
-full web integration with the D&D sites if you need to reference a quick rule (there are already Iphone apps that do this)
Actually that sounds like more trouble than its worth. These days we use a clear piece of acrylic and dry-erase markers over a grid map. Simple and effective.
Computers already have a place at our gaming table, for some it substitutes for a paper character sheet and its nice having a full rules library within reach. It may have gone a bit far when the other week three players were screwing around on their Blackberries at the same time. Turned out they were plotting something they didnt want the DM to listen in on.
The whole point of a game is to win within the rules.
That's too strong of a position. I think we can agree that the whole point of a game is to enjoy the time spent doing it. And that you enjoy 'winning' more than 'story'.
I get that you may be trying to create a more interesting/epic story than "oops you got killed by the first troll you met" so maybe that's just the way YOU play the game. That's your choice. Definitely means I would agree that a computer-based board would do you no good at all.
The way I play the game goes a lot deeper than that. I also have been blessed with game sessions where a character did something completely impossible by the rules, and it was allowed anyway, and great fun was had by all.
Anecdote incoming:
I once had a dwarven Animist who followed a god of war. The GM for this game was particularly brutal on mistakes, and over a short time I got kicked out of my church. They told me that when I returned I would be put to death. Later that same day I challenged a bar patron to a duel in an effort to impress the party I was hoping to join. The patron turned out to be the captain of the guard, and almost killed me on his first turn. Being the sturdy warrior I was, I ran. The entire guard chased me. I led them into my old church. Upon seeing my return, weapon drawn and bleeding, they leaped to action, swords drawn. The guards chasing me into the building, I yelled "Get them!" and promptly ducked under the nearest table. I snuck away, and the party agreed to let me go with them.
Later when we returned to sell our booty, we found that the town was deserted. I had accidentally touched off a civil war withing the church-vs-government power struggle in that city.
Now, that being said, were there no 'cheating' allowed:
1) The captain killed my character. I rolled a new one, preferably a different thing altogether, so death has some meaning.
2) I had no bluff training and horrible people skills. The parties in the church would have succeeded any check they were allowed to make and would not have been fooled. They would probably have ganged up and enjoyed killing my nearly-dead self. See #1...
My personal view is that RPGs are best with a balance of story and rules. The rules mostly matter during contests between players, while the story matters most in all other cases.
That's what is fun to me.