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Surfacescapes D&D Demo

Jamie found a video showing an unpolished idea demonstrating the use of Microsoft Surface for D&D. Looks like they are using 4th ed as the basis for the system. This comes from the Surfacescapes team at Carnegie Mellon, which strikes me as a very good place to be a nerd right about now... provided you make your saving throws.

12 of 162 comments (clear)

  1. Suggestion: Integrate Physical Dice by Jonah+Hex · · Score: 4, Interesting

    If you can roll physical dice onto the Surface and have it read the values, that would be perfect! At least offer the choice. There is just something about rolling your own set of dice that makes D&D special. -HEX-

    1. Re:Suggestion: Integrate Physical Dice by thenextpresident · · Score: 4, Informative

      Dice are already marked. They have pips or numbers on them. Opposite sides add up to the number of sides on a dice plus 1. So if the number 1 was on the bottom, number 6 would be on top.

      Granted, this works for some dice, like d6, d8, d12 and d20. d10 are odd/even, and equal out to one less then the total number of sides. So 2 and 7 are opposites.

      d4s are usually easy enough, but depend on the type you get. The one I have has the number on the top, and the number doesn't appear on the bottom.

      Basically, the point is, most die follow a set of rules for number placement. If you can read the bottom of the dice, you can easily tell what number is opposite of it.

      --
      Jason Lotito
  2. Virtual D20 by slim · · Score: 4, Interesting

    A "virtual 20 sided dice"? No, no, no. This is *not* the way to apply computing to roleplaying. The computer can hide the dice rolls, in fact it can hide the whole "combat system" from you, and just allow you to roleplay.

    Now, I *would* like to see augmented reality applied to board gaming. Something that combines the tactile experience of playing with wooden pieces, with the convenience of computer gaming. For example, what if you could play Acquire, and see the current stock value hovering over the company tiles, rather than having to stop to count?

  3. Cool tech, but... by dr00g911 · · Score: 4, Interesting

    It's a pretty cool proof of concept, but I absolutely shudder at the amount of additional setup time something like this would require for campaigns.

    I've run a couple of 4E campaigns after finally letting go of my 1E rules, and not to put too fine a point on things... combat takes way the hell too long when you're forced to deal with miniatures and it just bogs everything down -- don't get me started on the amount of stickers and markers that are required for bookkeeping now.

    A couple people at my table like the more strategic combat options that minis offer, but the majority prefer that the story advances more than a paragraph per play session. As the DM, I'm one of them. I'd rather roll initiative and talk through fast-paced combat.

    WOTC wants to sell their absolutely hideous plastic minis, and lots of them, so it's in their best interest to make the game mini focused. There are so many rules that depend on movement and proximity that you've basically got to remove the entire combat system and house-rule over it if you forego the minis.

    I've seen some folks that use an LCD projector and Photoshop in lieu of a battlemat, but that's still an enormous amount of prep time for a campaign.

    1. Re:Cool tech, but... by Shadow+of+Eternity · · Score: 4, Funny

      This... is why I'm an FPS gamer. It doesn't usually get more complicated than "loud end points at the other guy".

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  4. My own project is similar by IndustrialComplex · · Score: 4, Interesting

    When I started, I didn't have much spare cash, and it was hard to justify investing in Microsoft Surface for a pet project. (Not when I was already in process for a do-it-yourself kitchen, bathroom, and stone patio set of projects)

    For my gaming group, I designed a do-it-yourself surface structure. It's a simple design, but robust enough that you can easily customize it for your own needs.

    Once I finish up and polish the plans, I'm going to publish them on my site, along with a components list of what I found worked (and didn't work), for putting together a pretty nice table that could seat about 6 comfortably.

    The main goals I had in mind when developing the surface was (in no particular order or completeness:

    1. Portability (We didn't always play at the same location)
    2. Universality (I didn't want it to matter if you played warhammer or dnd or battletech, etc)
    3. Unobtrusiveness (Don't let the tool get in the way of the game)
    4. The surface had to improve the gameplay experience (sister requirement of number 3)

    The part that I wish I had some assistance with was specialized coding for the modules. I'd love for you to be able to select a game, and have the engine running the display account for differing needs of each game. As of right now, it simply provides the basic components that someone would want in a surface system.

    It was mostly a hobby of mine, I'm a systems engineer and enjoy my work, so I treated the whole thing like a full scale project to keep my skills sharp. It needs cleaned up for public release, but given the interest there seems to be in the subject, I'll try to make it entertaining enough for a writeup here on Slashdot.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  5. Bandwidth Stress Test - How To by Knx · · Score: 5, Funny

    1. Set up a website with a 5.45 MB background image
    2. Submit it on Slashdot
    3. You're done

    --
    The problem with Slashdot memes is that YOU INSENSITIVE CLOD!
  6. All that went through my mind... by Sabalon · · Score: 4, Funny

    Let the wookie win.

  7. Re:oh that was a stretch... by pamar · · Score: 4, Insightful

    My god! Amazing! Who would have thought multitouch/surface technologies couuld be used for something like this! What's next, chess?
    ( joking, for the sarcasm impaired )

    Actually, I don't find the technology very suitable for D&D and other role playing games (while it would be perfect for chess).

    I have discussed this for ages with friends and strangers in forums. What people seem to miss is that a Role Playing Game is not a Wargame. It may have simulation elements, but it's - at its roots - a narrative game.

    This means that at some point the Referee (or DM or whatever you call him/her) will want to "cheat", hopefully in favour of the players, or more specifically "in favour of a good story". Automated systems - especially combat automators - will therefore either have to be sidestepped or manually updated on the fly - especially to edit out irreversible results like a deadly wound for someone in the party, or killing a valuable NPC and so on.

    A table automator makes things even worse: this kind of "cheating" would be even more blatant, and damage the game atmosphere.

    So, to sum it up: if you want to automate tabletop games with rigid rules and heavy bookeeping, like wargames, it's probably great (apart from the fact it does not alleviate some specific problems like being able to see the other's player pieces, how to simulate fog-of-war and so on, unless you force players to take turns at the table).

    If you want to participate in a shared narrative game (like I would say any RPG is, even those heavily influenced by wargames, like D&D) it's probably better to have a lighter set of rules, and allow the referee to edit things on the fly without having the players to necessarily spot any inconsistencies.

     

  8. Speaking as a DM... by Ritorix · · Score: 5, Interesting

    For D&D I would like a Surface that can:
    -bring up maps as needed, to be played on with Surface-aware miniatures that track positions
    -display a combat state tracker, like a game scoreboard, with initative, hit points, state tracking (dazed, on fire, etc) in clear view for all players
    -combat-aware board that determines flanking, cover and similar bonuses based on mini locations
    -dice that auto-sense the roll and calculates your bonuses, displaying the results
    -full web integration with the D&D sites if you need to reference a quick rule (there are already Iphone apps that do this)

    Actually that sounds like more trouble than its worth. These days we use a clear piece of acrylic and dry-erase markers over a grid map. Simple and effective.

    Computers already have a place at our gaming table, for some it substitutes for a paper character sheet and its nice having a full rules library within reach. It may have gone a bit far when the other week three players were screwing around on their Blackberries at the same time. Turned out they were plotting something they didnt want the DM to listen in on.

  9. Re:oh that was a stretch... by Red+Flayer · · Score: 4, Insightful

    What people seem to miss is that a Role Playing Game is not a Wargame. It may have simulation elements, but it's - at its roots - a narrative game.

    FWIW, I've played D&D as both a narrative and as a pure strategy tabletop game.

    Both ways of playing have their merits.

    I've seen D&D GM'd as a creative problem-solving game. I've seen it GM'd as a "storytelling" game. I've seen it GM'd as a Monty Haul game. I've seen it DM'd as a wargame.

    Automated systems - especially combat automators - will therefore either have to be sidestepped or manually updated on the fly - especially to edit out irreversible results like a deadly wound for someone in the party, or killing a valuable NPC and so on.

    And yet, in my opinion, those are the things that make rpgs interesting. What does the party do when someone is killed off? How does the GM adjust on the fly to keep the plot moving? How can the eliminated player still participate (adding a new party member, assisting the GM, etc). A GM who fudges die rolls in order to keep the party intact makes for a poor game, IMO... then you have players taking risks they wouldn't otherwise take. Why shouldn't an enemy NPC get lucky sometimes? Why shouldn't a friendly (or key-to-the-plot) NPC get unlucky?

    My point is, there are a ton of ways to play rpgs, and your particular favorite doesn't necessarily match everyone else's. And sure, you've talked to other people about it... but remember that there is a selection bias in your sample :).

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  10. Re:oh that was a stretch... by BobMcD · · Score: 5, Interesting

    The whole point of a game is to win within the rules.

    That's too strong of a position. I think we can agree that the whole point of a game is to enjoy the time spent doing it. And that you enjoy 'winning' more than 'story'.

    I get that you may be trying to create a more interesting/epic story than "oops you got killed by the first troll you met" so maybe that's just the way YOU play the game. That's your choice. Definitely means I would agree that a computer-based board would do you no good at all.

    The way I play the game goes a lot deeper than that. I also have been blessed with game sessions where a character did something completely impossible by the rules, and it was allowed anyway, and great fun was had by all.

    Anecdote incoming:

    I once had a dwarven Animist who followed a god of war. The GM for this game was particularly brutal on mistakes, and over a short time I got kicked out of my church. They told me that when I returned I would be put to death. Later that same day I challenged a bar patron to a duel in an effort to impress the party I was hoping to join. The patron turned out to be the captain of the guard, and almost killed me on his first turn. Being the sturdy warrior I was, I ran. The entire guard chased me. I led them into my old church. Upon seeing my return, weapon drawn and bleeding, they leaped to action, swords drawn. The guards chasing me into the building, I yelled "Get them!" and promptly ducked under the nearest table. I snuck away, and the party agreed to let me go with them.

    Later when we returned to sell our booty, we found that the town was deserted. I had accidentally touched off a civil war withing the church-vs-government power struggle in that city.

    Now, that being said, were there no 'cheating' allowed:

    1) The captain killed my character. I rolled a new one, preferably a different thing altogether, so death has some meaning.

    2) I had no bluff training and horrible people skills. The parties in the church would have succeeded any check they were allowed to make and would not have been fooled. They would probably have ganged up and enjoyed killing my nearly-dead self. See #1...

    My personal view is that RPGs are best with a balance of story and rules. The rules mostly matter during contests between players, while the story matters most in all other cases.

    That's what is fun to me.